Region (root) # Full thread dump: "Outgoing Packets (Clock 3)" tid=0x0xa9c00000 this=0x0xa269190 thread handle 0x20b state : not waiting owns () at (wrapper managed-to-native) System.Threading.Thread.Sleep_internal (int) <0x00004> at (wrapper managed-to-native) System.Threading.Thread.Sleep_internal (int) <0xffffffff> at System.Threading.Thread.Sleep (int) <0x0001c> at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.OutgoingPacketHandler () <0x00195> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff> "Heartbeat for region Clock 2" tid=0x0xad200000 this=0x0xa323960 thread handle 0x131 state : not waiting owns () at (wrapper managed-to-native) System.Threading.Thread.Sleep_internal (int) <0x00004> at (wrapper managed-to-native) System.Threading.Thread.Sleep_internal (int) <0xffffffff> at System.Threading.Thread.Sleep (int) <0x0001c> at OpenSim.Region.Framework.Scenes.Scene.Update () <0x00939> at OpenSim.Region.Framework.Scenes.Scene.Heartbeat () <0x0003c> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff> "Outgoing Packets (Clear Air Turbulence)" tid=0x0xb3e00000 this=0x0x8efbd48 thread handle 0x1b3 state : not waiting owns () at (wrapper managed-to-native) System.Threading.Thread.Sleep_internal (int) <0x00004> at (wrapper managed-to-native) System.Threading.Thread.Sleep_internal (int) <0xffffffff> at System.Threading.Thread.Sleep (int) <0x0001c> at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.OutgoingPacketHandler () <0x00195> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff> "STP SmartThreadPool Thread #28" tid=0x0xa2a00000 this=0x0xbb8e190 thread handle 0x2c8 state : interrupted state owns () at (wrapper managed-to-native) System.Threading.WaitHandle.WaitOne_internal (intptr,int,bool) <0x00004> at (wrapper managed-to-native) System.Threading.WaitHandle.WaitOne_internal (intptr,int,bool) <0xffffffff> at System.Threading.WaitHandle.WaitOne () <0x00054> at OpenSim.Framework.Parallel.ForEach (int,System.Collections.Generic.IEnumerable`1,System.Action`1) <0x00123> at OpenSim.Framework.Parallel.ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) <0x00029> at OpenSim.Framework.ClientManager.ForEach (System.Action`1) <0x0001c> at OpenSim.Region.Framework.Scenes.Scene.ForEachClient (System.Action`1) <0x0001b> at OpenSim.Region.Framework.Scenes.ScenePresence.SendAnimPack (OpenMetaverse.UUID[],int[],OpenMetaverse.UUID[]) <0x00086> at OpenSim.Region.Framework.Scenes.ScenePresence.SendAnimPack () <0x00063> at OpenSim.Region.Framework.Scenes.ScenePresence.SendFullUpdateToAllClients () <0x00100> at OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.GroupsModule.SendScenePresenceUpdate (OpenMetaverse.UUID,string) <0x000fd> at OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.GroupsModule.OnAgentDataUpdateRequest (OpenSim.Framework.IClientAPI,OpenMetaverse.UUID,OpenMetaverse.UUID) <0x00194> at OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.GroupsModule.SendAgentGroupDataUpdate (OpenSim.Framework.IClientAPI,OpenMetaverse.UUID) <0x000cc> at OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.GroupsModule.OnNewClient (OpenSim.Framework.IClientAPI) <0x00299> at (wrapper delegate-invoke) OpenSim.Region.Framework.Scenes.EventManager/OnNewClientDelegate.invoke_void__this___IClientAPI (OpenSim.Framework.IClientAPI) <0xffffffff> at OpenSim.Region.Framework.Scenes.EventManager.TriggerOnNewClient (OpenSim.Framework.IClientAPI) <0x00028> at OpenSim.Region.Framework.Scenes.Scene.AddNewClient (OpenSim.Framework.IClientAPI) <0x0046d> at OpenSim.Region.ClientStack.LindenUDP.LLClientView.Start () <0x00019> at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.AddClient (uint,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Net.IPEndPoint,OpenSim.Framework.AuthenticateResponse) <0x00171> at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.AddNewClient (OpenMetaverse.Packets.UseCircuitCodePacket,System.Net.IPEndPoint) <0x000d5> at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer/c__AnonStorey5.<>m__5 (object) <0x0005d> at OpenSim.Framework.Util/c__AnonStorey4.<>m__3 (object) <0x00018> at Amib.Threading.Internal.WorkItem.ExecuteWorkItem () <0x000a6> at Amib.Threading.Internal.WorkItem.Execute () <0x0003d> at Amib.Threading.SmartThreadPool.ExecuteWorkItem (Amib.Threading.Internal.WorkItem) <0x00062> at Amib.Threading.SmartThreadPool.ProcessQueuedItems () <0x003a8> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff> "STP SmartThreadPool Thread #33" tid=0x0xa8200000 this=0x0xae16640 thread handle 0x39d state : interrupted state owns () at (wrapper managed-to-native) System.Threading.WaitHandle.WaitOne_internal (intptr,int,bool) <0x00004> at (wrapper managed-to-native) System.Threading.WaitHandle.WaitOne_internal (intptr,int,bool) <0xffffffff> at System.Threading.WaitHandle.WaitOne () <0x00054> at OpenSim.Framework.Parallel.ForEach (int,System.Collections.Generic.IEnumerable`1,System.Action`1) <0x00123> at OpenSim.Framework.Parallel.ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) <0x00029> at OpenSim.Framework.ClientManager.ForEach (System.Action`1) <0x0001c> at OpenSim.Region.Framework.Scenes.Scene.ForEachClient (System.Action`1) <0x0001b> at OpenSim.Region.Framework.Scenes.ScenePresence.SendAnimPack (OpenMetaverse.UUID[],int[],OpenMetaverse.UUID[]) <0x00086> at OpenSim.Region.Framework.Scenes.ScenePresence.SendAnimPack () <0x00063> at OpenSim.Region.Framework.Scenes.ScenePresence.SendFullUpdateToAllClients () <0x00100> at OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.GroupsModule.SendScenePresenceUpdate (OpenMetaverse.UUID,string) <0x000fd> at OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.GroupsModule.OnAgentDataUpdateRequest (OpenSim.Framework.IClientAPI,OpenMetaverse.UUID,OpenMetaverse.UUID) <0x00194> at OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.GroupsModule.SendAgentGroupDataUpdate (OpenSim.Framework.IClientAPI,OpenMetaverse.UUID) <0x000cc> at OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.GroupsModule.OnNewClient (OpenSim.Framework.IClientAPI) <0x00299> at (wrapper delegate-invoke) OpenSim.Region.Framework.Scenes.EventManager/OnNewClientDelegate.invoke_void__this___IClientAPI (OpenSim.Framework.IClientAPI) <0xffffffff> at OpenSim.Region.Framework.Scenes.EventManager.TriggerOnNewClient (OpenSim.Framework.IClientAPI) <0x00028> at OpenSim.Region.Framework.Scenes.Scene.AddNewClient (OpenSim.Framework.IClientAPI) <0x0046d> at OpenSim.Region.ClientStack.LindenUDP.LLClientView.Start () <0x00019> at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.AddClient (uint,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Net.IPEndPoint,OpenSim.Framework.AuthenticateResponse) <0x00171> at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.AddNewClient (OpenMetaverse.Packets.UseCircuitCodePacket,System.Net.IPEndPoint) <0x000d5> at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer/c__AnonStorey5.<>m__5 (object) <0x0005d> at OpenSim.Framework.Util/c__AnonStorey4.<>m__3 (object) <0x00018> at Amib.Threading.Internal.WorkItem.ExecuteWorkItem () <0x000a6> at Amib.Threading.Internal.WorkItem.Execute () <0x0003d> at Amib.Threading.SmartThreadPool.ExecuteWorkItem (Amib.Threading.Internal.WorkItem) <0x00062> at Amib.Threading.SmartThreadPool.ProcessQueuedItems () <0x003a8> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff> "PollServiceWorkerThread1" tid=0x0xb9200000 this=0x0x855ad48 thread handle 0x193 state : interrupted state owns () at (wrapper managed-to-native) System.Threading.Monitor.Monitor_wait (object,int) <0x00004> at (wrapper managed-to-native) System.Threading.Monitor.Monitor_wait (object,int) <0xffffffff> at System.Threading.Monitor.Wait (object,int) <0x0003f> at OpenMetaverse.BlockingQueue`1.Dequeue (int) <0x00037> at OpenMetaverse.BlockingQueue`1.Dequeue () <0x00013> at OpenSim.Framework.Servers.HttpServer.PollServiceWorkerThread.Run () <0x00048> at OpenSim.Framework.Servers.HttpServer.PollServiceWorkerThread.ThreadStart (object) <0x00010> at (wrapper runtime-invoke) object.runtime_invoke_void__this___object (object,intptr,intptr,intptr) <0xffffffff> "" tid=0x0xa4600000 this=0x0x9bb6e10 thread handle 0x371 state : waiting on 0x101 : Sem owns () "MapItemRequestThread" tid=0x0x9e000000 this=0x0xc5e7a28 thread handle 0x32b state : interrupted state owns () at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0x00004> at (wrapper managed-to-native) System.Threading.Monitor.Enter (object) <0xffffffff> at OpenSim.Framework.Watchdog.UpdateThread (int) <0x0001e> at OpenSim.Framework.Watchdog.UpdateThread () <0x00021> at OpenSim.Region.CoreModules.World.WorldMap.WorldMapModule.process () <0x002c3> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0xffffffff> "PollServiceWorkerThread0" tid=0x0xb9400000 this=0x0x855ae10 thread handle 0x191 state : interrupted state owns () at (wrapper managed-to-native) System.Threading.Monitor.Monitor_wait (object,int) <0x00004> at (wrapper managed-to-native) System.Threading.Monitor.Monitor_wait (object,int) <0xffffffff> at System.Threading.Monitor.Wait (object,int) <0x0003f> at OpenMetaverse.BlockingQueue`1.Dequeue (int) <0x00037> at OpenMetaverse.BlockingQueue`1.Dequeue () <0x00013> at OpenSim.Framework.Servers.HttpServer.PollServiceWorkerThread.Run () <0x00048> at OpenSim.Framework.Servers.HttpServer.PollServiceWorkerThread.ThreadStart (object) <0x00010> at (wrapper runtime-invoke) object.runtime_invoke_void__this___object (object,intptr,intptr,intptr) <0xffffffff> "Incoming Packets (Spring Shower)" tid=0x0xb5e00000 this=0x0x8f9eed8 thread handle 0x1b1 state : interrupted state owns () at (wrapper managed-to-native) System.Threading.Monitor.Monitor_wait (object,int) <0x00004> at (wrapper managed-to-native) System.Threading.Monitor.Monitor_wait (object,int) <0xffffffff> at System.Threading.Monitor.Wait (object,int) <0x0003f> at OpenMetaverse.BlockingQueue`1.Dequeue (int,object&) <0x00037>