Space Race . Ancient nomadic race. . Survive on a mineral found in the atmosphere of game planet . Air/Space focused . They have no care for the underdeveloped species of the game planet Features . All Structures are built from SkyControl . Structures can be Dropped, causing damage to land structures/units. . Some units can be used on sky or land, but recieve a damage penalty if used as a ground force . Structures/Bases can also be landed, but cost/requirements for these structures are increased. Structures . Sky Control (construction yard) . Wind Generator . Atmosphere Condenser (provides resource 2) . Robotics assembler (builds tech 1) . Armour facilty or something (builds tech 2) . Cannon deployment or something (builds tech 3) . Assymetric warfare division (builds stealth units) Defence . Recon towers - big vision radius, detects stealth . Basic tower - can fire against air, but not space/land/underground . Barricade - creates wall of lasers/electricity, causes damage and blocks path of space units Basic scout units (tech 1) . Roboscout - Air/space, very good melee damage against other light units but no attack against structures. Detects stealth. . Space suited jet marine guy - air/land, can attack all three with good damage against armour and buildings but little armour Armour (tech 2) . Fighter - stalwart air/space unit against other air/space units . Bomber - air/space, hits ground units (not from space) . Seismic disruptor - ground unit that hits underground units only Seige (tech 3) . Big Bertha type cannon - slow moving, has to be deployed (can't shoot while moving), seige against space, also later on a defence against space . Ground cannon - Slow moving air (or space?) unit, totally annihilates everything directly below it Stealth (stealth tech) . Saboteur - instantly destroys heavy armour; has a few random extra powers that do stuff like slow down groups of units Resources . Atmosphere . Power Units . Underground Race . Industrial (steampunk) . Heavy assault units . Limited air capability . Primarilly builds/mines underground Resources . Water . Metal Structures . Land Race . A Peasant like Cultist regime . Derives all power from "The Gods" . Units/Structures derive their skill depending on which god they worship Resources . Praise (This race derives its worshipping power by the numbers involved in the cult, and converting people to their cause) . Wood