0x1 makes it impossible to move diagonally from a tile to the one south-east of it 0x2 makes it impossible to move south 0x4 makes it impossible to move diagonally from a tile to the one south-west of it 0x8 makes it impossible to move west 0x10 makes it impossible to move diagonally from a tile to the one north-west of it 0x20 makes it impossible to walk north 0x40 makes it impossible to move diagonally from a tile to the one north-east of it 0x80 makes it impossible to walk east