dungeonhack.sourceforge.net/Area_of_Port_Las:
House interior concept image
dungeonhack.sourceforge.net/Art_Design:
DungeonHack is primarily inspired by TES II: Daggerfall. It is not, however, a remake of DF (see Copyright Issues). Our focus is to recreate what we call "The Spirit of Daggerfall" in a new game (for which we can't be sued). We are unconcerned about specific features or aspects of Daggerfall but rather being effective in creating an experience that honors the "The Spirit of Daggerfall". This has evolved out of the common experiences we, the players, have had and reflects the orignal intentions of its lead designer Ted "Tedders" Peterson.
dungeonhack.sourceforge.net/Daggerfall_Copyright_Issues:
Original announcement on our forums by Interrupt.
dungeonhack.sourceforge.net/Dev_Chat_20080628_log:14:53:13 < lamaslany> Just had another look at the forums and noticed a thread regarding packaged addons/plugins. (http://dungeonhack.uesp.net/forums/viewtopic.php?t=104)
dungeonhack.sourceforge.net/Dev_Chat_20080802_log:Aug 02 14:24:34 <Brendan_> http://dungeonhack.uesp.net/wiki/Game_Art_Design
dungeonhack.sourceforge.net/Dev_Chat_20080802_log:Aug 02 16:08:29 <Tegan> http://dungeonhack.uesp.net/w/index.php?title=New_Build_Instructions
dungeonhack.sourceforge.net/Dev_Chat_20080802_log:Aug 02 17:05:38 <Brendan_> ftp://dungeonhack.uesp.net/DATA/contributions/Powerc80/2D_Objects/PC80_MoonStages_512_new.7z
dungeonhack.sourceforge.net/Dev_Chat_20080802_log:Aug 02 17:07:32 <Theodyn> http://dungeonhack.uesp.net/DATA/contributions/Powerc80/2D_Objects/PC80_MoonStages_512_new.7z
dungeonhack.sourceforge.net/Dev_Chat_20080802_log:Aug 02 19:52:13 <Brendan_> post whatever you've got to http://dungeonhack.uesp.net/wiki/Dev_discussion_20080802_log
dungeonhack.sourceforge.net/Dev_Chat_20080809_log:[17:11] * Maggie * http://dungeonhack.uesp.net/forums/viewtopic.php?t=153
dungeonhack.sourceforge.net/Dev_Chat_20080809_log:[21:05] * Brendan_ * Post the log here: http://dungeonhack.uesp.net/wiki/Dev_discussion_20080809_log
dungeonhack.sourceforge.net/Dev_Chat_20080809_log: here: http://dungeonhack.uesp.net/wiki/Dev_discussion_20080809
dungeonhack.sourceforge.net/Dev_Chat_20080816_log: See it: http://dungeonhack.uesp.net/ !' (set by Magnus)
dungeonhack.sourceforge.net/Dev_Chat_20080816_log:[20:39] * Brendan_ * http://dungeonhack.uesp.net/wiki/Image:DungeonHack_scone_mace.jpg
dungeonhack.sourceforge.net/Dev_Chat_20081012: orderly, systematic way, so Magnus will keep a thread where people
dungeonhack.sourceforge.net/Dev_Chat_20081012_log:[20:30] * Magnus * Like, theres http://dungeonhack.uesp.net/wiki/World_map with
dungeonhack.sourceforge.net/Dev_Chat_20081012_log:[20:45] * Magnus * http://dungeonhack.uesp.net/wiki/World_book < I got
dungeonhack.sourceforge.net/Dev_Chat_20081012_log:[21:19] * Magnus * http://dungeonhack.uesp.net/forums/viewtopic.php?p=2936#2936
dungeonhack.sourceforge.net/Dev_Chat_20081019_log:See our game development wiki at http://dungeonhack.uesp.net/'
dungeonhack.sourceforge.net/Dev_Chat_20081019_log:See our game development wiki at http://dungeonhack.uesp.net/'
dungeonhack.sourceforge.net/Dev_Chat_20081019_log:[22:11] * Brendan_ * Misha: here's MY crackpot idea --> http://dungeonhack.uesp.net/wiki/Races:Eocenovai
dungeonhack.sourceforge.net/Dev_Chat_20081026_log: http://dungeonhack.uesp.net/'
dungeonhack.sourceforge.net/Dev_Chat_20081026_log: http://dungeonhack.uesp.net/forums/viewtopic.php?t=255
dungeonhack.sourceforge.net/Dev_Chat_20081102:ritual-based magic system is discussed, and makes everybody read the thread.
