public OnPlayerDeath(playerid, killerid, reason) { new string[256]; SetPlayerWorldBounds(playerid,9999.999,-9999.999,9999.999,-9999.999); SendDeathMessage(killerid,playerid,reason); SetPlayerScore(killerid,GetPlayerScore(killerid)+1); GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string), "%d killed %d with weapon id %d", killerid, playerid, reason); SendClientMessageToAll(0xAA3333AA,string); } return 1; }