00:35:20 : detecting cpu... 00:35:21 : AuthenticAMD [AMD Athlon(tm) XP 2500+] at ~1828MHz. 00:35:21 : Setting up code base to default C++ versions 00:35:21 : cpu features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse 00:35:21 : starting duke... 00:35:21 : registering (Nontranslucent geometry pool) 00:35:21 : registering (Decal geometry pool) 00:35:21 : registering (Semi-translucent non-sortable geometry pool) 00:35:21 : registering (Translucent sortable geometry pool) 00:35:21 : registering (Ortho [2D] geometry pool) 00:35:21 : registering device (loop) 00:35:21 : registering device (file) 00:35:21 : registering device (udp) 00:35:21 : mount -o ro,p0 duke/base/db_cor.zipfs / 00:35:21 : mount -o ro,p1 duke/base/db_e01.zipfs / 00:35:21 : mount -o ro,p1 duke/base/db_e02.zipfs / 00:35:21 : mount -o ro,p1 duke/base/db_e03.zipfs / 00:35:21 : mount -o ro,p1 duke/base/db_e04.zipfs / 00:35:21 : mount -o ro,p1 duke/base/db_e05.zipfs / 00:35:21 : mount -o ro,p1 duke/base/db_e06.zipfs / 00:35:21 : mount -o ro,p1 duke/base/db_e07.zipfs / 00:35:21 : mount -o ro,p1 duke/base/db_e08.zipfs / 00:35:21 : mount -o ro,p10 duke/base/db_lang.zipfs / 00:35:21 : mount failed: No such file or directory 00:35:21 : mount -o rw,p99 duke/base/ / 00:35:21 : mount -o rw,fb duke/base/ / 00:35:21 : exec input.cfg 00:35:21 : executing input.cfg 00:35:21 : imp_alias 201 turnleft 00:35:21 : imp_alias 202 turnright 00:35:21 : imp_alias 203 pitchup 00:35:21 : imp_alias 204 pitchdown 00:35:21 : imp_alias 101 left 00:35:21 : imp_alias 102 right 00:35:21 : imp_alias 103 up 00:35:21 : imp_alias 104 down 00:35:21 : imp_alias 105 jump 00:35:21 : imp_alias 106 attack 00:35:21 : imp_alias 107 kick 00:35:21 : imp_alias 108 pipebomb 00:35:21 : imp_alias 109 zoom 00:35:21 : imp_alias 110 look 00:35:21 : imp_alias 111 prev 00:35:21 : imp_alias 112 next 00:35:21 : bind_cmd ESC escape 1 00:35:21 : bind_cmd F1 help 1 00:35:21 : bind_cmd F11 screenshot 1 00:35:21 : bind_cmd - uset g_hud 2 00:35:21 : bind_cmd = uset g_hud 1 00:35:21 : bind_cmd F5 quicksave 00:35:21 : bind_cmd F9 quickload 00:35:21 : bind_cmd F10 restart 00:35:21 : bind_imp UARROW up 00:35:21 : bind_imp DARROW down 00:35:21 : bind_imp LARROW left 00:35:21 : bind_imp RARROW right 00:35:21 : bind_imp LALT attack 00:35:21 : bind_imp LCTRL jump 00:35:21 : bind_imp SPACE kick 00:35:21 : bind_imp Z pipebomb 00:35:21 : bind_imp X zoom 00:35:21 : bind_imp RCTRL look 00:35:21 : bind_imp NUM1 prev 00:35:21 : bind_imp NUM0 next 00:35:21 : bind_cmd 1 weap 0 00:35:21 : bind_cmd 2 weap 1 00:35:21 : bind_cmd 3 weap 2 00:35:21 : bind_cmd 4 weap 3 00:35:21 : bind_cmd 5 weap 4 00:35:21 : bind_cmd 6 weap 5 00:35:21 : bind_cmd 7 weap 6 00:35:21 : bind_cmd 8 weap 7 00:35:21 : bind_cmd 9 weap 8 00:35:21 : bind_cmd 0 weap 9 00:35:21 : bind_cmd num1 weap 0 00:35:21 : bind_cmd num2 weap 1 00:35:21 : bind_cmd num3 weap 2 00:35:21 : bind_cmd num4 weap 3 00:35:21 : bind_cmd num5 weap 4 00:35:21 : bind_cmd num6 weap 5 00:35:21 : bind_cmd num7 weap 6 00:35:21 : bind_cmd num8 weap 7 00:35:21 : bind_cmd num9 weap 8 00:35:21 : bind_cmd num0 weap 9 00:35:21 : uset i_joystick1 1 00:35:21 : uset i_joystick2 0 00:35:21 : uset i_feedback 1 00:35:21 : bind_imp js_up up 00:35:21 : bind_imp js_down down 00:35:21 : bind_imp