// (C)opyright by Hagi // Dieser Gamemode kann fr private Zwecke benutzt werden. // Bei anderen Zwecken muss vorher eine Absprache mit Hagi gemacht werden. // Dieser Gamemode darf nicht als eigener benutzt werden // Es ist Verboten das Copyright zu entfernen // Version 2 // Neue Dinge : // --------------- // Admin Health (getestet) // Wer wurde gekickt (getestet) // Neues Anti-Waffencheat (getestet) // Admin Login (getestet) // Als Beifahrer in gegnerische Autos (getestet) // Filterscript Abfrage rausgenommen (getestet) // Joining / Leaving Nachricht (getestet) #include #define rot 0xFF0000FF// Fr Fehler #define orange 0xFF8000FF // Fr Commands #define blau 0x0000A0FF // Fr Regeln #define wei 0xFFFFFFFF // Anweisungen #define gelb 0xFFFF00FF // Tore #define grn 0x00FF00FF // Admin #define grau 0xC0C0C0FF // Joining Leaving static gTeam[MAX_PLAYERS]; #define TEAM_MAFIA 0 #define TEAM_POLICE 1 #define CAR_AMOUNT 100 new mafiator1; new policetor1; new policeschalter; new mafiaschalter; new healm; new armorm; new healp; new armorp; forward mafiator(); forward policetor(); forward endround10(); forward endround9(); forward endround8(); forward endround7(); forward endround6(); forward endround5(); forward endround4(); forward endround3(); forward endround2(); forward endround1(); forward respawn5(); forward respawn4(); forward respawn3(); forward respawn2(); forward respawn1(); forward cheat(); forward illegalewaffen(playerid); forward adminleben(playerid); new adminlebencheck[MAX_PLAYERS] = 0; new IsInAdmin[MAX_PLAYERS]; main() { print("\n----------------------------------"); print(" Mafia vs. Police by Hagi"); print(" Version 2"); print("----------------------------------\n"); } public OnGameModeInit() { SetGameModeText("Mafia vs. Police (SF-TDM)"); UsePlayerPedAnims(); SetWorldTime(21); SetTimer("cheat",2000,1); SetTimer("adminleben",500,1); // Mafia Charakter AddPlayerClass(111,-2129.4246,-188.4087,35.3203,86.4162,0,0,0,0,0,0); // Gangster 1 AddPlayerClass(112,-2129.4246,-188.4087,35.3203,86.4162,0,0,0,0,0,0); // Gangster 2 AddPlayerClass(113,-2129.4246,-188.4087,35.3203,86.4162,0,0,0,0,0,0); // Gangster 3 // Mafia Autos AddStaticVehicleEx(602,-2126.8042,-198.2708,35.1260,178.7568,1,1,-1); // Alpha AddStaticVehicleEx(602,-2123.2434,-198.3822,35.1274,178.0929,1,1,-1); // Alpha AddStaticVehicleEx(589,-2119.2800,-198.4120,34.9782,180.0665,1,1,-1); // Club AddStaticVehicleEx(589,-2115.1516,-198.3057,34.9784,180.8700,1,1,-1); // Club AddStaticVehicleEx(587,-2110.9583,-198.6398,35.0467,181.0719,1,1,-1); // Maverick AddStaticVehicleEx(587,-2106.4497,-198.6165,35.0455,179.8409,1,1,-1); // Maverick AddStaticVehicleEx(565,-2102.7234,-198.2435,34.9448,179.0478,1,1,-1); // Flash AddStaticVehicleEx(565,-2099.1660,-198.2727,34.9448,179.8367,1,1,-1); // Flash AddStaticVehicleEx(560,-2146.5298,-185.7304,35.0255,270.2766,1,1,-1); // Euros AddStaticVehicleEx(560,-2146.2710,-189.6474,35.0252,270.5887,1,1,-1); // Euros AddStaticVehicleEx(559,-2146.2283,-194.0125,34.9766,270.1035,1,1,-1); // Jester AddStaticVehicleEx(559,-2146.1184,-198.1598,34.9767,270.0538,1,1,-1); // Jester