# Configuration file containing user definable options. VERSION = '2.37a' BUILD_BINARY = 'release' USE_BUILDINFO = 'true' BUILD_BLENDER_DYNAMIC = 'true' BUILD_BLENDER_STATIC = 'false' BUILD_BLENDER_PLAYER = 'true' BUILD_BLENDER_PLUGIN = 'false' BUILD_DIR = '..\\build\\win32\\' # Extra compiler flags can be defined here. DEFINES = [] CCFLAGS = [] CXXFLAGS = [] LDFLAGS = [] USE_INTERNATIONAL = 'true' BUILD_GAMEENGINE = 'false' USE_PHYSICS = 'solid' USE_OPENAL = 'false' USE_FMOD = 'false' USE_QUICKTIME = 'false' # Compiler information. HOST_CC = 'cl' HOST_CXX = '$CC' TARGET_CC = 'cl' TARGET_CXX = '$CC' TARGET_AR = 'lib' PATH = 'C:\\PROGRA~1\\MICROS~2\\Common\\msdev98\\BIN;C:\\PROGRA~1\\MICROS~2\\VC98\\BIN;C:\\PROGRA~1\\MICROS~2\\Common\\TOOLS\\WINNT;C:\\PROGRA~1\\MICROS~2\\Common\\TOOLS;C:\\Program files\\PYTHON;C:\\Program files\\PYTHON\\DLLS;C:\\Program files\\PYTHON\\LIB;C:\\Program files\\PYTHON\\LIB\\LIB-TK' # External library information. PLATFORM_LIBS = ['qtmlClient', 'soundsystem', 'ws2_32', 'dxguid', 'vfw32', 'winmm', 'iconv', 'kernel32', 'user32', 'gdi32', 'winspool', 'comdlg32', 'advapi32', 'shell32', 'ole32', 'oleaut32', 'uuid', 'odbc32', 'odbccp32', 'libcmt', 'libc'] PLATFORM_LIBPATH = ['#../lib/windows/iconv/lib', '#../lib/windows/QTDevWin/Libraries'] PLATFORM_LINKFLAGS = ['/SUBSYSTEM:CONSOLE', '/MACHINE:IX86', '/ENTRY:mainCRTStartup', '/INCREMENTAL:NO', '/NODEFAULTLIB:"msvcprt.lib"', '/NODEFAULTLIB:"glut32.lib"', '/NODEFAULTLIB:"libcd.lib"', '/NODEFAULTLIB:"libcpd.lib"', '/NODEFAULTLIB:"libcp.lib"', '/NODEFAULTLIB:"libcmtd.lib"'] PYTHON_INCLUDE = ['#../lib/windows/python/include/python2.3'] PYTHON_LIBPATH = ['#../lib/windows/python/lib'] PYTHON_LIBRARY = ['python23'] PYTHON_LINKFLAGS = [] SDL_CFLAGS = [] SDL_INCLUDE = ['#../lib/windows/sdl/include'] SDL_LIBPATH = ['#../lib/windows/sdl/lib'] SDL_LIBRARY = ['SDL'] Z_INCLUDE = ['#../lib/windows/zlib/include'] Z_LIBPATH = ['#../lib/windows/zlib/lib'] Z_LIBRARY = ['libz_st'] PNG_INCLUDE = ['#../lib/windows/png/include'] PNG_LIBPATH = ['#../lib/windows/png/lib'] PNG_LIBRARY = ['libpng_st'] JPEG_INCLUDE = ['#../lib/windows/jpeg/include'] JPEG_LIBPATH = ['#../lib/windows/jpeg/lib'] JPEG_LIBRARY = ['libjpeg'] OPENGL_INCLUDE = ['/usr/include'] OPENGL_LIBPATH = [] OPENGL_LIBRARY = ['opengl32', 'glu32'] OPENGL_STATIC = [] # The following information is only necessary when you've enabled support for # the game engine. SOLID_INCLUDE = ['#extern/solid'] SOLID_LIBPATH = ['#../lib/windows/solid/lib'] SOLID_LIBRARY = ['extern/solid'] QHULL_INCLUDE = ['#extern/qhull/include'] QHULL_LIBPATH = ['#../lib/windows/qhull/lib'] QHULL_LIBRARY = ['qhull'] ODE_INCLUDE = ['#../lib/windows/ode/include'] ODE_LIBPATH = ['#../lib/windows/ode/lib'] ODE_LIBRARY = [] OPENAL_INCLUDE = ['#../lib/windows/openal/include'] OPENAL_LIBPATH = ['#../lib/windows/openal/lib'] OPENAL_LIBRARY = ['openal_static'] # The following information is only necessary when building with # internationalization support. FTGL_INCLUDE = ['#extern/bFTGL/include'] FTGL_LIBPATH = [] FTGL_LIBRARY = [] FREETYPE_INCLUDE = ['#../lib/windows/freetype/include'] FREETYPE_LIBPATH = ['#../lib/windows/freetype/lib'] FREETYPE_LIBRARY = ['freetype2ST'] GETTEXT_INCLUDE = ['#../lib/windows/gettext/include'] GETTEXT_LIBPATH = ['#../lib/windows/gettext/lib'] GETTEXT_LIBRARY = ['gnu_gettext']