import java.awt.*; import java.util.Random; import java.applet.Applet; public class SimpleGame extends Applet implements Runnable { public int x; public int y; public int color; public void init() { setBackground(Color.black); } public void start() { Thread current = new Thread(this); current.start(); } public void run() { Random rand = new Random(); try { while (true) { color = (rand.nextInt(3) % 3); x = rand.nextInt(300); y = rand.nextInt(300); Thread.sleep(300); repaint(); } } catch (Exception e) {} } public void mouseClicked(Event e, int x, int y) {} public void paint(Graphics g) { switch (color) { case 0: g.setColor(Color.green); break; case 1: g.setColor(Color.red); break; case 2: g.setColor(Color.yellow); break; } g.fillOval(x,y,20,20); } }