DSPK V03.00 Furcadia (0:9) When a furre arrives in the dream, (5:15) move the triggering furre to (38,24), or to someplace nearby if it's occupied. Sink one (0:3) When somebody moves into object type 2430, (3:6) where the triggering furre moved into, (5:4) place object type 2431. (0:100) When 2 seconds have passed, offset by 1, (5:400) Cycle the three object types in this sequence one step forward: 2431, 2432, 2432. (0:3) When somebody moves into object type 2432, (3:6) where the triggering furre moved into, (5:4) place object type 2430. Sink two (0:3) When somebody moves into object type 2430, (3:6) where the triggering furre moved into, (5:4) place object type 2431. (0:100) When 2 seconds have passed, offset by 1, (5:400) Cycle the three object types in this sequence one step forward: 2431, 2432, 2432. (0:3) When somebody moves into object type 2432, (3:6) where the triggering furre moved into, (5:4) place object type 2430. Sink Three (0:3) When somebody moves into object type 2430, (3:6) where the triggering furre moved into, (5:4) place object type 2431. (0:100) When 2 seconds have passed, offset by 1, (5:400) Cycle the three object types in this sequence one step forward: 2431, 2432, 2432. (0:3) When somebody moves into object type 2432, (3:6) where the triggering furre moved into, (5:4) place object type 2430. *Endtriggers* 8888 *Endtriggers*