dungeonhack.sourceforge.net/Dev_Chat_20081102_log: http://dungeonhack.uesp.net/forums/viewtopic.php?t=260 on the forums,
dungeonhack.sourceforge.net/Dev_Chat_20081102_log: http://dungeonhack.uesp.net/forums/viewtopic.php?t=260 ? I feel shitty
dungeonhack.sourceforge.net/Dev_Chat_20081109_log:[19:19] theotherhiveking * uesp is slooow today...
dungeonhack.sourceforge.net/Dev_Chat_20081109_log:http://dungeonhack.uesp.net/' (set by Brendan_)
dungeonhack.sourceforge.net/Dev_Chat_20081109_log:[21:59] Archwyrm * And now dungeonhack.sourceforge.net finally redirects to dungeonhack.uesp.net
dungeonhack.sourceforge.net/Dev_Chat_20081116_log:[22:16] # The topic is 'Welcome to the DungeonHack project channel, formerly the Daggerfall Workshop IRC Channel. See our game development wiki at http://dungeonhack.uesp.net/' (set by Brendan_)
dungeonhack.sourceforge.net/Dev_Chat_20081123_log:[19:36] Brendan_ * http://dungeonhack.uesp.net/wiki/Content/3D#Measurements
dungeonhack.sourceforge.net/Dev_Chat_20081123_log:[19:47] Brendan_ * Agenda --> http://dungeonhack.uesp.net/forums/viewtopic.php?t=282
dungeonhack.sourceforge.net/Dev_Chat_20081123_log:[19:49] qubodup * Sindwiller: http://dungeonhack.uesp.net/forums/viewtopic.php?p=3616#3616
dungeonhack.sourceforge.net/Dev_Chat_20081123_log:[20:04] Brendan_ * http://dungeonhack.uesp.net/wiki/Special:Preferences
dungeonhack.sourceforge.net/Dev_Chat_20081123_log:[20:08] qubodup * http://dungeonhack.uesp.net/w/index.php?title=Main_Page&useskin=dungeonbook
dungeonhack.sourceforge.net/Dev_Chat_20081123_log:[21:10] Phlogios * http://dungeonhack.uesp.net/forums/viewtopic.php?t=282
dungeonhack.sourceforge.net/Dev_Chat_20081123_log:[22:28] # The topic is 'Welcome to the DungeonHack project channel, formerly the Daggerfall Workshop IRC Channel. See our game development wiki at http://dungeonhack.uesp.net/' (set by Brendan_)
dungeonhack.sourceforge.net/Dev_Chat_20081130_log:[19:01] # The topic is 'Dev Chat is ON for DungeonHack project team. http://dungeonhack.uesp.net/'
dungeonhack.sourceforge.net/Dev_Chat_20081130_log:[19:04] # The topic is 'Reviewing goals from last week. http://dungeonhack.uesp.net/'
dungeonhack.sourceforge.net/Dev_Chat_20081130_log:[20:33] Archwyrm * Garvek: http://dungeonhack.uesp.net/wiki/Build_Instructions
dungeonhack.sourceforge.net/Dev_Chat_20081130_log: at http://dungeonhack.uesp.net/' (set by Brendan_)
dungeonhack.sourceforge.net/Dev_Chat_20081207_log:[19:19] Archwyrm * theotherhiveking: Here is what I did http://dungeonhack.uesp.net/forums/viewtopic.php?p=3789#3789
dungeonhack.sourceforge.net/Dev_Chat_20081207_log:[20:46] Archwyrm * http://dungeonhack.uesp.net/wiki/DungeonHack:Community_Portal#DH.27s_Grand_To-Do_List
dungeonhack.sourceforge.net/Dev_Chat_20081207_log:[20:46] Archwyrm * http://dungeonhack.uesp.net/wiki/Project_Planning
dungeonhack.sourceforge.net/Dev_Chat_20081214_log:[20:44] # The topic is 'http://dungeonhack.uesp.net/' (set by Brendan)
dungeonhack.sourceforge.net/Dev_Chat_20081221_log:[18:56] # The topic is 'http://dungeonhack.uesp.net/' (set by Brendan)
dungeonhack.sourceforge.net/Dev_Chat_20081228_log:[19:00] # The topic is 'Welcome to the DungeonHack project channel, formerly the Daggerfall Workshop IRC Channel. See our game development wiki at http://dungeonhack.uesp.net/' (set by Maggie)
dungeonhack.sourceforge.net/Dev_Chat_20081228_log:[20:19] garvek_: http://dungeonhack.uesp.net/forums/viewtopic.php?t=299
dungeonhack.sourceforge.net/Dev_Chat_2009-07.12_Log:[20:49] garvek: could be another uesp laggy site
dungeonhack.sourceforge.net/Dev_Chat_2009-07.12_Log:[22:17] Archwyrm: Odd.. Now the uesp webserver is being really slow.
