#include #include new Float:checkpoints[5][30];//new Float:checkpoints[5][maxcheckpoints]; new Float:startpoints[5][MAX_PLAYERS];//new Float:spawn[1][maxplayersstartposition]; new spn;//startpoint number new cpn;//checkpoint number new ccp[3][MAX_PLAYERS];//curent checkpoints per player new vehiculeid; main() { print("\n"); print("|--------------------------------------------|"); print("| race mode |"); print("| |"); print("| created with SA-MP Editor 0.2 |"); print("|--------------------------------------------|"); print("\n\n"); } public OnGameModeInit() { SetGameModeText("[ALPHA] Race Mode by Abatonime"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); //printf("Max players : %d",GetMaxPlayers()); LoadRace("file.txt"); new count; new xposs = 1270; for(count = 0; count < GetMaxPlayers(); count++) { AddStaticVehicle(vehiculeid,2077,xposs,10,111,random(127),random(127)); xposs = xposs+5; } xposs=1371; for(count = 00; count <= 40; count++) { AddStaticVehicle(random(212)+400,1476.9103,xposs,10.6537,231.1827,random(127),random(127)); xposs = xposs+7; } /* new count2; new countstr[256]; for(count = 1; count <= cpn; count++) { for(count2 = 1; count2 <= 4; count2++){ format(countstr, sizeof(countstr), "%f", checkpoints[count2][count]); printf(countstr); } } for(count = 1; count <= spn; count++) { for(count2 = 1; count2 <= 4; count2++){ format(countstr, sizeof(countstr), "%f", startpoints[count2][count]); printf(countstr); } } */ return 1; } public OnPlayerRequestClass(playerid, classid) { //printf("OnPlayerRequestClass(%d, %d)", playerid, classid); SetPlayerPos(playerid, 2111.6255,1258.6199,10.8203); SetPlayerCameraPos(playerid, 2104.8396,1256.1538,10.8203); SetPlayerCameraLookAt(playerid,2111.6255,1258.6199,10.8203); return 1; } public OnGameModeExit() { //MessageTextForAll(COLOR_RED,"CHANGEMENT DE MODE") //MessageTextForAll(COLOR_RED,"Merci d'avoir jouer a RM") print("GameModeExit()"); return 1; } public OnPlayerConnect(playerid) { // (playerid,team,skin,Float:x,Float:y,Float:z,Float:rotation,weapon1,weapon1_ammo,weapon2,weapon2_ammo,weapon3,weapon3_ammo) // SetSpawnInfo(playerid, 0, 121, 2016.5950, 1545.0306, 10.8308, 90.5, 26, 250, 28, 250, 0, 0); return 1; } public OnPlayerDisconnect(playerid) { return 1; } public OnPlayerSpawn(playerid) { //printf("OnPlayerSpawn(%d)", playerid); PlayerOnStartPos(playerid); return 1; } public OnPlayerDeath(playerid, killerid, reason) { printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason); return 1; } public OnPlayerText(playerid) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(cmdtext, "/start", true)==0) { PlayerOnStartPos(playerid); return 1; } else if (strcmp(cmdtext, "/wh", true)==0) { new playerVehicle = GetPlayerVehicleID(playerid); new message[265]; format(message, sizeof(message), "%d : %d", playerid,playerVehicle); SendClientMessageToAll(0xFFFF00AA, message); } else if (strcmp(cmdtext, "/vh", true)==0) { SetVehicleParamsForPlayer(playerid+1, playerid, 0, 0); } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { SendClientMessageToAll(0xFFFF00AA, "enter a vehic"); if((playerid+1)==vehicleid){ new err=SetVehicleParamsForPlayer(vehicleid, playerid, 0, 0);//obj / loked printf("obj : %d",err); } else{ // GetPlayerPos(playerid, x, y, z); SetPlayerPos(playerid, 2076.9675,1263.6416,10.6719 ); } return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { SetVehicleParamsForPlayer(playerid+1, playerid, 1, 0);//obj / loked return 1; } public OnPlayerEnterCheckpoint(playerid) { SendClientMessage(playerid, 0xFFFF00AA, "you are in check point"); DisablePlayerCheckpoint(playerid); /* new hahihu[256]; format(hahihu, sizeof(hahihu), "172 : %d", ccp[1][playerid]); SendClientMessage(playerid, 0xFFFF00AA, hahihu);*/ if (cpn