// :: Weapon mod : default settings by Michal Marcinkowski, Beta testing team and the community // Some settings for non-standard weapons won't work for example: reload time on stat. gun or skoskav <3 Xyrus-lemoto grenade for obvious reasons // Please do not consider weapon mod bugs as normal bugs, they are not priority when bug fixing. // This is more for tweaking weapon balance than changing the whole game. // Soldat uses ticks for measuring time, 60 ticks = 1 second // ex. 90 ticks = 1.5 second, 10 ticks = 0.16666667 second // FireInterval, ReloadTime, Bink and StartUpTime is measured in ticks //Damage=190 // The values are not relevant, experiment to see how it works (use poor mr. dummy bot for example (create Dummy in Bots folder). //FireInterval=30 - rate of fire, the smaller the faster the weapon is //Ammo=4 - full clip //ReloadTime=75 - time of reload in ticks //Speed=33 - initial speed of bullet, speed affects damage //BulletStyle=1 1 - plain bullet 2 - frag grenade 3 - shotgun pellets 4 - m79 grenade 5 - flame 6 - punch 7 - arrow 8 - flame arrow 11 - knife/chainsaw 12 - LAW missile 13 - knife 14 - M2 bullet //StartUpTime=0 - like the Minigun start time, may not work for all weapons //Bink=0 - if the player is hit by a bullet his aim is not accurate for this amount of time, the mouse Vv00t sucks cursor in-game shows how this works - negative values mean self-bink, the lower the number the more inaccurate the weapon will get after auto-firing //MovementAcc=1 - how much the aim is affected by player movement, the higher the value the more you have to be still to aim properly // Codename: Sogeking v8 // Changes from 1.5 -> 1.5.1 // Deagles dmg +5, fireinterval -1 // HK MP5 dmg +3, speed +1 // Ak dmg +5, bink +7 // Steyr dmg +3, bink +19 // Spas dmg +4, speed +1 // Ruger dmg +2, fireinterval -3, reload -15 // M79 speed +8, bink -15 // Barrett reload -140, bink -20, startup -10 // Minimi dmg +4, bink +7 // Minigun dmg +5, reload -86 // Socom dmg +3, reload -15 // Knife -- // Chainsaw dmg +400, speed -6, fireinterval -1, ammo +105, reload -59 // LAW reload -120, fireinterval -24, startup -3 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [Info] Name=Default mod Version=1.5.1 [USSOCOM] Damage=177 FireInterval=12 Ammo=12 ReloadTime=50 Speed=180 BulletStyle=1 StartUpTime=0 Bink=0 MovementAcc=1 Recoil=0 [Desert Eagles] Damage=185 FireInterval=22 Ammo=7 ReloadTime=90 Speed=190 BulletStyle=1 StartUpTime=0 Bink=0 MovementAcc=1 Recoil=0 [HK MP5] Damage=106 FireInterval=6 Ammo=30 ReloadTime=105 Speed=190 BulletStyle=1 StartUpTime=0 Bink=0 MovementAcc=1 Recoil=0 [Ak-74] Damage=107 FireInterval=10 Ammo=40 ReloadTime=150 Speed=240 BulletStyle=1 StartUpTime=0 Bink=0 MovementAcc=2 Recoil=0 [Steyr AUG] Damage=77 FireInterval=7 Ammo=25 ReloadTime=115 Speed=260 BulletStyle=1 StartUpTime=0 Bink=0 MovementAcc=2 Recoil=0 [Spas-12] Damage=126 Fireinterval=32 Ammo=8 ReloadTime=175 Speed=140 BulletStyle=3 StartUpTime=0 Bink=0 MovementAcc=1 Recoil=0 [Ruger 77] Damage=248 FireInterval=37 Ammo=4 ReloadTime=75 Speed=330 BulletStyle=1 StartUpTime=0 Bink=0 MovementAcc=3 Recoil=0 [M79] Damage=165000 FireInterval=6 Ammo=1 ReloadTime=180 Speed=115 BulletStyle=4 StartUpTime=0 Bink=25 MovementAcc=3 Recoil=0 [Barret M82A1] Damage=495 FireInterval=225 Ammo=10 ReloadTime=160 Speed=550 BulletStyle=1 StartUpTime=15 Bink=80 MovementAcc=7 Recoil=0 [FN Minimi] Damage=89 FireInterval=9 Ammo=50 ReloadTime=250 Speed=270 BulletStyle=1 StartUpTime=0 Bink=0 MovementAcc=3 Recoil=0 [XM214 Minigun] Damage=56 FireInterval=3 Ammo=100 ReloadTime=280 Speed=290 BulletStyle=1 StartUpTime=45 Bink=-3 MovementAcc=1 Recoil=0 [Flamer] Damage=1900 FireInterval=6 Ammo=200 ReloadTime=5 Speed=105 BulletStyle=5 StartUpTime=0 Bink=0 MovementAcc=1 Recoil=0 [Rambo Bow] Damage=1200 FireInterval=10 Ammo=1 ReloadTime=25 Speed=210 BulletStyle=7 StartUpTime=0 Bink=0 MovementAcc=1 Recoil=0 [Flamed Arrows] Damage=800 FireInterval=10 Ammo=1 ReloadTime=39 Speed=180 BulletStyle=8 StartUpTime=0 Bink=0 MovementAcc=1 Recoil=0 [Combat Knife] Damage=215000 FireInterval=6 Ammo=1 ReloadTime=3 Speed=60 BulletStyle=11 StartUpTime=0 Bink=0 MovementAcc=1 Recoil=0 [Chainsaw] Damage=2500 FireInterval=1 Ammo=255 ReloadTime=1 Speed=70 BulletStyle=11 StartUpTime=0 Bink=0 MovementAcc=1 Recoil=0 [M72 LAW] Damage=150000 FireInterval=6 Ammo=1 ReloadTime=300 Speed=230 BulletStyle=12 StartUpTime=14 Bink=0 MovementAcc=1 Recoil=0 [Punch] Damage=33000 FireInterval=6 Ammo=1 ReloadTime=3 Speed=50 BulletStyle=6 StartUpTime=0 Bink=0 MovementAcc=1 Recoil=0 [Grenade] Damage=150000 FireInterval=80 Ammo=1 ReloadTime=20 Speed=50 BulletStyle=2 StartUpTime=0 Bink=0 MovementAcc=1 Recoil=0 [Stationary Gun] Damage=180 FireInterval=10 Ammo=100 ReloadTime=366 Speed=360 BulletStyle=14 StartUpTime=0 Bink=0 MovementAcc=1 Recoil=0