js_left left 00:35:21 : bind_imp js_right right 00:35:21 : bind_imp js_b1 jump 00:35:21 : bind_imp js_b2 attack 00:35:21 : bind_imp js_b3 kick 00:35:21 : bind_imp js_b4 pipebomb 00:35:21 : bind_imp js_b5 zoom 00:35:21 : bind_imp js_b6 look 00:35:21 : bind_imp js_b7 prev 00:35:21 : bind_imp js_b8 next 00:35:21 : exec config.cfg 00:35:21 : executing config.cfg 00:35:21 : uset s_device ds8 00:35:21 : uset s_3d_emulated 1 00:35:21 : uset s_sfx_enabled 1 00:35:21 : uset s_music_enabled 1 00:35:21 : uset s_balance 0.5 00:35:21 : uset s_mix_rate 1.0 00:35:21 : uset s_sfx_volume 1.0 00:35:21 : uset s_music_volume 1.0 00:35:21 : uset s_speaker_type 0 00:35:21 : uset s_provider DirectSound3D Hardware Support 00:35:21 : uset s_mix_freq 44100 00:35:21 : uset s_reverse_stereo 0 00:35:21 : uset s_persistent 0 00:35:21 : uset dx8_tex_filter 4 00:35:21 : uset dx8_tex_detail 0 00:35:21 : uset dx8_tex_quality 0 00:35:21 : uset dx8_gamma 1.000000 00:35:21 : uset dx8_fullscreen 1 00:35:21 : uset dx8_acc_tmatrix 0 00:35:21 : uset dx8_displayrefresh 0 00:35:21 : uset gl_ext_env_add 0 00:35:21 : uset gl_ext_edge_clamp 0 00:35:21 : uset gl_ext_lock_arrays 00:35:21 : uset gl_ext_multitexture 00:35:21 : uset gl_sync 1 00:35:21 : uset gl_displayrefresh 0 00:35:21 : uset gl_tex_filter 4 00:35:21 : uset gl_tex_detail 0 00:35:21 : uset gl_tex_quality 0 00:35:21 : uset gl_gamma 1.000000 00:35:21 : uset gl_fullscreen 1 00:35:21 : uset gl_ext_enable 1 00:35:21 : uset gl_acc_envmap 1 00:35:21 : uset gl_acc_tmatrix 0 00:35:21 : uset gl_cva 1 00:35:21 : uset r_displayrefresh 0 00:35:21 : uset r_ext_enable 1 00:35:21 : r_ext_enable is read only 00:35:21 : uset r_renderer default 00:35:21 : uset r_device dx8 00:35:21 : uset r_mode 640x480x32 00:35:21 : uset r_tes_aggresivity 5 00:35:21 : uset r_tes_level 6 00:35:21 : uset r_acc_envmap 1 00:35:21 : r_acc_envmap is read only 00:35:21 : uset r_acc_tmatrix 0 00:35:21 : r_acc_tmatrix is read only 00:35:21 : uset net_udp_default_port 7777 00:35:21 : uset net_tick 0.03 00:35:21 : uset name player 00:35:21 : uset g_profile player_duke 00:35:21 : uset gl_sysc 1 00:35:21 : uset m_invert 0 00:35:21 : uset m_sensitivity 1.0 00:35:21 : uset m_filter 0 00:35:21 : uset g_mapinfo 1 00:35:21 : physical memory detected (644460K/499736K) 00:35:21 : virtual memory detected (1452563K/1597223K) 00:35:21 : allocating memory pool (102400K) 00:35:21 : init 00:35:21 : running on Win2000 version 5.0 00:35:21 : scriptman initialized 00:35:21 : socket bound to (0.0.0.0:6699) 00:35:21 : loading game libraries 00:35:21 : linking sys/loaders 00:35:21 : linking sys/gl 00:35:21 : read only variable 'gl_ext_enable' 00:35:21 : linking sys/dx8 00:35:21 : mode 800x600 / D3DFMT_R5G6B5 / 0Hz 00:35:21 : mode 512x384 / D3DFMT_R5G6B5 / 0Hz 00:35:21 : mode 640x480 / D3DFMT_R5G6B5 / 0Hz 00:35:21 : mode 1024x768 / D3DFMT_R5G6B5 / 0Hz 00:35:21 : linking sys/ds8 00:35:22 : loading game libraries 00:35:22 : linking sys/skmod 00:35:22 : ver 1.2b win32 10-4-2000 init OK 00:35:22 : successfuly registered 00:35:22 : linking duke/sys/duke_base 00:35:22 : class mover_lin 00:35:22 : class mover_curve 00:35:22 : class map 00:35:22 : class mover 00:35:22 : class rotor 00:35:22 : class breakable 00:35:22 : class player_start 00:35:22 : class target_point 