glPushMatrix(); glTranslatef(0.0f,0.0f,-10.0f); glDisable(GL_TEXTURE_2D); glColor3f(1,0,1); angle += 100*frametime; glRotatef(angle, 1, 1, 1); glBegin (GL_QUADS); glVertex3f (1, 1, -10); glVertex3f (10, 1, -10); glVertex3f (10, 10, -10); glVertex3f (1, 10, -10); glEnd (); glColor3f(1,1,1); glEnable(GL_TEXTURE_2D); glPopMatrix(); renderer->setMode(ORTHO); textrenderer->renderText("FPS: %f", VID_WIDTH-200, 16, 1/frametime);