EngineClass.h:571: error: invalid types ‘VECTOR*[char* ()(const char*, int)throw ()]’ for array subscript ia.h: In member function ‘void S_DATA::show_zones(float, float, float, float)’: ia.h:330: error: ‘glColor4f’ was not declared in this scope ia.h:331: error: ‘GL_BLEND’ was not declared in this scope ia.h:331: error: ‘glDisable’ was not declared in this scope ia.h:332: error: ‘GL_TEXTURE_2D’ was not declared in this scope ia.h:359: error: ‘glEnable’ was not declared in this scope EngineClass.h: In member function ‘void PLAYERS::show_resources()’: EngineClass.h:666: error: ‘GL_TEXTURE_2D’ was not declared in this scope EngineClass.h:666: error: ‘glEnable’ was not declared in this scope EngineClass.h:667: error: ‘GL_BLEND’ was not declared in this scope EngineClass.h:668: error: ‘GL_ONE’ was not declared in this scope EngineClass.h:668: error: ‘GL_ONE_MINUS_SRC_COLOR’ was not declared in this scope EngineClass.h:668: error: ‘glBlendFunc’ was not declared in this scope EngineClass.h:669: error: ‘allegro_gl_printf’ was not declared in this scope EngineClass.h:678: error: ‘glDisable’ was not declared in this scope EngineClass.h:680: error: ‘GL_SRC_ALPHA’ was not declared in this scope EngineClass.h:680: error: ‘GL_ONE_MINUS_SRC_ALPHA’ was not declared in this scope EngineClass.h:681: error: ‘GL_QUADS’ was not declared in this scope EngineClass.h:681: error: ‘glBegin’ was not declared in this scope EngineClass.h:682: error: ‘glColor4f’ was not declared in this scope EngineClass.h:684: error: ‘glVertex2f’ was not declared in this scope EngineClass.h:693: error: ‘glEnd’ was not declared in this scope EngineClass.h:696: error: ‘glColor3f’ was not declared in this scope weapons.h: In member function ‘void INGAME_WEAPONS::draw_mini(float, float, int, int)’: weapons.h:443: error: ‘glColor4f’ was not declared in this scope weapons.h:444: error: ‘GL_TEXTURE_2D’ was not declared in this scope weapons.h:444: error: ‘glDisable’ was not declared in this scope weapons.h:445: error: ‘GL_POINTS’ was not declared in this scope weapons.h:445: error: ‘glBegin’ was not declared in this scope weapons.h:450: error: ‘glEnd’ was not declared in this scope weapons.h:451: error: ‘glEnable’ was not declared in this scope weapons.h:452: error: ‘GL_BLEND’ was not declared in this scope weapons.h:453: error: ‘GL_SRC_ALPHA’ was not declared in this scope weapons.h:453: error: ‘GL_ONE_MINUS_SRC_ALPHA’ was not declared in this scope weapons.h:453: error: ‘glBlendFunc’ was not declared in this scope weapons.h:455: error: ‘class ANIM’ has no member named ‘glbmp’ weapons.h:455: error: ‘PutTex’ cannot be used as a function weapons.h:461: error: ‘glVertex2f’ was not declared in this scope weapons.h:463: error: ‘glEnd’ was not declared in this scope weapons.h:464: error: ‘glEnable’ was not declared in this scope weapons.h: In member function ‘void FX::draw(CAMERA*, ANIM**)’: weapons.h:528: error: ‘GL_TEXTURE_2D’ was not declared in this scope weapons.h:528: error: ‘class ANIM’ has no member named ‘glbmp’ weapons.h:528: error: ‘glBindTexture’ was not declared in this scope weapons.h:529: error: ‘GL_QUADS’ was not declared in this scope weapons.h:529: error: ‘glBegin’ was not declared in this scope weapons.h:530: error: ‘glTexCoord2f’ was not declared in this scope weapons.h:530: error: ‘glVertex3f’ was not declared in this scope weapons.h:534: error: ‘glEnd’ was not declared in this scope weapons.h: In member function ‘void FX_MANAGER::draw(CAMERA*, float, bool)’: weapons.h:680: error: ‘GL_TEXTURE_2D’ was not declared in this scope weapons.h:680: error: ‘glEnable’ was not declared in this