Space Race . Ancient nomadic race. . Survive on a mineral found in the atmosphere of game planet . Air/Space focused . They have no care for the underdeveloped species of the game planet Features . All Structures are built from SkyControl . Structures can be Dropped, causing damage to land structures/units. . Some units can be used on sky or land, but recieve a damage penalty if used as a ground force . Structures/Bases can also be landed, but cost/requirements for these structures are increased. . Buildings are built Japan-style from RA3 - when a structure is placed a little droid thing comes out to actually build it once it's paid for. Structures . Sky Control (construction yard) . Wind Generator . Atmosphere Condenser (provides resource 2) . Robotics assembler (builds tech 1) . Armour facilty or something (builds tech 2) . Cannon deployment or something (builds tech 3) . Assymetric warfare division (builds stealth units) Defence . Recon towers - big vision radius, detects stealth . Basic tower - can fire against air, but not space/land/underground . Barricade - creates wall of lasers/electricity, causes damage and blocks path of space units Basic scout units (tech 1) . Roboscout - Air/space, very good melee damage against other light units but no attack against structures. Detects stealth. . Space suited jet marine guy - air/land, can attack all three with good damage against armour and buildings but little armour Armour (tech 2) . Fighter - stalwart air/space unit against other air/space units . Bomber - air/space, hits ground units (not from space) . Seismic disruptor - ground unit that hits underground units only Seige (tech 3) . Big Bertha type cannon - slow moving, has to be deployed (can't shoot while moving), seige against space, also later on a defense against space . Ground cannon - Slow moving air (or space?) unit, totally annihilates everything directly below it Stealth (stealth tech) . Saboteur - instantly destroys heavy armour; has a few random extra powers that do stuff like slow down groups of units Resources . Atmosphere . Power Units . Underground Race . Industrial (steampunk) . Heavy assault units . Limited air capability . Primarilly builds/mines underground . Builds with a sovereignty zone Resources . Water . Metal Structures . Mineral extractor (needs to be placed on mineral veins) . Water extractor (ditto for water) . Hive (a sort of metal honeycomb thing, works like a construction yard in CnC3) . Tech 1 production structure . Tech 2 production structure . Surface Bay (Tech 3 production) Basic Units . Assimilator - light ground/underground anti-armour, damage gets converted into money, also works as a harvester Turrets . Lurker - hangs around underground, can move but slowly, tears apart infantry on the surface . Seismic turret - anti underground turret (is on the surface?) Scouts (Tech 1) . Grappler - Light anti-air - drags down light air units, ground, can burrow. Can detect stealth . Grinder - Light anti-infantry/anti-armour, ground/underground Assault (Tech 2) . Needler - Ground unit. Fast firing, heavy anti-air/space, can drag down space units . Whirligig - Flying bomber. Heavy (Tech 3) . Terror - supergiant walker; stomps to crush under/ground, gigantic saw thing against air/ground (melee only) Land Race . A Peasant like Cultist regime . Derives all power from "The Gods" . Units/Structures derive their skill depending on which god they worship . These guys are caught in the middle, so they're going to need to know how to hide themselves and avoid fights. Resources . Praise (This race derives its worshipping power by the numbers involved in the cult, and converting people to their cause) . Stone? Structures . Cathedral (grants sovereignty; can Pray for Forge if one doesn't already exist) . Forge (basic structures/tech 1 units) . Altar (generates Faith?) . Quarry (generates Stone) Turrets: . Cloudsong (LOL) - obscures the ground when viewed from the air in a wide radius around the turret Tech 1 units: . Priest (like a harvester; either makes money at an altar or in villages converting people). Can masquerade as villagers if told . Inquisitor - basic infantry, has some kind of plasma staff weapon attacks ground and underground