// The Conduit (Wii) - CDGame.txt // All variables/settings/comments are original, just reformatted for easy viewing. COLLISION 1 64 64 64 // No-Climb COLLISION 2 0 88 0 // Grass COLLISION 3 255 207 55 // Gravel COLLISION 5 65 42 9 // Wood (Rough) - half of Wood (Polished) COLLISION 6 130 83 18 // Wood (Polished) COLLISION 7 25 97 216 // Stone COLLISION 10 0 0 179 // Metal (Solid) COLLISION 11 0 0 89 // Metal (Hollow) - half of Metal (Solid) COLLISION 12 0 255 255 // Glass ALLOW_PATCHED_WATER ON ASL_SERIALIZATION_DEVICE 1 // Where to write network out-of-sync logs: 0=MemStick, 1=Host ASL_SERIALIZATION_LEVEL 0 // 0,1,2 Higher levels give more network debug info, but run slower. ASSERT_YPOS -100 // ASL assert start y position AUDIO_HEAP_SIZE 200000 // Size of Audio heap (not content, just data structures!) AUTO_CONNECT OFF // ON=Automatically join a network game after booting. AUTO_HOST OFF // ON=Automatically host a network game after booting. AUTO_MONKEY OFF // ON=automatically run the controller AUTO_NAME NA // Name of network game to host/join automatically. DEBUG_ASSERT_MESSAGES OFF // Display strat "assert" output DEBUG_CHEATS OFF // Are debug cheats on/off DEBUG_FLY OFF // Fly-through mode on/off DEBUG_MEMORY_INFO OFF // DEBUG_MULTIPLAYER OFF DEBUG_PROFILE_LABELS OFF // DEBUG_SCALEFORM OFF // Display debug output for scaleform DEBUG_SCREENPRINTS OFF // Display strat "screenprint" output DEBUG_SOUND OFF // Extra sound debug DEBUG_STRAT_PRINTS OFF // Display strat "print" output DEBUG_TEXT OFF // Global enable/disable of debug info DEBUG_WAD_INFO OFF // Display which wads are loaded DEMO_LEVEL_SELECT OFF // Only show * levels in level select DIESEL_HEAP_SIZE 786432 // Diesel heap size DISABLE_PSP OFF // PSP mode DISPLAY_LIST_SIZE 65536 // Size of each dislay list (there's 2 display lists!) DWC_RELEASE_AUTHENTICATION ON ENGINE_VERSION Tue May 26 14:03:20 -0500 2009 GAME_BUILD 4 GAME_CHANNEL 35 GAME_VERSION Fri May 29 23:12:48 -0500 2009 GEOMSTRATS 0 // Number of geometry strats HEAPSIZE 32.0 // Size of game heap in MB HEAPSIZE 18.5 // Size of game heap in MB KEYCODE BA // Region Code from Sony LANGUAGE ENGLISH // Territory or language LEVEL_SELECT OFF // Level select on/off LEVEL_WALK OFF // ON=run a level walk, OFF=don't (normal case) LOAD_TO_START_LEVEL OFF // Set to ON if you want to skip the UI and jump right into the level specified in START_LEVEL NAME NA // Name of game NICK_NAME NA OFFER_MULTIPLAYER ON // Turn on multiplayer options//DMK PAL OFF PARTICLES0 1024 // Number of particles PARTICLES1 1024 // Number of particles PERFORMANCE_METRICS 0 // How much performance data to display, 0=none, 1=fps, 2=lots, 3=tons PRODUCT_NUMBER NA // Product Code from Sony PSP ON REGION 0 ROLLING_LOG OFF // ON=using rolling filenames, OFF=always use same log filename. SAVE_NAME NA SAVE_SYSTEM_ENABLED ON // Flag to enable/disable the save system on the application side. SCALEFORM_HEAP_SIZE 1572864 // Scaleform heap size SCREENPRINT_YPOS -220 // ASL screenprint start y position SKIP_MOVIES OFF // Whether to skip the front end into movies or not SOUND ON // Sound on/off START_LEVEL 03_01 // A start level that works from start game (this is used only if LOAD_TO_START_LEVEL is set to ON) STRATDBGPATH StratBin/ // Where the .SVM files are TEX_OFFSET 1 UNMANAGED_HEAP_SIZE 2877504 // Allocations outsize of the Diesel/Scaleform/Quantum/Audio huaps USE_CLASSIC_CONTROLLER OFF // Ignore input from classic controller USE_WII_NOSAVE_MESSAGE ON // Home Button Menu: ON=home_nosave.csv OFF(default)=home.csv VIDEO_ALLOC_METHOD MALLOC WAD 99_99 // First WAD to read