Good case: StartSound 23075232ms (41,6,weapon_switch) = 'sound/weapons/switch.ogg' StopSound(41,3) StopSound(41,4) StopSound(41,5) StopSound(41,0) sound: appended new sound def 50 AllocSoundEmitter = 50 StartSound 23075616ms (50,3,player_rocketlauncher_fly_xgo) = 'sound/weapons/rocketlauncher/fly3.ogg' sound: appended new sound def 51 AllocSoundEmitter = 51 StartSound 23075616ms (51,8,effects_rocket_loop) = 'sound/effects/generic/rocket_loop.ogg' StartSound 23075616ms (51,9,player_rocketlauncher_fly) = 'sound/weapons/rocketlauncher/fly.ogg' ---- RL - fire sound: appended new sound def 52 AllocSoundEmitter = 52 StartSound 23075696ms (52,6,player_rocketlauncher_fire_high) = 'sound/weapons/rocketlauncher/rocket_fire10_high.ogg' StartSound 23075696ms (52,7,player_rocketlauncher_fire_low) = 'sound/weapons/rocketlauncher/rocket_fire10_low.ogg' StartSound 23075904ms (14,0,player_jump_land) = 'sound/marine/player/bodyfalls/jump1.ogg' StartSound 23075984ms (14,3,player_mp_footstep_xgo) = 'sound/marine/player/steps/concrete_04.ogg' StopSound(52,3) StopSound(52,4) StopSound(52,5) StopSound(52,3) StopSound(52,4) StopSound(52,5) StopSound(52,3) StopSound(52,4) StopSound(52,5) StopSound(52,3) StopSound(52,4) StopSound(52,5) StopSound(52,3) StopSound(52,4) StopSound(52,5) StopSound(52,3) StopSound(52,4) StopSound(52,5) StopSound(52,3) Bad Case: sound: recycling sound def 43 AllocSoundEmitter = 43 StartSound 23064208ms (43,7,grenade_bounce) = 'sound/weapons/grenade/bounce1.ogg' StopSound(45,8) StopSound(45,9) StartSound 23064208ms (14,0,player_jump_land) = 'sound/marine/player/bodyfalls/jump3.ogg' StopSound(45,8) StopSound(45,9) StopSound(45,8) StopSound(45,9) StopSound(45,8) StopSound(45,9) StopSound(45,8) StopSound(45,9) StopSound(45,8) StopSound(45,9) StopSound(45,8) StopSound(45,9) StopSound(38,3) StopSound(38,4) StopSound(38,5) StopSound(45,8) StopSound(45,9) StartSound 23064416ms (38,6,weapon_switch) = (override player_grenadelauncher_fire_high)'sound/weapons/switch.ogg' StopSound(45,8) StopSound(45,9) StopSound(45,8) StopSound(45,9) StopSound(45,8) StopSound(45,9) StopSound(45,8) StopSound(45,9) StopSound(45,8) StopSound(45,9) StopSound(45,8) StopSound(45,9) StopSound(45,8) StopSound(45,9) StopSound(45,8) StopSound(45,9) StopSound(45,8) StopSound(45,9) FreeSound (45,1) StopSound(38,3) StopSound(38,4) StopSound(38,5) StopSound(38,0) StartSound 23065280ms (14,0,player_jump_mp_xgo) = 'sound/mp/player/marine/jump2.ogg' sound: recycling sound def 45 AllocSoundEmitter = 45 StartSound 23065760ms (45,3,player_rocketlauncher_fly_xgo) = 'sound/weapons/rocketlauncher/fly3.ogg' ---- RL - fire sound: appended new sound def 47 AllocSoundEmitter = 47 StartSound 23065760ms (47,8,effects_rocket_loop) = 'sound/effects/generic/rocket_loop.ogg' StartSound 23065760ms (47,9,player_rocketlauncher_fly) = 'sound/weapons/rocketlauncher/fly.ogg' StopSound(43,0) StopSound(43,0) FreeSound (43,0) sound: appended new sound def 48 AllocSoundEmitter = 48 StartSound 23065968ms (48,1,player_rocketlauncher_explode_high) = 'sound/weapons/rocketlauncher/explode_high.ogg' StartSound 23065968ms (48,2,player_rocketlauncher_explode_low) = 'sound/weapons/rocketlauncher/explode_low.ogg' StartSound 23066064ms (14,3,player_mp_footstep_xgo) = 'sound/marine/player/steps/concrete_04.ogg'