set "currmenu" to 0 : "looper" if downpressed then "#currdown" if uppressed then "#currup" if spacepressed then "goer&currmenu&" wait for 1 goto "looper" : "#currdown" if "currmenu" = 3 then "#return" write overlay c9f "" at 11 "(7+('currmenu'*2))" inc "currmenu" by 1 send "anim" to "looper" wait for 1 goto "#return" : "#currup" if "currmenu" = 0 then "#return" set "blah" to "(7+('currmenu'*2))" write overlay c9f "" at 11 "(7+('currmenu'*2))" dec "currmenu" by 1 send "anim" to "looper" wait for 1 goto "#return" : "goer0" * "LOLZ" teleport player to "level1" at 0 0 goto "looper" : "goer1" * "LOLZ2" set "autosave.sav" to "fread_open" set "fread_pos" to -1 if "fread_pos" = 0 then "goer2err" set "" to "fread_open" set "autosave.sav" to "load_game" goto "looper" : "goer2" * "LOLZ3" teleport player to "instructions" at 0 0 goto "looper" : "goer3" * "LOLZ4" teleport player to "story" at 0 0 goto "looper" : "goer2err" * "~f@9I'm not seeing a savegame here." goto "looper"