bitmap = loadFile("C:\\Opengl\\textures\\grass.bmp"); glBindTexture(GL_TEXTURE_2D, textureId[6]); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, 3, bitmap->sizeX, bitmap->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, bitmap->data); bitmap = loadFile("C:\\Opengl\\textures\\clouds.bmp"); glBindTexture(GL_TEXTURE_2D, textureId[7]); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, 3, bitmap->sizeX, bitmap->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, bitmap->data);