public OnPlayerRequestSpawn(playerid) { if(player_authed[playerid] == -1) { SendClientMessage(playerid,COLOR_GREY,"You need to login into your accont!"); return 0; } else if(player_authed[playerid] == -2) { SendClientMessage(playerid,COLOR_GREY,"You need to register your nickname at the server!"); return 0; } new Float:spawndata[4]; GetPlayerRandomSpawn(playerid,spawndata[0],spawndata[1],spawndata[2],spawndata[3]); SetSpawnInfo(playerid,0,skins[player_skin[playerid][0]],spawndata[0],spawndata[1],spawndata[2],spawndata[3],0,0,0,0,0,0); return 1; }