{ "tce", "0.48", 0x866bdb5b, AUTO_OFFSET, // cg AUTO_OFFSET, 2708, // cg_entities AUTO_OFFSET, // CG_Trace() AUTO_OFFSET, // BG_EvaluateTrajectory() AUTO_OFFSET, // CG_EntityEvent() AUTO_OFFSET, // CG_FinishWeaponChange() AUTO_OFFSET, // CG_DamageFeedback() AUTO_OFFSET, // CG_RailTrail2 // cgame structs offsets 0x49d64, // cg.refdef 0x49f10, // cg.refdefviewangles }