function eventPlayerSay(Player, Text, Team) local Steam = _PlayerInfo(Player, "networkid") local SteamString = tostring(Steam) if Player == 0 or Player == nil then return Text end local STR = Text STR = string.sub(Text, string.len(_PlayerInfo(Player, "name")..": ") + 1) if (Text == _PlayerInfo(Player, "name")..": !saverank") then SaveSettings(Player) _PrintMessageAll(3, _PlayerInfo(Player, "name").." saved his status, do the same by typing '!saverank'.") return "" end if (Text == _PlayerInfo(Player, "name")..": !showrep") then _PrintMessageAll(3, _PlayerInfo(Player, "name").." has "..PlayerRank[SteamString].Reputation.." Reputation points.") return "" end return Text end