scope weapons.h:681: error: ‘GL_LIGHTING’ was not declared in this scope weapons.h:681: error: ‘glDisable’ was not declared in this scope weapons.h:682: error: ‘GL_CULL_FACE’ was not declared in this scope weapons.h:683: error: ‘GL_BLEND’ was not declared in this scope weapons.h:684: error: ‘GL_FALSE’ was not declared in this scope weapons.h:684: error: ‘glDepthMask’ was not declared in this scope weapons.h:685: error: ‘GL_SRC_ALPHA’ was not declared in this scope weapons.h:685: error: ‘GL_ONE_MINUS_SRC_ALPHA’ was not declared in this scope weapons.h:685: error: ‘glBlendFunc’ was not declared in this scope weapons.h:686: error: ‘glPolygonOffset’ was not declared in this scope weapons.h:698: error: ‘GL_TRUE’ was not declared in this scope fbi.h: At global scope: fbi.h:122: error: ‘GLuint’ does not name a type fbi.h: In member function ‘void UNIT_TYPE::destroy()’: fbi.h:462: error: ‘glpic’ was not declared in this scope fbi.h:462: error: ‘glDeleteTextures’ was not declared in this scope EngineClass.h: In member function ‘void INGAME_UNITS::draw(CAMERA*, MAP*)’: EngineClass.h:1282: error: ‘GL_LIGHTING’ was not declared in this scope EngineClass.h:1282: error: ‘glEnable’ was not declared in this scope EngineClass.h:1283: error: ‘GL_BLEND’ was not declared in this scope EngineClass.h:1283: error: ‘glDisable’ was not declared in this scope EngineClass.h:1284: error: ‘glColor4f’ was not declared in this scope EngineClass.h: In member function ‘void INGAME_UNITS::draw_shadow(CAMERA*, VECTOR, MAP*, float)’: EngineClass.h:1297: error: ‘GL_STENCIL_TEST’ was not declared in this scope EngineClass.h:1297: error: ‘glEnable’ was not declared in this scope EngineClass.h:1298: error: ‘GL_STENCIL_TEST_TWO_SIDE_EXT’ was not declared in this scope EngineClass.h:1299: error: ‘GL_CULL_FACE’ was not declared in this scope EngineClass.h:1299: error: ‘glDisable’ was not declared in this scope EngineClass.h:1300: error: ‘GL_STENCIL_BUFFER_BIT’ was not declared in this scope EngineClass.h:1300: error: ‘glClear’ was not declared in this scope EngineClass.h:1301: error: ‘GL_FALSE’ was not declared in this scope EngineClass.h:1301: error: ‘glDepthMask’ was not declared in this scope EngineClass.h:1302: error: ‘glColorMask’ was not declared in this scope EngineClass.h:1303: error: ‘GL_ALWAYS’ was not declared in this scope EngineClass.h:1303: error: ‘glStencilFunc’ was not declared in this scope EngineClass.h:1305: error: ‘GL_FRONT’ was not declared in this scope EngineClass.h:1305: error: ‘glActiveStencilFaceEXT’ was not declared in this scope EngineClass.h:1306: error: ‘GL_KEEP’ was not declared in this scope EngineClass.h:1306: error: ‘GL_INCR_WRAP_EXT’ was not declared in this scope EngineClass.h:1306: error: ‘glStencilOp’ was not declared in this scope EngineClass.h:1307: error: ‘GL_BACK’ was not declared in this scope EngineClass.h:1308: error: ‘GL_DECR_WRAP_EXT’ was not declared in this scope EngineClass.h:1315: error: ‘GL_FALSE’ was not declared in this scope EngineClass.h:1315: error: ‘glDepthMask’ was not declared in this scope EngineClass.h:1316: error: ‘glColorMask’ was not declared in this scope EngineClass.h:1318: error: ‘GL_STENCIL_BUFFER_BIT’ was not declared in this scope EngineClass.h:1318: error: ‘glClear’ was not declared in this scope EngineClass.h:1319: error: ‘GL_STENCIL_TEST’ was not declared in this scope EngineClass.h:1319: error: ‘glEnable’ was not declared in this scope EngineClass.h:1320: error: ‘GL_ALWAYS’ was not declared in this scope EngineClass.h:1320: error: ‘glStencilFunc’ was not declared in this scope EngineClass.h:1321: error: ‘GL_CULL_FACE’ was not declared in this scope EngineClass.h:1338: error: ‘glColorMask’ was not declared in this scope EngineClass.h:1339: error: ‘allegro_gl_set_allegro_mode’ was not declared in this scope EngineClass.h:1340: error: ‘GL_STENCIL_TEST’ was not declared in this scope EngineClass.h:1340: error: ‘glEnable’ was not declared in this scope EngineClass.h:1341: error: ‘GL_NOTEQUAL’ was not declared in this scope EngineClass.h:1341: error: ‘glStencilFunc’ was not declared in this scope EngineClass.h:1342: error: ‘GL_KEEP’ was not declared in this scope EngineClass.h:1342: error: ‘glStencilOp’ was not declared in this scope EngineClass.h:1343: error: ‘GL_SRC_ALPHA’ was not declared in this scope EngineClass.h:1343: error: ‘GL_ONE_MINUS_SRC_ALPHA’ was not declared in this scope EngineClass.h:1343: error: ‘glBlendFunc’ was not declared in this scope EngineClass.h:1344: error: ‘GL_BLEND’ was not declared in this scope EngineClass.h:1345: error: ‘glColor4f’ was not declared in this scope EngineClass.h:1346: error: ‘GL_QUADS’ was not declared in this scope EngineClass.h:1346: error: ‘glBegin’ was not declared in this scope EngineClass.h:1347: error: ‘glVertex2i’ was not declared in this scope EngineClass.h:1351: error: ‘glEnd’ was not declared in this scope EngineClass.h:1352: error: ‘allegro_gl_unset_allegro_mode’ was not declared in this scope EngineClass.h:1353: error: ‘GL_TRUE’ was not declared in this scope EngineClass.h:1353: error: ‘glDepthMask’ was not declared in this scope EngineClass.h:1354: error: ‘glDisable’ was not declared in this scope EngineClass.h: In member function ‘void INGAME_UNITS::draw_mini(float, float, int, int)’: EngineClass.h:1366: error: ‘GL_TEXTURE_2D’ was not declared in this scope EngineClass.h:1366: error: ‘glDisable’ was not declared in this scope EngineClass.h:1367: error: ‘glPointSize’ was not declared in this scope EngineClass.h:1368: error: ‘GL_POINTS’ was not declared in this scope EngineClass.h:1368: error: ‘glBegin’ was not declared in this scope EngineClass.h:1374: error: ‘glColor3f’ was not declared in this scope EngineClass.h:1376: error: ‘glVertex2f’ was not declared in this scope EngineClass.h:1386: error: ‘glColor3f’ was not declared in this scope EngineClass.h:1388: error: ‘glVertex2f’ was not declared in this scope EngineClass.h:1393: error: ‘glColor3f’ was not declared in this scope EngineClass.h:1394: error: ‘glVertex2f’ was not declared in this scope EngineClass.h:1402: error: ‘glEnd’ was not declared in this scope EngineClass.h:1404: error: ‘glEnable’ was not declared in this scope EngineClass.h: In member function ‘void INGAME_UNITS::complete_menu(int)’: EngineClass.h:1728: error: ‘GL_TEXTURE_2D’ was not declared in this scope EngineClass.h:1728: error: ‘glEnable’ was not declared in this scope EngineClass.h:1729: error: ‘GL_BLEND’ was not declared in this scope EngineClass.h:1730: error: ‘GL_ONE’ was not declared in this scope EngineClass.h:1730: error: ‘GL_ONE_MINUS_SRC_COLOR’ was not declared in this scope EngineClass.h:1730: error: ‘glBlendFunc’ was not declared in this scope EngineClass.h:1731: error: ‘allegro_gl_printf’ was not declared in this scope EngineClass.h:1778: error: ‘glDisable’ was not declared in this scope EngineClass.h:1782: error: ‘GL_QUADS’ was not declared in this scope EngineClass.h:1782: error: ‘glBegin’ was not declared in this scope EngineClass.h:1783: error: ‘glColor4f’ was not declared in this scope EngineClass.h:1785: error: ‘glVertex2f’ was not declared in this scope EngineClass.h:1803: error: ‘glColor3f’ was not declared in this scope EngineClass.h:1829: error: ‘glEnd’ was