public OnPlayerDeath(playerid,killerid,reason) { new string[256]; SetPlayerWorldBounds(playerid,9999.999,-9999.999,9999.999,-9999.999); SendDeathMessage(killerid,playerid,reason); SetPlayerScore(killerid,GetPlayerScore(killerid)+1); format(string, sizeof(string), "%s killed %s with weapon id %d", PlayerName(killerid), PlayerName(playerid), reason); SendClientMessageToAll(0xAA3333AA,string); } public PlayerName(playerid) { new pname[MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, sizeof(pname)); return pname; }