if (_PlayerInfo(playerid, "team") == TEAM_RED) then _EntFire(playerid, "color", "5 5 5", 0) end function eventPlayerSpawn(userid) _PlayerLockInPlace(userid, false) players[userid].bPickup = _CurTime() _player.ShouldDropWeapon(userid, false) AddTimer(0.1, 1, _PlayerEnableSprint, userid, false) CheckTeamStat(userid) players[userid].bPickup = false _EntSetKeyValue( userid,"rendermode",1 ) _EntFire(userid,"Alpha",255,1) if _PlayerInfo(userid, "team") == TEAM_YELLOW then _PlayerFreeze(userid, true) _PlayerSetMaxSpeed(userid, HumanSpeed) MakeMenu(userid) AddTimer(1.2, 1, _GModText_Hide, userid, 186, 0.3, 0) _PlayerSetDrawWorldModel(userid, true) elseif _PlayerInfo(userid, "team") == TEAM_RED then players[userid].bFrz = false _PlayerSetDrawWorldModel(userid, false) _PlayerSetMaxSpeed(userid, 240) _PlayerSetHealth(userid,X67HP) _EntSetKeyValue( userid,"rendermode",1 ) _EntFire(userid,"Alpha",19,1) DoStalkerOverlay(userid) end if TeamLimit then if _PlayerInfo(userid, "team") ~= TEAM_YELLOW and _PlayerInfo(userid, "team") ~= TEAM_RED and _PlayerInfo(userid, "team") ~= TEAM_SPECTATOR then _PlayerChangeTeam(userid, TEAM_YELLOW) end end end