not declared in this scope tnt.h: At global scope: tnt.h:52: error: ‘GLuint’ does not name a type tnt.h:54: error: ‘GLuint’ does not name a type script.h:522: error: ‘GLuint’ does not name a type script.h: In member function ‘void DRAW_LIST::destroy()’: script.h:540: error: ‘struct DRAW_OBJECT’ has no member named ‘tex’ script.h:540: error: ‘glDeleteTextures’ was not declared in this scope script.h: In member function ‘void DRAW_LIST::draw(FONT*)’: script.h:571: error: ‘glPushMatrix’ was not declared in this scope script.h:572: error: ‘glScalef’ was not declared in this scope script.h:576: error: ‘GL_POINTS’ was not declared in this scope script.h:576: error: ‘glBegin’ was not declared in this scope script.h:577: error: ‘glColor3f’ was not declared in this scope script.h:578: error: ‘glVertex2i’ was not declared in this scope script.h:579: error: ‘glEnd’ was not declared in this scope script.h:582: error: ‘GL_LINES’ was not declared in this scope script.h:589: error: ‘GL_LINE_STRIP’ was not declared in this scope script.h:595: error: ‘glVertex2f’ was not declared in this scope script.h:600: error: ‘GL_TRIANGLES’ was not declared in this scope script.h:618: error: ‘GL_QUADS’ was not declared in this scope script.h:627: error: ‘GL_BLEND’ was not declared in this scope script.h:627: error: ‘glEnable’ was not declared in this scope script.h:628: error: ‘GL_ONE’ was not declared in this scope script.h:628: error: ‘GL_ONE_MINUS_SRC_COLOR’ was not declared in this scope script.h:628: error: ‘glBlendFunc’ was not declared in this scope script.h:629: error: ‘allegro_gl_printf’ was not declared in this scope script.h:630: error: ‘glDisable’ was not declared in this scope script.h:633: error: ‘GL_SRC_ALPHA’ was not declared in this scope script.h:633: error: ‘GL_ONE_MINUS_SRC_ALPHA’ was not declared in this scope script.h:635: error: ‘struct DRAW_OBJECT’ has no member named ‘tex’ script.h:635: error: ‘PutTex’ cannot be used as a function script.h:639: error: ‘glPopMatrix’ was not declared in this scope ta3d.h: In function ‘void ReInitTexSys()’: ta3d.h:253: error: ‘GL_TEXTURE_ENV’ was not declared in this scope ta3d.h:253: error: ‘GL_TEXTURE_ENV_MODE’ was not declared in this scope ta3d.h:253: error: ‘GL_MODULATE’ was not declared in this scope ta3d.h:253: error: ‘glTexEnvi’ was not declared in this scope ta3d.h:254: error: ‘GL_TEXTURE_GEN_S’ was not declared in this scope ta3d.h:254: error: ‘glDisable’ was not declared in this scope ta3d.h:255: error: ‘GL_TEXTURE_GEN_T’ was not declared in this scope ta3d.h:256: error: ‘GL_TEXTURE_2D’ was not declared in this scope ta3d.h:256: error: ‘GL_TEXTURE_WRAP_S’ was not declared in this scope ta3d.h:256: error: ‘GL_REPEAT’ was not declared in this scope ta3d.h:256: error: ‘glTexParameteri’ was not declared in this scope ta3d.h:257: error: ‘GL_TEXTURE_WRAP_T’ was not declared in this scope ta3d.h:258: error: ‘GL_TEXTURE’ was not declared in this scope ta3d.h:258: error: ‘glMatrixMode’ was not declared in this scope ta3d.h:259: error: ‘glLoadIdentity’ was not declared in this scope ta3d.h:260: error: ‘GL_MODELVIEW’ was not declared in this scope ta3d.h: In function ‘void SetDefOpenGlState()’: ta3d.h:265: error: ‘glClearColor’ was not declared in this scope ta3d.h:266: error: ‘GL_SMOOTH’ was not declared in this scope ta3d.h:266: error: ‘glShadeModel’ was not declared in this scope ta3d.h:267: error: ‘GL_FRONT_AND_BACK’ was not declared in this scope ta3d.h:267: error: ‘GL_FILL’ was not declared in this scope ta3d.h:267: error: ‘glPolygonMode’ was not declared in this scope ta3d.h:268: error: ‘GL_BACK’ was not declared