dungeonhack.sourceforge.net/Dev_Chat_20090201_log:[21:41:07] # Brendan changed the topic of #dfworkshop to: Model Optimization with Prof. Phlog -- DungeonHack.uesp.net
dungeonhack.sourceforge.net/Dev_Chat_20090215_log:[15 Feb 09 18:59] # The topic is 'DungeonHack: Forged in the Scone of Daggerfall | DungeonHack.uesp.net'
dungeonhack.sourceforge.net/Dev_Chat_20090215_log:[19:26] # The topic is 'Art News | DH Dev Chat || DungeonHack.uesp.net does anyone really read this on the channel list?' (set by Brendan)
dungeonhack.sourceforge.net/Dev_Chat_20090215_log:[19:56] Archwyrm * qubodup: uesp.net is just slow?
dungeonhack.sourceforge.net/Dev_Chat_20090215_log:[20:28] Archwyrm * http://dungeonhack.uesp.net/forums/viewtopic.php?t=372
dungeonhack.sourceforge.net/Dev_Chat_20090215_log:[21:18] Brendan * http://dungeonhack.uesp.net/forums/viewtopic.php?p=5008#5008
dungeonhack.sourceforge.net/Dev_Chat_20090411_log:[13 Apr 09 07:23] * Archwyrm * http://dungeonhack.uesp.net/forums/viewtopic.php?p=5795#5795
dungeonhack.sourceforge.net/Dev_Chat_20090411_log:[14 Apr 09 00:24] * Archwyrm * I meant this post http://dungeonhack.uesp.net/forums/viewtopic.php?p=5829#5829
dungeonhack.sourceforge.net/Dev_Chat_20090712_log:(kl. 22.49 +0200) garvek: could be another uesp laggy site
dungeonhack.sourceforge.net/Dev_Chat_20090712_log:(kl. 00.17 +0200) Archwyrm: Odd.. Now the uesp webserver is being really slow.
dungeonhack.sourceforge.net/Dev_discussion_20080802_log:Aug 02 14:24:34 <Brendan_> http://dungeonhack.uesp.net/wiki/Game_Art_Design
dungeonhack.sourceforge.net/Dev_discussion_20080802_log:Aug 02 16:08:29 <Tegan> http://dungeonhack.uesp.net/w/index.php?title=New_Build_Instructions
dungeonhack.sourceforge.net/Dev_discussion_20080802_log:Aug 02 17:05:38 <Brendan_> ftp://dungeonhack.uesp.net/DATA/contributions/Powerc80/2D_Objects/PC80_MoonStages_512_new.7z
dungeonhack.sourceforge.net/Dev_discussion_20080802_log:Aug 02 17:07:32 <Theodyn> http://dungeonhack.uesp.net/DATA/contributions/Powerc80/2D_Objects/PC80_MoonStages_512_new.7z
dungeonhack.sourceforge.net/Dev_discussion_20080802_log:Aug 02 19:52:13 <Brendan_> post whatever you've got to http://dungeonhack.uesp.net/wiki/Dev_discussion_20080802_log
dungeonhack.sourceforge.net/Dev_discussion_20080809_log:[17:11] * Maggie * http://dungeonhack.uesp.net/forums/viewtopic.php?t=153
dungeonhack.sourceforge.net/Dev_discussion_20080809_log:[21:05] * Brendan_ * Post the log here: http://dungeonhack.uesp.net/wiki/Dev_discussion_20080809_log
dungeonhack.sourceforge.net/Dev_discussion_20080809_log: here: http://dungeonhack.uesp.net/wiki/Dev_discussion_20080809
dungeonhack.sourceforge.net/Dev_discussion_20080816_log: See it: http://dungeonhack.uesp.net/ !' (set by Magnus)
dungeonhack.sourceforge.net/Dev_discussion_20080816_log:[20:39] * Brendan_ * http://dungeonhack.uesp.net/wiki/Image:DungeonHack_scone_mace.jpg
dungeonhack.sourceforge.net/Dev_discussion_20081012: orderly, systematic way, so Magnus will keep a thread where people
dungeonhack.sourceforge.net/Dev_discussion_20081012_log:[20:30] * Magnus * Like, theres http://dungeonhack.uesp.net/wiki/World_map with
dungeonhack.sourceforge.net/Dev_discussion_20081012_log:[20:45] * Magnus * http://dungeonhack.uesp.net/wiki/World_book < I got
dungeonhack.sourceforge.net/Dev_discussion_20081012_log:[21:19] * Magnus * http://dungeonhack.uesp.net/forums/viewtopic.php?p=2936#2936
dungeonhack.sourceforge.net/Dev_discussion_20081019_log:See our game development wiki at http://dungeonhack.uesp.net/'
dungeonhack.sourceforge.net/Dev_discussion_20081019_log:See our game development wiki at http://dungeonhack.uesp.net/'
dungeonhack.sourceforge.net/Dev_discussion_20081019_log:[22:11] * Brendan_ * Misha: here's MY crackpot idea --> http://dungeonhack.uesp.net/wiki/Races:Eocenovai
dungeonhack.sourceforge.net/Game_Adding_Content:http://dungeonhack.uesp.net/DATA/contributions/Theodyn/screenshots/DHInGameHouse.png
dungeonhack.sourceforge.net/Main_Page:
Welcome to the development wiki for DungeonHack, an open-source project to create a large scale, open-ended role-playing game "forged in the Spirit of Daggerfall" (TES II).
dungeonhack.sourceforge.net/Main_Page: Unofficial Elder Scrolls Pages (thanks to our host, Dave Humphrey)
