#include "gl.h" #include # define __glGetProcAddress( x ) glXGetProcAddress( x ) #include "__gl_decl_auto.c" void __glInit( void ) { #include "__gl_init_auto.c" } void renderScene(void) { glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_TRIANGLES); glVertex3f(-0.5,-0.5,0.0); glVertex3f(0.5,0.0,0.0); glVertex3f(0.0,0.5,0.0); glEnd(); glFlush(); } void main(int argc, char **argv) { __glInit(); glutInit(&argc, argv); glutInitDisplayMode(GLUT_DEPTH | GLUT_SINGLE | GLUT_RGBA); glutInitWindowPosition(100,100); glutInitWindowSize(320,320); glutCreateWindow("3D Tech- GLUT Tutorial"); glutDisplayFunc(renderScene); glutMainLoop(); }