in this scope ta3d.h:268: error: ‘GL_POINTS’ was not declared in this scope ta3d.h:269: error: ‘GL_LESS’ was not declared in this scope ta3d.h:269: error: ‘glDepthFunc’ was not declared in this scope ta3d.h:270: error: ‘GL_DEPTH_TEST’ was not declared in this scope ta3d.h:270: error: ‘glEnable’ was not declared in this scope ta3d.h:271: error: ‘glCullFace’ was not declared in this scope ta3d.h:272: error: ‘GL_CULL_FACE’ was not declared in this scope ta3d.h:273: error: ‘GL_PERSPECTIVE_CORRECTION_HINT’ was not declared in this scope ta3d.h:273: error: ‘GL_NICEST’ was not declared in this scope ta3d.h:273: error: ‘glHint’ was not declared in this scope ta3d.h:274: error: ‘GL_BLEND’ was not declared in this scope ta3d.h:274: error: ‘glDisable’ was not declared in this scope ta3d.h:275: error: ‘GL_LIGHTING’ was not declared in this scope ta3d.cpp: In function ‘int main(int, char**)’: ta3d.cpp:49: error: ‘install_allegro_gl’ was not declared in this scope ta3d.cpp:78: error: ‘allegro_gl_clear_settings’ was not declared in this scope ta3d.cpp:79: error: ‘AGL_STENCIL_DEPTH’ was not declared in this scope ta3d.cpp:79: error: ‘allegro_gl_set’ was not declared in this scope ta3d.cpp:80: error: ‘AGL_SAMPLE_BUFFERS’ was not declared in this scope ta3d.cpp:81: error: ‘AGL_SAMPLES’ was not declared in this scope ta3d.cpp:82: error: ‘AGL_COLOR_DEPTH’ was not declared in this scope ta3d.cpp:83: error: ‘AGL_Z_DEPTH’ was not declared in this scope ta3d.cpp:84: error: ‘AGL_FULLSCREEN’ was not declared in this scope ta3d.cpp:85: error: ‘AGL_DOUBLEBUFFER’ was not declared in this scope ta3d.cpp:86: error: ‘AGL_RENDERMETHOD’ was not declared in this scope ta3d.cpp:87: error: ‘AGL_SUGGEST’ was not declared in this scope ta3d.cpp:89: error: ‘allegro_gl_use_mipmapping’ was not declared in this scope ta3d.cpp:91: error: ‘allegro_gl_flip_texture’ was not declared in this scope ta3d.cpp:96: error: ‘GFX_OPENGL_FULLSCREEN’ was not declared in this scope ta3d.cpp:98: error: ‘GFX_OPENGL_WINDOWED’ was not declared in this scope ta3d.cpp:103: error: ‘GL_COMPRESSED_RGB_ARB’ was not declared in this scope ta3d.cpp:103: error: ‘allegro_gl_set_texture_format’ was not declared in this scope ta3d.cpp:105: error: ‘GL_RGB8’ was not declared in this scope ta3d.cpp:105: error: ‘allegro_gl_set_texture_format’ was not declared in this scope ta3d.cpp:111: error: ‘AGL_FONT_TYPE_TEXTURED’ was not declared in this scope ta3d.cpp:111: error: ‘allegro_gl_convert_allegro_font’ was not declared in this scope ta3d.cpp: In function ‘void play(char*)’: ta3d.cpp:258: error: ‘allegro_gl_flip’ was not declared in this scope ta3d.cpp:266: error: ‘allegro_gl_flip’ was not declared in this scope ta3d.cpp:312: error: ‘GLuint’ was not declared in this scope ta3d.cpp:312: error: expected `;' before ‘sky’ ta3d.cpp:313: error: expected `;' before ‘water’ ta3d.cpp:314: error: expected `;' before ‘glow’ ta3d.cpp:315: error: expected `;' before ‘freecam_on’ ta3d.cpp:316: error: expected `;' before ‘freecam_off’ ta3d.cpp:351: error: expected `;' before ‘FogMode’ ta3d.cpp:352: error: ‘GL_FOG_MODE’ was not declared in this scope ta3d.cpp:352: error: ‘FogMode’ was not declared in this scope ta3d.cpp:352: error: ‘glFogi’ was not declared in this scope ta3d.cpp:353: error: ‘GL_FOG_COLOR’ was not declared in this scope ta3d.cpp:353: error: ‘glFogfv’ was not declared in this scope ta3d.cpp:354: error: ‘GL_FOG_DENSITY’ was not declared in this scope ta3d.cpp:354: error: ‘glFogf’ was not declared in this scope ta3d.cpp:355: error: ‘GL_FOG_HINT’ was not declared in this scope ta3d.cpp:355: error: ‘GL_NICEST’ was not declared