dungeonhack.sourceforge.net/Modding/Environment:http://dungeonhack.uesp.net/DATA/contributions/Theodyn/screenshots/DHInGameHouse.png
dungeonhack.sourceforge.net/Scone_Chat_20090222_log:[20:39] Phlogios * http://dungeonhack.uesp.net/wiki/Image:Mapdraft.png
dungeonhack.sourceforge.net/Scone_Chat_20090222_log:[20:40] Phlogios * http://dungeonhack.uesp.net/wiki/HarranRealmsDraft
dungeonhack.sourceforge.net/Scone_Chat_20090222_log:[20:52] broodsugar * http://dungeonhack.uesp.net/wiki/HarranRealmsDraft
dungeonhack.sourceforge.net/w/index.php?title=Special:RecentChanges&feed=atom:<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">* echo has returned and is working out an [http://dungeonhack.uesp.net/forums/viewtopic.php?t=466 installer script] to build DungeonHack on the popular Ubuntu family of Linux distributions. It should also work on all Debian-based distros once completed, which it's not yet.</del></div></td><td colspan="2"> </td></tr>
dungeonhack.sourceforge.net/w/index.php?title=Special:RecentChanges&feed=atom:<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">* Lead Programmer [[User:Archwyrm|Archwyrm]] has been wrestling with some performance damaging bugs with loading foliage in the terrain. Part of his solution is implementing the [http://www.ogre3d.org/wiki/index.php/PagedGeometry_Engine Paged Geometry] library for OGRE and he's optimistic about having it working soon-- watch [http://dungeonhack.uesp.net/forums/viewforum.php?f=2 the forums].</del></div></td><td colspan="2"> </td></tr>
dungeonhack.sourceforge.net/w/index.php?title=Special:RecentChanges&feed=atom:<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Unless you are really interested in contributing code, you should probably grab <del class="diffchange diffchange-inline">the </del>[<del class="diffchange diffchange-inline">http://dungeonhack.uesp.net/DATA/DungeonHack-5-8-07.rar demo] instead. The demo is old and Windows only, but we are doggedly working on </del>a <del class="diffchange diffchange-inline">new 0.10 </del>release <del class="diffchange diffchange-inline">for Linux and Windows</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Unless you are really interested in contributing code, you should probably grab [<ins class="diffchange diffchange-inline">[Download|</ins>a release <ins class="diffchange diffchange-inline">binary]] instead</ins>.</div></td></tr>
dungeonhack.sourceforge.net/w/index.php?title=Special:RecentChanges&feed=atom:<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* [<del class="diffchange diffchange-inline">http://dungeonhack.uesp.net/DATA/</del>DungeonHack<del class="diffchange diffchange-inline">-5-8-07</del>.<del class="diffchange diffchange-inline">rar Download Latest Demo] and [[Game_Manual|Install Instructions</del>]]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* [<ins class="diffchange diffchange-inline">[Download | Download </ins>DungeonHack <ins class="diffchange diffchange-inline">0</ins>.<ins class="diffchange diffchange-inline">10</ins>]]</div></td></tr>
dungeonhack.sourceforge.net/w/index.php?title=Special:RecentChanges&feed=atom:<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">[http://dungeonhack.uesp.net/DATA/DungeonHack-5-8-07.rar 5/8/07] version. 120MB. For the instructions in this tutorial we will save it to the Windows Desktop.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
dungeonhack.sourceforge.net/w/index.php?title=Special:RecentChanges&feed=atom:<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">* [http://dungeonhack.uesp.net/DATA/DungeonHack-5-8-07.rar DungeonHack Demo 2007]</del></div></td><td colspan="2"> </td></tr>