AddStaticVehicleEx(558,-2145.9932,-201.4989,34.9505,270.8800,1,1,-1); // Uranus AddStaticVehicleEx(558,-2145.9709,-205.1484,34.9502,269.6497,1,1,-1); // Uranus AddStaticVehicleEx(487,-2107.7427,-228.8056,35.4959,359.7357,1,1,-1); // Sultan AddStaticVehicleEx(487,-2117.8132,-228.0952,35.4972,359.1709,1,1,-1); // Sultan AddStaticVehicleEx(482,-2134.6343,-226.7227,35.4439,269.9948,1,1,-1); // Burito AddStaticVehicleEx(482,-2134.4541,-230.8558,35.4404,269.2176,1,1,-1); // Burito AddStaticVehicleEx(482,-2134.3525,-235.0373,35.4408,270.7840,1,1,-1); // Burito AddStaticVehicleEx(482,-2134.0134,-239.1152,35.4415,270.6306,1,1,-1); // Burito // Mafia Objekte & Pickups mafiator1 = CreateObject(972, -2118.865479, -83.782661, 33.342255, 0.0000, 0.0000, 90.0000); mafiaschalter = CreatePickup(1314,23,-2118.7522,-82.4673,35.3203); healm = CreatePickup(1240,2,-2183.4619,-214.4112,36.5156); armorm = CreatePickup(1242,2,-2183.6389,-218.0605,36.5156); CreateObject(1290, -2152.264648, -204.561478, 36.343735, 0.0000, 0.0000, 0.0000);//Lichter Mafia CreateObject(1290, -2137.849609, -225.008911, 36.343735, 0.0000, 0.0000, 315.0000); CreateObject(1290, -2098.401611, -243.383453, 36.343735, 0.0000, 0.0000, 271.7962); CreateObject(1290, -2097.762939, -217.869843, 36.343735, 0.0000, 0.0000, 274.3746); CreateObject(1290, -2128.948242, -194.636658, 36.343735, 0.0000, 0.0000, 315.0000); CreateObject(2422, -2118.943604, -81.557899, 35.291061, 0.0000, 0.0000, 180.0000);//Schalter Mafia // ---------------------------- // Police Charactere AddPlayerClass(280,-1591.7189,715.8911,-5.2422,270.9977,0,0,0,0,0,0); // Police AddPlayerClass(285,-1591.7189,715.8911,-5.2422,270.9977,0,0,0,0,0,0); // SWAT AddPlayerClass(286,-1591.7189,715.8911,-5.2422,270.9977,0,0,0,0,0,0); // FBI // Police Autos AddStaticVehicleEx(497,-1679.4922,712.8502,30.7782,90.8441,0,1,-1); // Police Maverick AddStaticVehicleEx(497,-1679.6609,699.1047,30.7791,88.4598,0,1,-1); // Police Maverick AddStaticVehicleEx(490,-1632.4399,693.0427,-6.1152,178.7706,0,0,-1); // FBI Ranger AddStaticVehicleEx(490,-1628.7793,693.0427,-6.1143,179.2127,0,0,-1); // FBI Ranger AddStaticVehicleEx(490,-1624.8285,693.0427,-6.1148,181.7789,0,0,-1); // FBI Ranger AddStaticVehicleEx(490,-1620.7037,693.0427,-6.1135,180.6329,0,0,-1); // FBI Ranger AddStaticVehicleEx(470,-1623.1862,649.5843,-5.2463,90.2505,43,0,-1); // Patriot AddStaticVehicleEx(470,-1623.1862,653.7045,-5.2512,91.0673,43,0,-1); // Patriot AddStaticVehicleEx(470,-1640.4189,649.7290,-5.2491,269.8438,43,0,-1); // Patriot AddStaticVehicleEx(470,-1640.4189,653.8616,-5.2473,270.1785,43,0,-1); // Patriot AddStaticVehicleEx(427,-1600.4772,693.0427,-6.1104,179.5813,0,1,-1); // Enforcer AddStaticVehicleEx(427,-1604.5778,693.0427,-6.1034,179.8792,0,1,-1); // Enforcer AddStaticVehicleEx(427,-1608.4570,693.0427,-6.0872,179.1897,0,1,-1); // Enforcer AddStaticVehicleEx(427,-1612.4811,693.0427,-6.1000,181.1917,0,1,-1); // Enforcer AddStaticVehicleEx(528,-1640.4189,686.4093,-5.4834,270.1465,1,1,-1); // FBI Truck AddStaticVehicleEx(528,-1640.4189,682.2510,-5.4833,269.5966,1,1,-1); // FBI