// GyroStarr (WiiWare) - CDGame.txt // All variables/settings/comments are original, just reformatted for easy viewing. // vim: ts=8 sw=8 sts=8 et ft=cpp COLLISION 1 64 64 64 // No-Climb COLLISION 2 0 88 0 // Grass COLLISION 3 255 207 55 // Gravel COLLISION 5 65 42 9 // Wood (Rough) - half of Wood (Polished) COLLISION 6 130 83 18 // Wood (Polished) COLLISION 7 25 97 216 // Stone COLLISION 10 0 0 179 // Metal (Solid) COLLISION 11 0 0 89 // Metal (Hollow) - half of Metal (Solid) COLLISION 12 0 255 255 // Glass ALLOW_PATCHED_WATER ON // Required for patched water on the Wii ASSERT_YPOS -100 // ASL assert start y position DEBUG_ASSERT_MESSAGES OFF // Display strat "assert" output DEBUG_CHEATS OFF // Are debug cheats on/off DEBUG_FLY OFF // Fly-through mode on/off DEBUG_MEMORY_INFO OFF // DEBUG_PROFILE_LABELS OFF // DEBUG_SCREENPRINTS OFF // Display strat "screenprint" output DEBUG_SOUND OFF // Extra sound debug DEBUG_STRAT_PRINTS OFF // Display strat "print" output DEBUG_TEXT OFF // Global enable/disable of debug info DEBUG_WAD_INFO OFF // Display which wads are loaded DEMO_LEVEL_SELECT OFF // Only show * levels in level select DISABLE_PSP OFF // PSP mode DISPLAY_PARTICLE_COUNT OFF // Show the particle count GAME_VERSION prototype GEOMSTRATS 0 // Number of geometry strats HEAPSIZE 30.0 // Size of game heap in MB KEYCODE BA // Region Code from Sony LANGUAGE ENGLISH // Territory or language LEVEL_SELECT OFF // Level select on/off NAME HARRIER // Name of game OFFER_MULTIPLAYER OFF // Turn on multiplayer options PAL OFF // PAL or NTSC PARTICLES 5000 // Number of particles (unused?) PARTICLES0 5000 // Number of particles for system 0 PARTICLES1 5000 // Number of particles for system 1 PERFORMANCE_METRICS 0 // How much performance data to display, 0=none, 1=fps, 2=lots, 3=tons PRODUCT_NUMBER SLUS01234 // Product Code from Sony PSP OFF PSP_16BIT OFF // PSP 16 bit rendering PSP_DITHER OFF // PSP 16 bit dither option REGION 0 // 0 = USA, 1 = EUROPE, 2 = EUROPE2(ANZ), 3 = something. SAVE_NAME Harrier SCREENPRINT_YPOS -220 // ASL screenprint start y position SKIP_MOVIES OFF // Whether to skip the front end into movies or not SKU_TYPE 0 SOUND ON // Sound on/off START_LEVEL 99_00 // WAD to load for "New Game" STRATDBGPATH StratBin/ // DebugKits="StratBin/" DevKits="../../Source/Ass/StratBin/" TEX_OFFSET 1 USE_CLASSIC_CONTROLLER ON VIDEO_ALLOC_METHOD STRAT WAD 99_99 // First WAD to read