00:35:22 : class timer 00:35:22 : class or 00:35:22 : class and 00:35:22 : class and_3 00:35:22 : class and_4 00:35:22 : class nand 00:35:22 : class nand_3 00:35:22 : class nand_4 00:35:22 : class xor 00:35:22 : class rnd 00:35:22 : class scale 00:35:22 : class 1of4 00:35:22 : class 1of10 00:35:22 : class 1of16 00:35:22 : class counter 00:35:22 : class not 00:35:22 : class cmp 00:35:22 : class flip-flop 00:35:22 : class plainsound 00:35:22 : class juke_box 00:35:22 : class plain_light 00:35:22 : class random_light 00:35:22 : class sun_light 00:35:22 : class strobe_light 00:35:22 : class ramp_light 00:35:22 : class controlled_light 00:35:22 : class lightning_light 00:35:22 : class warn_light 00:35:22 : class free_light 00:35:22 : class spot_light 00:35:22 : class waves_light 00:35:22 : class particles 00:35:22 : class gen_sprite 00:35:22 : class sprite 00:35:22 : class static_cam 00:35:22 : class decal_placer 00:35:22 : class decal 00:35:22 : class decal_scaled 00:35:22 : class decal_wrap 00:35:22 : class decal_pmd 00:35:22 : class pendulum 00:35:22 : class slide_door 00:35:22 : class hinged_door 00:35:22 : class dist_fog 00:35:22 : class fog_area 00:35:22 : class portal_dest 00:35:22 : class portal 00:35:22 : class skylink 00:35:22 : class map_settings 00:35:22 : class monkey_bar 00:35:22 : class spawner_entity 00:35:22 : class script_entity 00:35:22 : class lens_flare 00:35:22 : class fade_to_black 00:35:22 : class utility_track 00:35:22 : class trigger_porkchopper 00:35:22 : class trigger_queenroach 00:35:22 : class arrow 00:35:22 : class launcher_entity 00:35:22 : class rope 00:35:22 : class end_part 00:35:22 : class player_give 00:35:22 : class player_take 00:35:22 : class credits 00:35:22 : class timer_script 00:35:22 : class signaler 00:35:22 : class cmp_set 00:35:22 : class command 00:35:22 : class cvar 00:35:22 : class platform_entity 00:35:22 : class mover_adv 00:35:22 : class mover_sub 00:35:22 : class mover_sub_train_car 00:35:22 : class breakable_adv 00:35:22 : class stairs 00:35:22 : class seesaw 00:35:22 : class force_field 00:35:22 : class water 00:35:22 : class wave_effector 00:35:22 : class bobber 00:35:22 : class blocker 00:35:22 : class fader_entity 00:35:22 : class mover_elect 00:35:22 : class breakable_obstacle 00:35:22 : class player_start 00:35:22 : class juke_box 00:35:22 : class plainsound 00:35:22 : class particles 00:35:22 : class actor_model 00:35:22 : class model 00:35:22 : class barrel 00:35:22 : class crate 00:35:22 : class activated_item 00:35:22 : class key_hole 00:35:22 : class babe 00:35:22 : class obstacle 00:35:22 : class obstacle_mgr 00:35:22 : class firework_spawner 00:35:22 : class laser 00:35:22 : class roach_pod 00:35:22 : class nuke 00:35:22 : class ammo 00:35:22 : class life 00:35:22 : class key 00:35:22 : class jetpack 00:35:22 : class gun 00:35:22 : class forcefield 00:35:22 : class ego 00:35:22 : class actor_explo 00:35:22 : class camera_quake 00:35:22 : class camera_effect_explosion 00:35:22 : class actor_debris 00:35:22 : class actor_gibs 00:35:22 : class actor_teleffect 00:35:22 : class actor_forcefield 00:35:22 : class explo_effect1 00:35:22 : class punch_flash 00:35:22 : class security_camera 00:35:22 : class voice_over 00:35:22 : class monst_rat 00:35:22 : class monst_pig 00:35:22 : class monst_fly 00:35:22 : class monst_gator 00:35:22 : class monst_roach 00:35:22 : class monst_pigoid1 00:35:22 : class monst_pigoid2 00:35:22 : class monst_pigoid3 00:35:22 : class monst_femech1 00:35:22 : class monst_femech2 00:35:22 : class monst_femech3 00:35:22 : class monst_femechB 00:35:22 : class monst_hovermech1 00:35:22 : class monst_hovermech2 00:35:22 : class monst_hovermech3 00:35:22 : class monst_gatoroid1 00:35:22 : class monst_gatoroid2 00:35:22 : class monst_gatoroid3 00:35:22 : class monst_gatoroidB 00:35:22 : class monst_ratoid1 00:35:22 : class monst_ratoid2 00:35:22 : class monst_ratoid3 00:35:22 : class monst_ratoidB 00:35:22 : class monst_roachoid1 00:35:22 : class monst_roachoid2 00:35:22 : class monst_roachoid3 00:35:22 : class monst_roachoidB 00:35:22 : class monst_gloppoid1 00:35:22 : class monst_gloppoid2 00:35:22 : class monst_gloppoid3 00:35:22 : class monst_gloppoidB 00:35:22 : class monst_securitymech1 00:35:22 : class monst_securitymech2 00:35:22 : class monst_securitymech3 00:35:22 : class boss_porkchopper 00:35:22 : class boss_porkchopper_child 00:35:22 : class boss_queenroach 00:35:22 : class boss_mechnukem 00:35:22 : class boss_mechnukem_head 00:35:22 : class mechnukem_crane 00:35:22 : class boss_wozma 00:35:22 : class monst_talker_mgr 00:35:22 : class game_track 00:35:22 : class game_track_auto 00:35:22 : class area_switch 00:35:22 : class area_ladder 00:35:22 : class area_damage 00:35:22 : class area_hide 00:35:22 : class area_cold 00:35:22 : class area_force 00:35:22 : class area_ice 00:35:22 : class area_resist 00:35:22 : class area_flashlight 00:35:22 : class area_funk 00:35:22 : class help_area 00:35:22 : class area_secret 00:35:22 : class area_mutate 00:35:22 : class map_change 00:35:22 : class area_waypoint 00:35:22 : class area_teleport 00:35:22 : class area_rain 00:35:22 : class actor_camera 00:35:22 : class actor_player 00:35:22 : class flashlight 00:35:22 : class actor_mover 00:35:22 : class firework 00:35:22 : class actor_jetpack 00:35:22 : class jet_exhaust 00:35:22 : class actor_proj_base 00:35:22 : class actor_proj_plasma 00:35:22 : class actor_proj_pbomb 00:35:22 : class actor_proj_pc_rocket 00:35:22 : class actor_proj_qr_barrel 00:35:22 : class actor_proj_qr_acid 00:35:22 : class actor_proj_bullet 00:35:22 : class actor_proj_laser_bolt 00:35:22 : class actor_proj_glopp 00:35:22 : class actor_proj_gray 00:35:22 : class actor_proj_explo 00:35:22 : class actor_proj_fm_bolt 00:35:22 : class actor_proj_fm_bolt2 00:35:22 : class actor_proj_prpg 00:35:22 : class actor_proj_incend_grenade 00:35:22 : class actor_proj_hover_grenade 00:35:22 : class actor_proj_homing_grenade 00:35:22 : class actor_proj_homing_fragment 00:35:22 : class actor_proj_mduke_r 00:35:22 : class actor_proj_mduke_torp 00:35:22 : class actor_proj_mduke_ray 00:35:22 : class actor_proj_smech_r 00:35:22 : class actor_weap_base 00:35:22 : class actor_weap_geagle 00:35:22 : class actor_weap_shotgun 00:35:22 : class actor_weap_x3000 00:35:22 : class actor_weap_arifle 00:35:22 : class actor_weap_pbomb 00:35:22 : class actor_weap_gray 00:35:22 : class actor_weap_pcannon 00:35:22 : class actor_weap_prpg 00:35:22 : class particle_rain 00:35:22 : class particle_debris 