in this scope ta3d.cpp:355: error: ‘glHint’ was not declared in this scope ta3d.cpp:356: error: ‘GL_FOG_START’ was not declared in this scope ta3d.cpp:357: error: ‘GL_FOG_END’ was not declared in this scope ta3d.cpp:359: error: ‘GL_FOG’ was not declared in this scope ta3d.cpp:359: error: ‘glEnable’ was not declared in this scope ta3d.cpp:367: error: ‘class HWLIGHT’ has no member named ‘LightAmbient’ ta3d.cpp:368: error: ‘class HWLIGHT’ has no member named ‘LightAmbient’ ta3d.cpp:369: error: ‘class HWLIGHT’ has no member named ‘LightAmbient’ ta3d.cpp:370: error: ‘class HWLIGHT’ has no member named ‘LightAmbient’ ta3d.cpp:371: error: ‘class HWLIGHT’ has no member named ‘LightDiffuse’ ta3d.cpp:372: error: ‘class HWLIGHT’ has no member named ‘LightDiffuse’ ta3d.cpp:373: error: ‘class HWLIGHT’ has no member named ‘LightDiffuse’ ta3d.cpp:374: error: ‘class HWLIGHT’ has no member named ‘LightDiffuse’ ta3d.cpp:375: error: ‘class HWLIGHT’ has no member named ‘LightSpecular’ ta3d.cpp:376: error: ‘class HWLIGHT’ has no member named ‘LightSpecular’ ta3d.cpp:377: error: ‘class HWLIGHT’ has no member named ‘LightSpecular’ ta3d.cpp:378: error: ‘class HWLIGHT’ has no member named ‘LightSpecular’ ta3d.cpp:429: error: ‘GLint’ was not declared in this scope ta3d.cpp:429: error: expected `;' before ‘nb_aux_buffers’ ta3d.cpp:441: error: expected `;' before ‘transtex’ ta3d.cpp:447: error: ‘GL_RGBA8’ was not declared in this scope ta3d.cpp:447: error: ‘allegro_gl_set_texture_format’ was not declared in this scope ta3d.cpp:450: error: ‘transtex’ was not declared in this scope ta3d.cpp:450: error: ‘allegro_gl_make_texture’ was not declared in this scope ta3d.cpp:451: error: ‘reflectex’ was not declared in this scope ta3d.cpp:453: error: ‘GL_TEXTURE_2D’ was not declared in this scope ta3d.cpp:453: error: ‘glBindTexture’ was not declared in this scope ta3d.cpp:454: error: ‘GL_TEXTURE_MAG_FILTER’ was not declared in this scope ta3d.cpp:454: error: ‘GL_LINEAR’ was not declared in this scope ta3d.cpp:454: error: ‘glTexParameteri’ was not declared in this scope ta3d.cpp:455: error: ‘GL_TEXTURE_MIN_FILTER’ was not declared in this scope ta3d.cpp:461: error: ‘GL_COMPRESSED_RGB_ARB’ was not declared in this scope ta3d.cpp:463: error: ‘GL_RGB8’ was not declared in this scope ta3d.cpp:481: error: ‘bumptex’ was not declared in this scope ta3d.cpp:484: error: ‘GL_LINEAR_MIPMAP_LINEAR’ was not declared in this scope ta3d.cpp:520: error: ‘nb_aux_buffers’ was not declared in this scope ta3d.cpp:605: error: ‘GL_EXP’ was not declared in this scope ta3d.cpp:615: error: ‘GL_LINEAR’ was not declared in this scope ta3d.cpp:624: error: ‘glClearColor’ was not declared in this scope ta3d.cpp:625: error: ‘GL_COLOR_BUFFER_BIT’ was not declared in this scope ta3d.cpp:625: error: ‘GL_DEPTH_BUFFER_BIT’ was not declared in this scope ta3d.cpp:625: error: ‘glClear’ was not declared in this scope ta3d.cpp:1039: error: ‘GL_TEXTURE0_ARB’ was not declared in this scope ta3d.cpp:1039: error: ‘glActiveTextureARB’ was not declared in this scope ta3d.cpp:1041: error: ‘GL_TEXTURE_2D’ was not declared in this scope ta3d.cpp:1041: error: ‘glDisable’ was not declared in this scope ta3d.cpp:1043: error: ‘GL_TEXTURE0_ARB’ was not declared in this scope ta3d.cpp:1043: error: ‘glActiveTextureARB’ was not declared in this scope ta3d.cpp:1044: error: ‘glColor4f’ was not declared in this scope ta3d.cpp:1045: error: ‘GL_BLEND’ was not declared in this scope ta3d.cpp:1045: error: ‘glDisable’ was not declared in this scope ta3d.cpp:1055: error: ‘GL_CLIP_PLANE1’ was not declared in this scope ta3d.cpp:1055: error: ‘glClipPlane’ was not declared in this scope ta3d.cpp:1062: error: ‘glRotatef’ was not declared in this scope ta3d.cpp:1063: error: ‘glTranslatef’ was not declared in this scope ta3d.cpp:1068: error: ‘GL_TEXTURE_2D’ was not declared in this scope ta3d.cpp:1069: error: ‘sky’ was not declared in this scope ta3d.cpp:1069: error: ‘glBindTexture’ was not declared in this scope ta3d.cpp:1070: error: ‘GL_LIGHTING’ was not declared in this scope ta3d.cpp:1077: error: ‘GL_QUADS’ was not declared in this scope ta3d.cpp:1077: error: ‘glBegin’ was not declared in this scope ta3d.cpp:1078: error: ‘glTexCoord2f’ was not declared in this scope ta3d.cpp:1078: error: ‘glVertex3f’ was not declared in this scope ta3d.cpp:1082: error: ‘glEnd’ was not declared in this scope ta3d.cpp:1089: error: ‘GL_CULL_FACE’ was not declared in this scope ta3d.cpp:1096: error: ‘GL_FRONT_AND_BACK’ was not declared in this scope ta3d.cpp:1096: error: ‘GL_LINE’ was not declared in this scope ta3d.cpp:1096: error: ‘glPolygonMode’ was not declared in this scope ta3d.cpp:1101: error: ‘GL_FRONT_AND_BACK’ was not declared in this scope ta3d.cpp:1101: error: ‘GL_FILL’ was not declared in this scope ta3d.cpp:1101: error: ‘glPolygonMode’ was not declared in this scope ta3d.cpp:1135: error: ‘reflectex’ was not declared in this scope ta3d.cpp:1136: error: ‘GL_RGBA’ was not declared in this scope ta3d.cpp:1136: error: ‘glCopyTexImage2D’ was not declared in this scope ta3d.cpp:1156: error: ‘glRotatef’ was not declared in this scope ta3d.cpp:1157: error: ‘glTranslatef’ was not declared in this scope ta3d.cpp:1161: error: ‘glColor4f’ was not declared in this scope ta3d.cpp:1162: error: ‘GL_TEXTURE_2D’ was not declared in this scope ta3d.cpp:1163: error: ‘sky’ was not declared in this scope ta3d.cpp:1163: error: ‘glBindTexture’ was not declared in this scope ta3d.cpp:1164: error: ‘GL_LIGHTING’ was not declared in this scope ta3d.cpp:1164: error: ‘glDisable’ was not declared in this scope ta3d.cpp:1165: error: ‘GL_QUADS’ was not declared in this scope ta3d.cpp:1165: error: ‘glBegin’ was not declared in this scope ta3d.cpp:1166: error: ‘glTexCoord2f’ was not declared in this scope ta3d.cpp:1166: error: ‘glVertex3f’ was not declared in this scope ta3d.cpp:1170: error: ‘glEnd’ was not declared in this scope ta3d.cpp:1171: error: ‘GL_CULL_FACE’ was not declared in this scope ta3d.cpp:1178: error: ‘GL_FRONT_AND_BACK’ was not declared in this scope ta3d.cpp:1178: error: ‘GL_LINE’ was not declared in this scope ta3d.cpp:1178: error: ‘glPolygonMode’ was not declared in this scope ta3d.cpp:1183: error: ‘GL_FRONT_AND_BACK’ was not declared in this scope ta3d.cpp:1183: error: ‘GL_FILL’ was not declared in this scope ta3d.cpp:1183: error: ‘glPolygonMode’ was not declared in this scope ta3d.cpp:1196: error: ‘glScalef’ was not declared in this scope ta3d.cpp:1208: error: ‘GL_TEXTURE_COORD_ARRAY’ was not declared in this scope ta3d.cpp:1208: error: ‘glEnableClientState’ was not declared in this scope ta3d.cpp:1210: error: ‘GL_TEXTURE0_ARB’ was not declared in this scope ta3d.cpp:1210: error: ‘glActiveTextureARB’ was not declared in this scope ta3d.cpp:1218: error: ‘GL_BLEND’ was not declared in this scope ta3d.cpp:1219: error: ‘GL_SRC_ALPHA’ was not declared in this scope ta3d.cpp:1219: error: ‘GL_ONE_MINUS_SRC_ALPHA’ was not declared in this scope ta3d.cpp:1219: error: ‘glBlendFunc’ was not declared in this scope ta3d.cpp:1221: error: ‘GL_TEXTURE0_ARB’ was not declared in this scope ta3d.cpp:1221: error: ‘glActiveTextureARB’ was not declared in this scope ta3d.cpp:1223: error: ‘glClientActiveTextureARB’ was not declared in