on *:text:!pcworld*:*:{ .notice $nick The actual PC World is: %world. } on *:text:!setpc*:#:{ if ($nick isop $chan) { set %world $2- .notice $nick The new PC world is: %world } else { .notice $nick You cant set a new Pc World, you have to be Op(Operator, @) } } on *:text:!unsetpc*:#:{ if ($nick isop $chan) { unset %world .notice $nick The PC World has been unseted, to set a new one write: !setpc WORLD. } else { .notice $nick To do this you have to be Op(Operator, @) } }