00:35:22 : class particle_damage 00:35:22 : class particle_dust_gen 00:35:22 : class particle_jetwash 00:35:22 : class sprite_explosion 00:35:22 : class actor_groundfire 00:35:22 : class ui_slider 00:35:22 : class ui_historyline 00:35:22 : class ui_inputline 00:35:22 : class ui_logview 00:35:22 : class ui_group 00:35:22 : class ui_menuitem 00:35:22 : class ui_modelview 00:35:22 : class ui_window 00:35:22 : class ui_text 00:35:22 : class ui_button 00:35:22 : class ui_frame 00:35:22 : class ui_view 00:35:22 : class hdl_console 00:35:22 : class ui_handler_default 00:35:22 : class ui_hdl_hud 00:35:22 : class ui_hdl_mainmenu 00:35:22 : class ui_hdl_newgame 00:35:22 : class ui_hdl_loadgame 00:35:22 : class ui_hdl_options_graphics 00:35:22 : class ui_hdl_options_game 00:35:22 : class ui_hdl_options_controls 00:35:22 : class ui_hdl_episode 00:35:22 : class ui_hdl_black 00:35:22 : class ui_hdl_quit 00:35:22 : class ui_model 00:35:22 : class ui_fade_text 00:35:22 : class ui_fade_image 00:35:22 : class ui_button_group 00:35:22 : class ui_hdl_nuke 00:35:22 : class ui_light 00:35:22 : class ui_hdl_letterbox 00:35:22 : class ui_hdl_part_end 00:35:22 : class ui_hdl_security_cam 00:35:22 : class ui_hdl_credits 00:35:22 : class ui_hdl_help 00:35:22 : class ui_hdl_intro 00:35:22 : class ui_input_alphanum 00:35:22 : class ui_hdl_delete_game 00:35:22 : class ui_hdl_shortcuts 00:35:22 : class ui_hdl_msgbox 00:35:22 : scrierr:ole:CoGetClassObject class {25e609e4-b259-11cf-bfc7-444553540000} not registered err:ole:CoGetClassObject no class object {25e609e4-b259-11cf-bfc7-444553540000} could be created for context 0x1 err:dinput:DirectInput8Create CoCreateInstance failed with hr = -2147221164; Try running wineprefixcreate to fix it. fixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0xa06184,400a0,0,0x79d0384,0x76b071c,0x79d0360): stub fixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0xa325ac,400a0,0,0x76b077c,0x75a07b4,0x76b0758): stub fixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0xa56fd4,400a0,0,0x79d04dc,0x76b086c,0x79d04b8): stub fixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0xa7e5fc,400a0,0,0x75a0834,0x79d05cc,0x75a0810): stub fixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0xaa3a24,400a0,0,0x21fe04,0x21ff14,0x21fde0): stub fixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0xac8d4c,400a0,0,0x7b5a87c,0x21ff94,0x7b5a858): stub fixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0xb10f74,400a0,0,0x21251c,0x21260c,0x2124f8): stub fixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0xb36d9c,400a0,0,0x7b5a9b4,0x7b5aac4,0x7b5a990): stub fixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0xb5d7c4,400a0,0,0x2126bc,0x2127cc,0x212698): stub fixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0xb89bec,400a0,0,0x212884,0x212994,0x212860): stub fixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0xbae914,400a0,0,0x7b5ab64,0x7b5ac74,0x7b5ab40): stub fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0 fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0 pt ui/scripts/itm_console.sc read OK 00:35:22 : bind_cmd ` ui t console:system_01 1 00:35:22 : script ui/scripts/itm_mouse_ptr.sc read OK 00:35:22 : script ui/scripts/scr_black.sc read OK 00:35:22 : script ui/scripts/scr_letterbox.sc read OK 00:35:22 : script ui/scripts/scr_area_help.sc read OK 00:35:22 : script ui/scripts/scr_part_end.sc read OK 00:35:22 : script ui/scripts/scr_shortcuts.sc read OK 00:35:22 : linking sys/client 00:35:22 : create_window: OK ... 