using UnityEngine; using System.Collections; public class DeviceOrientationHandler : MonoBehaviour { private iPhoneScreenOrientation currentOrientation; void Update () { //Debug.Log("(iPhoneScreenOrientation)iPhoneInput.orientation:"+((iPhoneScreenOrientation)iPhoneInput.orientation)+",iPhoneInput.orientation:"+iPhoneInput.orientation); currentOrientation= (iPhoneScreenOrientation)iPhoneInput.orientation; if(currentOrientation== iPhoneScreenOrientation.LandscapeLeft || currentOrientation== iPhoneScreenOrientation.LandscapeRight){ iPhoneSettings.screenOrientation = currentOrientation; } } }