dungeonhack.sourceforge.net/w/index.php?title=Special:RecentChanges&feed=atom:<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>DungeonHack is primarily inspired by [http://www.uesp.net/wiki/Daggerfall:Daggerfall TES II: Daggerfall]. It is not, however, a remake of DF (see [[Daggerfall_Copyright_Issues|Copyright Issues]]). Our focus is to recreate what we call "The Spirit of Daggerfall" in a new game (for which we can't be sued). We are <del class="diffchange diffchange-inline">far less concerned </del>about specific features or aspects of Daggerfall <del class="diffchange diffchange-inline">than </del>being effective in creating an experience that honors the Daggerfall <del class="diffchange diffchange-inline">mythos which </del>has evolved out of the common experiences we, the players, have had <del class="diffchange diffchange-inline">with Daggerfall </del>and <del class="diffchange diffchange-inline">of </del>the orignal intentions of <del class="diffchange diffchange-inline">its development team and especially </del>its lead designer Ted "Tedders" Peterson.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>DungeonHack is primarily inspired by [http://www.uesp.net/wiki/Daggerfall:Daggerfall TES II: Daggerfall]. It is not, however, a remake of DF (see [[Daggerfall_Copyright_Issues|Copyright Issues]]). Our focus is to recreate what we call "The Spirit of Daggerfall" in a new game (for which we can't be sued). We are <ins class="diffchange diffchange-inline">unconcerned </ins>about specific features or aspects of Daggerfall <ins class="diffchange diffchange-inline">but rather </ins>being effective in creating an experience that honors the <ins class="diffchange diffchange-inline">"The Spirit of </ins>Daggerfall<ins class="diffchange diffchange-inline">". This </ins>has evolved out of the common experiences we, the players, have had and <ins class="diffchange diffchange-inline">reflects </ins>the orignal intentions of its lead designer Ted "Tedders" Peterson.</div></td></tr>
dungeonhack.sourceforge.net/w/index.php?title=Special:RecentChanges&feed=atom:<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* [http://dungeonhack.<del class="diffchange diffchange-inline">uesp</del>.net/ DungeonHack website]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* [http://dungeonhack.<ins class="diffchange diffchange-inline">sourceforge</ins>.net/ DungeonHack website]</div></td></tr>
dungeonhack.sourceforge.net/w/index.php?title=Special:RecentChanges&feed=atom:<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* [http://dungeonhack.<del class="diffchange diffchange-inline">uesp</del>.net/forums/index.php DungeonHack forums]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* [http://dungeonhack.<ins class="diffchange diffchange-inline">sourceforge</ins>.net/forums/index.php DungeonHack forums]</div></td></tr>
dungeonhack.sourceforge.net/w/index.php?title=Special:RecentChanges&feed=rss:<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">* echo has returned and is working out an [http://dungeonhack.uesp.net/forums/viewtopic.php?t=466 installer script] to build DungeonHack on the popular Ubuntu family of Linux distributions. It should also work on all Debian-based distros once completed, which it's not yet.</del></div></td><td colspan="2"> </td></tr>
dungeonhack.sourceforge.net/w/index.php?title=Special:RecentChanges&feed=rss:<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">* Lead Programmer [[User:Archwyrm|Archwyrm]] has been wrestling with some performance damaging bugs with loading foliage in the terrain. Part of his solution is implementing the [http://www.ogre3d.org/wiki/index.php/PagedGeometry_Engine Paged Geometry] library for OGRE and he's optimistic about having it working soon-- watch [http://dungeonhack.uesp.net/forums/viewforum.php?f=2 the forums].</del></div></td><td colspan="2"> </td></tr>
dungeonhack.sourceforge.net/w/index.php?title=Special:RecentChanges&feed=rss:<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Unless you are really interested in contributing code, you should probably grab <del class="diffchange diffchange-inline">the </del>[<del class="diffchange diffchange-inline">http://dungeonhack.uesp.net/DATA/DungeonHack-5-8-07.rar demo] instead. The demo is old and Windows only, but we are doggedly working on </del>a <del class="diffchange diffchange-inline">new 0.10 </del>release <del class="diffchange diffchange-inline">for Linux and Windows</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Unless you are really interested in contributing code, you should probably grab [<ins class="diffchange diffchange-inline">[Download|</ins>a release <ins class="diffchange diffchange-inline">binary]] instead</ins>.</div></td></tr>