00:35:22 : engine version : 1.0.0 (May 2 2002) (release) 00:35:22 : init renderer : Direct3D8 00:35:22 : init mode : 512x384x16 w=0 00:35:22 : mode_init 00:35:22 : taking advantage of MIPMAPLODBIAS 00:35:22 : taking advantage of FOGTABLE 00:35:22 : dx8_max_streams: 16 00:35:22 : dx8_max_texture_size: 4096 00:35:22 : tmu_count: 4 00:35:22 : dx8_gamma is read only 00:35:22 : gfx driver: dx8 00:35:22 : gfx renderer: default 00:35:22 : low driver: Direct3D HAL 00:35:22 : vendor: 00:35:22 : version: 6.14.10.8774 00:35:22 : resolution: 640x480x32 00:35:22 : hw_device_count = 3, searching = ds8 00:35:22 : eval device 0, gl 00:35:22 : eval device 1, dx8 00:35:22 : eval device 2, ds8 00:35:22 : eval device (detected & HT_sound) 00:35:22 : select device (ds8) 00:35:22 : using stereo speakers 00:35:22 : distance factor:0.0192308 00:35:22 : snd driver: ds8 00:35:22 : linking sys/input 00:35:22 : cannot create direct input device (hr : 0x80070057) 00:35:22 : ui r :dialog 00:35:22 : <__ui_proc> (r) :dialog does not exist 00:35:22 : ui s intro:screen:ui_hdl_intro ui/scripts/scr_intro.sc 00:35:22 : script ui/scripts/scr_intro.sc read OK 00:35:29 : ui h :screen 00:35:29 : ui r intro:screen 00:35:29 : play demo001 0 1 00:35:29 : ui h :securitycam 00:35:29 : <__ui_proc> (h) (null):securitycam was not found 00:35:29 : ui h :screen 00:35:29 : <__ui_proc> (h) (null):screen was not found 00:35:29 : ui h :back 00:35:29 : <__ui_proc> (h) (null):back was not found 00:35:29 : playing demo from 'demo/demo001.dem'.... 00:35:29 : server_load('(null)', 0x7e91070) : restoring from provided file... 00:35:29 : loading maps/e03p01_a02/start2/avolume [OK], 0x06F95468 00:35:29 : all neccessary data present 00:35:29 : loading maps/e03p01_a02/game_track12/avolume [OK], 0x06F95500 00:35:29 : all neccessary data present 00:35:29 : loading maps/e03p01_a02/game_track5/avolume [OK], 0x06F95598 00:35:29 : all neccessary data present 00:35:29 : loading maps/e03p01_a02/room/avolume [OK], 0x06F95630 00:35:29 : all neccessary data present 00:35:29 : loading maps/e03p01_a02/start/avolume [OK], 0x06F956C8 00:35:29 : all neccessary data present 00:35:29 : loading maps/e03p01_a02/end/avolume [OK], 0x06F95760 00:35:29 : all neccessary data present 00:35:29 : loading maps/e03p01_a02/game_track_auto2/avolume [OK], 0x06F95928 00:35:29 : all neccessary data present 00:35:29 : loading maps/e03p01_a02/area_switch_phone/avolume [OK], 0x06F959C0 00:35:29 : all neccessary data present 00:35:29 : loading maps/e03p01_a02/game_track6/avolume [OK], 0x06F95A58 00:35:29 : all neccessary data present 00:35:29 : loading maps/e03p01_a02/game_track11/avolume [OK], 0x06F95AF0 00:35:29 : all neccessary data present 00:35:29 : loading maps/e03p01_a02/area_switch2/avolume [OK], 0x06F95B88 00:35:29 : all neccessary data present 00:35:29 : loading maps/e03p01_a02/area_switch_cola4/avolume [OK], 0x06F95C20 00:35:29 : all neccessary data present 00:35:29 : loading maps/e03p01_a02/area_switch_cola3/avolume [OK], 0x06F95CB8 00:35:29 : all