protected void simpleInitGame() { final String TEST_IMAGE = "img/TestImage.png"; ButtonHUDRenderer bhudrender = new ButtonHUDRenderer(new Texture(1.0f)); TextureState ts = display.getRenderer().createTextureState(); ts.setTexture(TextureManager.loadTexture(getClass().getClassLoader().getResource(TEST_IMAGE), Texture.MM_LINEAR, Texture.FM_LINEAR, 1.0f, true)); ts.setEnabled(true); Texture buttonTexture = ts.getTexture(); bhudrender.addButton(buttonTexture, new PrintWorldExecutable()); this.toRender.add(bhudrender); for(NodeRenderable n : this.toRender) n.render(rootNode, display.getRenderer()); }