// Evasive Space (WiiWare) - CDGame.txt // All variables/settings/comments are original, just reformatted for easy viewing. COLLISION 1 64 64 64 // No-Climb COLLISION 2 0 88 0 // Grass COLLISION 3 255 207 55 // Gravel COLLISION 5 65 42 9 // Wood (Rough) - half of Wood (Polished) COLLISION 6 130 83 18 // Wood (Polished) COLLISION 7 25 97 216 // Stone COLLISION 10 0 0 179 // Metal (Solid) COLLISION 11 0 0 89 // Metal (Hollow) - half of Metal (Solid) COLLISION 12 0 255 255 // Glass // Do not put a following comment after the SAVE_NAME ASL_SERIALIZATION_DEVICE 1 // Where to write network out-of-sync logs: 0=MemStick, 1=Host ASL_SERIALIZATION_LEVEL 0 // 0,1,2 Higher levels give more network debug info, but run slower. ASSERT_YPOS -100 // ASL assert start y position AUTO_CONNECT OFF // ON=Automatically join a network game after booting. AUTO_HOST OFF // ON=Automatically host a network game after booting. AUTO_NAME PSPNICKNAME // Name of network game to host/join automatically. BANNER_COPY_DISABLE ON // ON disables copy functionality from save banner, OFF allows copying DEBUG_ASSERT_MESSAGES OFF // Display strat "assert" output DEBUG_CHEATS OFF // Are debug cheats on/off DEBUG_FLY OFF // Fly-through mode on/off DEBUG_LIST_STRATS_UPON_ERROR OFF DEBUG_MEMORY_INFO OFF // DEBUG_PROFILE_LABELS OFF // DEBUG_SCALEFORM OFF // scaleform debugging DEBUG_SCREENPRINTS OFF // Display strat "screenprint" output DEBUG_SOUND OFF // Extra sound debug DEBUG_STRAT_PRINTS OFF // Display strat "print" output DEBUG_TEXT OFF // Global enable/disable of debug info DEBUG_WAD_INFO OFF // Display which wads are loaded DEMO_LEVEL_SELECT OFF // Only show * levels in level select DISABLE_PSP OFF // PSP mode DISPLAY_PARTICLE_COUNT OFF // Show particle numbers DWC_RELEASE_AUTHENTICATION ON // ON uses the Production WiFi Authentication servers, OFF uses Debug GAME_VERSION version_5570 GEOMSTRATS 0 // Number of geometry strats HEAPSIZE 30.0 // Size of game heap in MB KEYCODE BA // Region Code from Sony LANGUAGE ENGLISH // Territory or language LEVEL_SELECT ON // Level select on/off LOAD_TO_START_LEVEL OFF // skips the UI and loads directly into the level specified in START_LEVEL NAME SONYPROJECT // Name of game OFFER_MULTIPLAYER ON // Turn on multiplayer options//DMK PAL OFF // PAL or NTSC PARTICLES 8192 // Number of particles --- OLD!!!!! IGNORED!!!!! PARTICLES0 1024 PARTICLES1 1024 PERFORMANCE_METRICS 0 // How much performance data to display, 0=none, 1=fps, 2=lots, 3=tons PRODUCT_NUMBER ULUX80210 // Product Code from Sony PSP ON REGION 0 // 0 = USA, 1 = EUROPE, 2 = EUROPE2(ANZ), 3 = something. SAVE_NAME Empty Slot SCREENPRINT_YPOS -220 // ASL screenprint start y position SKIP_MOVIES OFF // Whether to skip the front end into movies or not SKU_TYPE 0 // Japanese=1, English=0 SOUND ON // Sound on/off START_LEVEL 11_01 // A start level that works from start game STRATDBGPATH StratBin/ // Where the .SVM files are STRAT_MSG_POOL_SIZE 200 TEX_OFFSET 1 USE_CLASSIC_CONTROLLE OFF USE_GCN_CONTROLLER OFF VIDEO_ALLOC_METHOD STRAT WAD 99_99 // First WAD to read