neccessary data present 00:35:29 : loading maps/e03p01_a02/area_switch4/avolume [OK], 0x06F95D50 00:35:29 : all neccessary data present 00:35:29 : loading maps/e03p01_a02/area_switch1/avolume [OK], 0x06F95DE8 00:35:29 : all neccessary data present 00:35:29 : loading maps/e03p01_a02/game_track13/avolume [OK], 0x06F95FB0 00:35:29 : all neccessary data present 00:35:29 : failed to open maps/e03p01_a02/area_switch3/avolume: No such file or directory 00:35:29 : loading maps/e03p01_a02/area_switch3/avolume [OK], 0x06F965A0 00:35:29 : all neccessary data present 00:35:29 : failed to open maps/e03p01_a02/area_switch3/avolume: No such file or directory 00:35:29 : loading maps/e03p01_a02/area_teleport1/avolume [OK], 0x08081E20 00:35:29 : all neccessary data present 00:35:29 : loading maps/e03p01_a02/area_teleport2/avolume [OK], 0x08081EB8 00:35:29 : all neccessary data present 00:35:29 : loading maps/e03p01_a02/area_damage1/avolume [OK], 0x08082080 00:35:29 : all neccessary data present 00:35:29 : loading maps/e03p01_a02/area_ladder12/avolume [OK], 0x08082118 00:35:29 : all neccessary data present 00:35:29 : loading maps/e03p01_a02/area_ladder11/avolume [OK], 0x08082410 00:35:29 : all neccessary data present 00:35:29 : loading maps/e03p01_a02/area_ladder13/avolume [OK], 0x080824A8 00:35:29 : all neccessary data present 00:35:29 : loading maps/e03p01_a02/area_switch5/avolume [OK], 0x08082540 00:35:29 : all neccessary data present 00:35:29 : loading maps/e03p01_a02/area_waypoint1/avolume [OK], 0x080825D8 00:35:29 : all neccessary data present 00:35:30 : script scripts/pwrup/sbullet.sc read OK 00:35:30 : script scripts/proj/igrenade.sc read OK 00:35:31 : script scripts/weap/shotgun.sc read OK 00:35:31 : script scripts/explosions/decal1.sc read OK 00:35:31 : script scripts/monst/pig.sc read OK 00:35:31 : script scripts/monst/roach.sc read OK 00:35:31 : script scripts/monst/rat.sc read OK 00:35:31 : script scripts/monst/roachoid1.sc read OK 00:35:32 : script scripts/proj/free_light.sc read OK 00:35:32 : script scripts/weap/geagle.sc read OK 00:35:32 : server_load('(null)', 0x7e91070) : restored from provided file. [n: 'e03p01_a02' w: 'e03p01_a02'] 00:35:32 : script scripts/particles/dmg_mat_generic.sc read OK 00:35:32 : script scripts/particles/decal_bullethole.sc read OK 00:35:32 : script scripts/particles/dust_gen.sc read OK 00:35:32 : script scripts/particles/dmg_mat_concrete.sc read OK 00:35:33 : script scripts/particles/dmg_mat_wood.sc read OK 00:35:33 : script scripts/particles/dmg_mat_metal.sc read OK 00:35:33 : script scripts/particles/dmg_mat_glass.sc read OK 00:35:33 : script scripts/particles/decal_bullet_glass.sc read OK 00:35:33 : script scripts/particles/dmg_mat_water.sc read OK 00:35:33 : script scripts/particles/dust_wtr.sc read OK 00:35:33 : script scripts/particles/decal_surface_wtr.sc read OK 00:35:33 : script scripts/particles/dmg_mfixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0xc45dc4,400a0,0,0x7c2006c,0x7c2017c,0x7c20048): stub fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0 fixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0x3703a68,400a0,0,0x7c2006c,0x7c2015c,0x7c20048): stub fixme:wave:DSD_CreateSecondaryBuffer (0x2023b0,0x376901c,400a0,0,0x7c21a2c,0x7c222e4,0x7c21a08): stub