glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glRotatef(90.0f,0.0f,0.0f,1.0f); glColor3f(1.0f,1.0f,1.0f); glBegin(GL_TRIANGLES); glVertex2f( 200, 600); glVertex2f(400,400); glVertex2f( 600,600); glEnd();