Truck AddStaticVehicleEx(528,-1640.4189,677.9713,-5.4834,267.9496,1,1,-1); // FBI Truck AddStaticVehicleEx(528,-1640.4189,674.0151,-5.4834,270.1494,1,1,-1); // FBI Truck AddStaticVehicleEx(528,-1640.4189,661.4233,-5.1988,271.7270,0,0,-1); // FBI Truck AddStaticVehicleEx(528,-1640.4189,665.8409,-5.1977,270.0878,0,0,-1); // FBI Truck AddStaticVehicleEx(597,-1572.1472,718.6272,-5.4765,89.9670,0,1,-1); // Copcar SF AddStaticVehicleEx(597,-1572.1472,722.3386,-5.4719,91.1193,0,1,-1); // Copcar SF AddStaticVehicleEx(597,-1572.1472,726.4766,-5.4724,89.4934,0,1,-1); // Copcar SF AddStaticVehicleEx(597,-1572.1472,730.8532,-5.4715,88.5915,0,1,-1); // Copcar SF AddStaticVehicleEx(597,-1572.1472,734.9302,-5.4738,89.4898,0,1,-1); // Copcar SF AddStaticVehicleEx(597,-1572.1472,738.8535,-5.4732,89.0372,0,1,-1); // Copcar SF AddStaticVehicleEx(597,-1572.1472,743.0928,-5.4743,88.8292,0,1,-1); // Copcar SF // Police Objekte & Pickups policetor1 = CreateObject(972, -1633.412231, 691.471863, 5.891528, 0.0000, 0.0000, 270.0000); policeschalter = CreatePickup(1314,23,-1621.8571,691.6605,7.1875); healp = CreatePickup(1240,2,-1593.1322,705.6032,-5.2422); armorp = CreatePickup(1242,2,-1593.2241,708.8074,-5.2422); CreateObject(2422, -1621.658081, 691.199341, 7.258188, 0.0000, 0.0000, 0.0000);//Schalter Police return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1-1983.5542,665.4218,46.5683); SetPlayerCameraPos(playerid, -1977.6497,665.9248,46.5683); SetPlayerCameraLookAt(playerid, -1983.5542,665.4218,46.5683); SetPlayerFacingAngle(playerid,270.0000); if(classid == 0) { SetPlayerColor(playerid,rot); gTeam[playerid] = TEAM_MAFIA; GameTextForPlayer(playerid,"~r~Die Mafia",1000,5); } if(classid == 1) { SetPlayerColor(playerid,rot); gTeam[playerid] = TEAM_MAFIA; GameTextForPlayer(playerid,"~r~Die Mafia",1000,5); } if(classid == 2) { SetPlayerColor(playerid,rot); gTeam[playerid] = TEAM_MAFIA; GameTextForPlayer(playerid,"~r~Die Mafia",1000,5); } if(classid == 3) { SetPlayerColor(playerid,wei); gTeam[playerid] = TEAM_POLICE; GameTextForPlayer(playerid,"~b~Die Polizei",1000,5); } if(classid == 4) { SetPlayerColor(playerid,wei); gTeam[playerid] = TEAM_POLICE; GameTextForPlayer(playerid,"~b~Die Polizei",1000,5); } if(classid == 5) { SetPlayerColor(playerid,wei); gTeam[playerid] = TEAM_POLICE; GameTextForPlayer(playerid,"~b~Die Polizei",1000,5); } return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnPlayerConnect(playerid) { GivePlayerMoney(playerid, 50000); SendClientMessage(playerid,wei,"Willkommen auf meinen Death-Match Server"); SendClientMessage(playerid,wei,"Gebe zuerst /help ein um etwas ber den Server zu erfahren"); SendClientMessage(playerid,wei,"Aber nun viel Spa beim abmetzeln"); SendClientMessage(playerid,wei,"Charaktere 0-2 = Mafia || 3-5 = Police"); new string[100], name[MAX_PLAYER_NAME]; GetPlayerName(playerid,name,sizeof(name)); format(string,sizeof(string),"%s ist dem Server beigetreten [Joining]",name); SendClientMessageToAll(grau,string); return 1; } public OnPlayerDisconnect(playerid, reason) { new