// I have this piece of code for generating 10 extra hp for everyone in the SAILOR class.. public GenerateHP() { new Float:phealth; for(new z = 0; z < MAX_PLAYERS; z++ ) { if(gTeam[z] == SAILOR) { GetPlayerHealth(z, phealth); GameTextForPlayer(z, "~g~HP Generated!", 6000, 5); if(phealth >= 90.0 ) { SetPlayerHealth(z, 100.0); } else if(phealth <= 90.0 ) { SetPlayerHealth(z, phealth+10.0); } } } } // I call it with this timer in the OnGameModeInIt() , it compiless errorles, but ingame this wont work :/ .. SetTimer("GenerateHP", 60000, 1); // For testing reasons i made this tiny command, when i use this ingame, it suddenly works :/ .. if(strcmp(cmd, "/hpgenerate", true)==0) { GenerateHP(); return 1; }