#include forward Pikap(playerid); forward WyplataXD(playerid); #define WYPLATA_CO... 3 #define Pickupy 5 new Float:P[Pickupy][3] = { {0.0, 0.0, 1.0}, {348.2, 5778.3256, 14.3333}, {10.0, 10.0, 3.0}, {30.0, 30.0, 3.0}, {348.234, 3257.56, 1.0} }; new PNazwy[Pickupy][128] = { "K's Palace", "Oh! This is K!", "Fucking K...", "AAaaaa (pisk xd)! Tam idzie K!", "<3 K <3" }; new PKoszt[Pickupy] = { 348, 3, 999999, 0, 843 }; new PWyplaty[Pickupy] = { 348000, 300000, 999999, 0, 843000 }; new bool:Pickup[200][Pickupy]; new ByKxD[Pickupy]; public OnGameModeInit() { for(new a = 0; a < Pickupy; a++) { ByKxD[a] = 348; } CreatePickups(); return 1; } public OnPlayerSpawn(playerid) { SetTimerEx("Pikap", 500, true, "d", playerid); SetTimerEx("WyplataXD", WYPLATA_CO...*1000*60, true, "d", playerid); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { new s[128]; if(!strcmp("kup", cmdtext[1], true)) { for(new a = 0; a < Pickupy; a++) { if(Pickup[playerid][a] == true) { if(ByKxD[a] == playerid) { SendClientMessage(playerid, 0xFFFFFFFF, "Ta posiadłość należy do Ciebie!"); return 1; } if(GetPlayerMoney(playerid) -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { return 1; } } return 0; } stock Nazwa(playerid) { new n[24]; GetPlayerName(playerid, n, 24); return n; }