dungeonhack.sourceforge.net/w/index.php?title=Special:RecentChanges&feed=rss:<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* [<del class="diffchange diffchange-inline">http://dungeonhack.uesp.net/DATA/</del>DungeonHack<del class="diffchange diffchange-inline">-5-8-07</del>.<del class="diffchange diffchange-inline">rar Download Latest Demo] and [[Game_Manual|Install Instructions</del>]]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* [<ins class="diffchange diffchange-inline">[Download | Download </ins>DungeonHack <ins class="diffchange diffchange-inline">0</ins>.<ins class="diffchange diffchange-inline">10</ins>]]</div></td></tr>
dungeonhack.sourceforge.net/w/index.php?title=Special:RecentChanges&feed=rss:<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">[http://dungeonhack.uesp.net/DATA/DungeonHack-5-8-07.rar 5/8/07] version. 120MB. For the instructions in this tutorial we will save it to the Windows Desktop.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
dungeonhack.sourceforge.net/w/index.php?title=Special:RecentChanges&feed=rss:<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">* [http://dungeonhack.uesp.net/DATA/DungeonHack-5-8-07.rar DungeonHack Demo 2007]</del></div></td><td colspan="2"> </td></tr>
dungeonhack.sourceforge.net/w/index.php?title=Special:RecentChanges&feed=rss:<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>DungeonHack is primarily inspired by [http://www.uesp.net/wiki/Daggerfall:Daggerfall TES II: Daggerfall]. It is not, however, a remake of DF (see [[Daggerfall_Copyright_Issues|Copyright Issues]]). Our focus is to recreate what we call "The Spirit of Daggerfall" in a new game (for which we can't be sued). We are <del class="diffchange diffchange-inline">far less concerned </del>about specific features or aspects of Daggerfall <del class="diffchange diffchange-inline">than </del>being effective in creating an experience that honors the Daggerfall <del class="diffchange diffchange-inline">mythos which </del>has evolved out of the common experiences we, the players, have had <del class="diffchange diffchange-inline">with Daggerfall </del>and <del class="diffchange diffchange-inline">of </del>the orignal intentions of <del class="diffchange diffchange-inline">its development team and especially </del>its lead designer Ted "Tedders" Peterson.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>DungeonHack is primarily inspired by [http://www.uesp.net/wiki/Daggerfall:Daggerfall TES II: Daggerfall]. It is not, however, a remake of DF (see [[Daggerfall_Copyright_Issues|Copyright Issues]]). Our focus is to recreate what we call "The Spirit of Daggerfall" in a new game (for which we can't be sued). We are <ins class="diffchange diffchange-inline">unconcerned </ins>about specific features or aspects of Daggerfall <ins class="diffchange diffchange-inline">but rather </ins>being effective in creating an experience that honors the <ins class="diffchange diffchange-inline">"The Spirit of </ins>Daggerfall<ins class="diffchange diffchange-inline">". This </ins>has evolved out of the common experiences we, the players, have had and <ins class="diffchange diffchange-inline">reflects </ins>the orignal intentions of its lead designer Ted "Tedders" Peterson.</div></td></tr>
dungeonhack.sourceforge.net/w/index.php?title=Special:RecentChanges&feed=rss:<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* [http://dungeonhack.<del class="diffchange diffchange-inline">uesp</del>.net/ DungeonHack website]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* [http://dungeonhack.<ins class="diffchange diffchange-inline">sourceforge</ins>.net/ DungeonHack website]</div></td></tr>
dungeonhack.sourceforge.net/w/index.php?title=Special:RecentChanges&feed=rss:<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* [http://dungeonhack.<del class="diffchange diffchange-inline">uesp</del>.net/forums/index.php DungeonHack forums]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* [http://dungeonhack.<ins class="diffchange diffchange-inline">sourceforge</ins>.net/forums/index.php DungeonHack forums]</div></td></tr>