string[100], name[MAX_PLAYER_NAME]; GetPlayerName(playerid,name,sizeof(name)); format(string,sizeof(string),"%s hat den Server verlassen [Leaving]",name); SendClientMessageToAll(grau,string); return 1; } public OnPlayerSpawn(playerid) { SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); if(GetPlayerMoney(playerid) <= -1) { SendClientMessage(playerid,rot,"Da du kein Geld mehr besitzt heit es jetzt 'GAME OVER'. Verbinde dich neu um wieder zu spielen"); new string[100], name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string), "%s wurde wegen Geldmangels gekickt." ,name); SendClientMessageToAll(rot,string); Kick(playerid); return 1; } if(gTeam[playerid] == TEAM_MAFIA) { SetPlayerCheckpoint(playerid,-1630.5417,686.3329,7.1875,100); return 1; } else if(gTeam[playerid] == TEAM_POLICE) { SetPlayerCheckpoint(playerid,-2127.8188,-177.1622,35.3203,100); return 1; } return 1; } public OnPlayerDeath(playerid, killerid, reason) { SendDeathMessage(killerid, playerid, reason); SetPlayerScore(killerid, GetPlayerScore(killerid) + 1); SetPlayerScore(playerid, GetPlayerScore(playerid) - 1); GivePlayerMoney(killerid, 5000); GivePlayerMoney(playerid,-2500); new str[100], name[50], name2[50], str2[100]; GetPlayerName(killerid, name, sizeof(name)); format(str, sizeof(str), "Du wurdest von --> %s <-- umgebracht", name); GetPlayerName(playerid, name2, sizeof(name2)); format(str2, sizeof(str2), "Du hast --> %s <-- umgebracht", name2); GameTextForPlayer(playerid, str, 3000, 3); GameTextForPlayer(killerid, str2, 3000, 3); ResetPlayerWeapons(playerid); return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerPrivmsg(playerid, recieverid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/weapons", cmdtext, true, 10) == 0) { if (GetPlayerMoney(playerid) >= 5000) { GivePlayerMoney(playerid,-5000); GivePlayerWeapon(playerid, 8, 1); GivePlayerWeapon(playerid, 24, 999); GivePlayerWeapon(playerid, 25, 999); GivePlayerWeapon(playerid, 31, 999); GivePlayerWeapon(playerid, 32, 999); GivePlayerWeapon(playerid, 1, 1); SendClientMessage(playerid,wei,"Waffenkauf erfolgreich"); return 1; } else { SendClientMessage(playerid,rot,"Du besitzt nicht ausreichen Geld um dir Waffen zu kaufen"); return 1; } } if (strcmp("/help", cmdtext, true, 10) == 0) { SendClientMessage(playerid,blau,"Auf diesem Server gelten folgende Regeln :"); SendClientMessage(playerid,blau,"Drive-by aus dem Fenster ist erlaubt, auf jemanden stehen bleiben jedoch nicht."); SendClientMessage(playerid,blau,"Jemanden mit den Rotoren eines Helikopters zu tten ist verboten."); SendClientMessage(playerid,blau,"Cheaten ist nicht erlaubt und wird mit einem Ban bestraft."); SendClientMessage(playerid,blau,"-------------------------------------------"); SendClientMessage(playerid,orange,"Mit /weapons kann man sich Waffen kaufen"); SendClientMessage(playerid,orange,"Die Police ffnet das Tor mit /police"); SendClientMessage(playerid,orange,"Die Mafia ffnet das Tor mit /mafia"); SendClientMessage(playerid,orange,"Es besteht die Mglichkeit die Tore zu ffnen, wenn man in das 2-Player Symbol geht"); return 1; } if (strcmp("/mafia", cmdtext, true, 10) == 0) { if(gTeam[playerid] == TEAM_MAFIA) { MoveObject(mafiator1,-2118.879639, -83.799622, 26.926319,3.5); SendClientMessage(playerid,gelb,"Du ffnest das Mafia-Tor (manuell)"); SetTimer("mafiator",5000,0); return 1; } else { SendClientMessage(playerid,rot,"Du bist nicht Teil der Mafia"); } } if (strcmp("/police", cmdtext, true, 10) == 0) { if(gTeam[playerid] == TEAM_POLICE) { MoveObject(policetor1,-1633.412231, 691.471863, -5.891528,3.5); SendClientMessage(playerid,gelb,"Du ffnest das Police-Tor (manuell)"); SetTimer("policetor",5000,0); return 1; } else { SendClientMessage(playerid,rot,"Du bist nicht Teil der Police"); } } if(strcmp("/endround",cmdtext, true) == 0) { if(IsInAdmin[playerid] == 1) { GameTextForAll("Der Server startet in 10 Sekunden neu",1000,5); SetTimer("endround10",1000,0); } else { SendClientMessage(playerid, rot, "Du bist nicht autorisiert um diesen Befehl ausfhren zu knnen"); } } if(strcmp("/carrespawn",cmdtext, true) == 0) { if(IsInAdmin[playerid] == 1) { GameTextForAll("Die Autos werden in 5 Sekunde(n) auf Respawn gesetzt",1000,5); SetTimer("respawn5",1000,0); } else { SendClientMessage(playerid, rot, "Du bist nicht autorisiert um diesen Befehl ausfhren zu knnen"); return 1; } } if(strcmp("/adminlogin",cmdtext, true) == 0) { if(IsPlayerAdmin(playerid)) { new string[100],name[MAX_PLAYER_NAME]; GetPlayerName(playerid,name,sizeof(name)); format(string,sizeof(string),"Admin %s ist nun als Supporter unterwegs",name); SendClientMessageToAll(grn,string); IsInAdmin[playerid] = 1; SetPlayerColor(playerid,grn); adminlebencheck[playerid] = 1; return 1; } else { SendClientMessage(playerid, rot, "Du bist nicht autorisiert um diesen Befehl ausfhren zu knnen"); return 1; } } if(strcmp("/adminlogout",cmdtext, true) == 0) { if(IsInAdmin[playerid]) { new string[100],name[MAX_PLAYER_NAME]; GetPlayerName(playerid,name,sizeof(name)); format(string,sizeof(string),"Admin %s ist nun wieder als Spieler unterwegs",name); SendClientMessageToAll(grn,string); IsInAdmin[playerid] = 0; adminlebencheck[playerid] = 0; if(gTeam[playerid] == TEAM_POLICE) { SetPlayerColor(playerid,wei); return 1; } else { SetPlayerColor(playerid,rot); return 1; } } else { SendClientMessage(playerid, rot, "Du bist nicht autorisiert um diesen Befehl ausfhren zu knnen"); return 1; } } return 1; } public OnPlayerInfoChange(playerid) { return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { if(newstate == PLAYER_STATE_DRIVER) { // Police new newcarp = GetPlayerVehicleID(playerid); new carmodelp = GetVehicleModel(newcarp); if(carmodelp == 497 || carmodelp == 427 || carmodelp == 490 || carmodelp == 601 || carmodelp == 470 || carmodelp == 528 || carmodelp == 597 ) { if(gTeam[playerid] == TEAM_POLICE) { return 1; } else { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid,rot,"Du bist nicht Teil der Polizei"); return 1; } } // Mafia new newcarm = GetPlayerVehicleID(playerid); new carmodelm = GetVehicleModel(newcarm); if(carmodelm == 602 || carmodelm == 589 ||carmodelm == 587 || carmodelm == 565 || carmodelm == 560 || carmodelm == 559 || carmodelm == 558 || carmodelm == 487 || carmodelm == 482 ) { if(gTeam[playerid] == TEAM_MAFIA) { return 1; } else { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid,rot,"Du bist nicht Teil der Mafia"); return 1; } } } return 1; } public OnPlayerEnterCheckpoint(playerid) { DisablePlayerCheckpoint(playerid); return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == mafiaschalter) { if(gTeam[playerid] == TEAM_MAFIA) { SendClientMessage(playerid, gelb, "Du ffnest das Mafia-Tor (per Schalter)"); MoveObject(mafiator1,-2118.879639, -83.799622, 26.926319,3.5); SetTimer("mafiator",5000,0); } else { SendClientMessage(playerid,rot,"Du bist nicht Teil der Mafia"); } } if(pickupid == policeschalter) { if(gTeam[playerid] == TEAM_POLICE) { SendClientMessage(playerid, gelb, "Du ffnest das Police-Tor (per Schalter)"); MoveObject(policetor1,-1633.412231, 691.471863, -5.891528,3.5); SetTimer("policetor",5000,0); } else { SendClientMessage(playerid,rot,"Du bist nicht Teil der Polizei"); } } if(pickupid == healm) { SetPlayerHealth(playerid,100); } if(pickupid == armorm) { SetPlayerArmour(playerid,100); } if(pickupid == healp) { SetPlayerHealth(playerid,100); } if(pickupid == armorp) { SetPlayerArmour(playerid,100); } return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public mafiator() { MoveObject(mafiator1,-2118.865479, -83.782661, 33.342255,3.5); } public policetor() { MoveObject(policetor1,-1633.412231, 691.471863, 5.891528,3.5); } public endround10() { GameTextForAll("Der Server startet in 9 Sekunde(n) neu",1000,5); SetTimer("endround9",1000,0); } public endround9() { GameTextForAll("Der Server startet in 8 Sekunde(n) neu",1000,5); SetTimer("endround8",1000,0); } public endround8() { GameTextForAll("Der Server startet in 7 Sekunde(n) neu",1000,5); SetTimer("endround7",1000,0); } public endround7() { GameTextForAll("Der Server startet in 6 Sekunde(n) neu",1000,5); SetTimer("endround6",1000,0); } public endround6() { GameTextForAll("Der Server startet in 5 Sekunde(n) neu",1000,5); SetTimer("endround5",1000,0); } public endround5() { GameTextForAll("Der Server startet in 4 Sekunde(n) neu",1000,5); SetTimer("endround4",1000,0); } public endround4() { GameTextForAll("Der Server startet in 3 Sekunde(n) neu",1000,5); SetTimer("endround3",1000,0); } public endround3() { GameTextForAll("Der Server startet in 2 Sekunde(n) neu",1000,5); SetTimer("endround2",1000,0); } public endround2() { GameTextForAll("Der Server startet in 1 Sekunde(n) neu",1000,5); SetTimer("endround1",1000,0); } public endround1() { SendRconCommand("Changemode Mafia-Policev2"); } public respawn5() { GameTextForAll("Die Autos werden in 4 Sekunde(n) auf Respawn gesetzt",1000,5); SetTimer("respawn4",1000,0); } public respawn4() { GameTextForAll("Die Autos werden in 3 Sekunde(n) auf Respawn gesetzt",1000,5); SetTimer("respawn3",1000,0); } public respawn3() { GameTextForAll("Die Autos werden in 2 Sekunde(n) auf Respawn gesetzt",1000,5); SetTimer("respawn2",1000,0); } public respawn2() { GameTextForAll("Die Autos werden in 1 Sekunde(n) auf Respawn gesetzt",1000,5); SetTimer("respawn1",1000,0); } public respawn1() { for(new car=0; car