this scope ta3d.cpp:1229: error: ‘GL_BLEND’ was not declared in this scope ta3d.cpp:1230: error: ‘GL_SRC_ALPHA’ was not declared in this scope ta3d.cpp:1230: error: ‘GL_ONE_MINUS_SRC_ALPHA’ was not declared in this scope ta3d.cpp:1230: error: ‘glBlendFunc’ was not declared in this scope ta3d.cpp:1233: error: ‘GL_TEXTURE0_ARB’ was not declared in this scope ta3d.cpp:1233: error: ‘glActiveTextureARB’ was not declared in this scope ta3d.cpp:1235: error: ‘water’ was not declared in this scope ta3d.cpp:1236: error: ‘glClientActiveTextureARB’ was not declared in this scope ta3d.cpp:1238: error: ‘GL_TEXTURE1_ARB’ was not declared in this scope ta3d.cpp:1241: error: ‘GL_S’ was not declared in this scope ta3d.cpp:1241: error: ‘GL_TEXTURE_GEN_MODE’ was not declared in this scope ta3d.cpp:1241: error: ‘GL_SPHERE_MAP’ was not declared in this scope ta3d.cpp:1241: error: ‘glTexGeni’ was not declared in this scope ta3d.cpp:1242: error: ‘GL_T’ was not declared in this scope ta3d.cpp:1243: error: ‘GL_TEXTURE_GEN_S’ was not declared in this scope ta3d.cpp:1244: error: ‘GL_TEXTURE_GEN_T’ was not declared in this scope ta3d.cpp:1245: error: ‘GL_TEXTURE_ENV’ was not declared in this scope ta3d.cpp:1245: error: ‘GL_TEXTURE_ENV_MODE’ was not declared in this scope ta3d.cpp:1245: error: ‘GL_COMBINE_EXT’ was not declared in this scope ta3d.cpp:1245: error: ‘glTexEnvi’ was not declared in this scope ta3d.cpp:1246: error: ‘GL_COMBINE_RGB_EXT’ was not declared in this scope ta3d.cpp:1246: error: ‘GL_INTERPOLATE’ was not declared in this scope ta3d.cpp:1248: error: ‘GL_SOURCE0_RGB_EXT’ was not declared in this scope ta3d.cpp:1248: error: ‘GL_TEXTURE’ was not declared in this scope ta3d.cpp:1249: error: ‘GL_OPERAND0_RGB_EXT’ was not declared in this scope ta3d.cpp:1249: error: ‘GL_SRC_COLOR’ was not declared in this scope ta3d.cpp:1250: error: ‘GL_SOURCE1_RGB_EXT’ was not declared in this scope ta3d.cpp:1250: error: ‘GL_PREVIOUS_EXT’ was not declared in this scope ta3d.cpp:1251: error: ‘GL_OPERAND1_RGB_EXT’ was not declared in this scope ta3d.cpp:1252: error: ‘GL_SOURCE2_RGB_EXT’ was not declared in this scope ta3d.cpp:1252: error: ‘GL_CONSTANT_EXT’ was not declared in this scope ta3d.cpp:1253: error: ‘GL_OPERAND2_RGB_EXT’ was not declared in this scope ta3d.cpp:1255: error: ‘GL_TEXTURE_ENV_COLOR’ was not declared in this scope ta3d.cpp:1255: error: ‘glTexEnvfv’ was not declared in this scope ta3d.cpp:1275: error: ‘GL_BLEND’ was not declared in this scope ta3d.cpp:1284: error: ‘transtex’ was not declared in this scope ta3d.cpp:1285: error: ‘GL_RGBA’ was not declared in this scope ta3d.cpp:1285: error: ‘glCopyTexImage2D’ was not declared in this scope ta3d.cpp:1287: error: ‘GL_TEXTURE0_ARB’ was not declared in this scope ta3d.cpp:1287: error: ‘glActiveTextureARB’ was not declared in this scope ta3d.cpp:1289: error: ‘water’ was not declared in this scope ta3d.cpp:1290: error: ‘glClientActiveTextureARB’ was not declared in this scope ta3d.cpp:1292: error: ‘GL_TEXTURE1_ARB’ was not declared in this scope ta3d.cpp:1296: error: ‘reflectex’ was not declared in this scope ta3d.cpp:1300: error: ‘GL_TEXTURE2_ARB’ was not declared in this scope ta3d.cpp:1305: error: ‘GL_TEXTURE3_ARB’ was not declared in this scope ta3d.cpp:1306: error: ‘bumptex’ was not declared in this scope ta3d.cpp:1339: error: ‘GL_TEXTURE0_ARB’ was not declared in this scope ta3d.cpp:1339: error: ‘glActiveTextureARB’ was not declared in this scope ta3d.cpp:1343: error: ‘GL_TEXTURE0_ARB’ was not declared in this scope ta3d.cpp:1343: error: ‘glActiveTextureARB’ was not declared in this scope ta3d.cpp:1420: error: ‘GL_TEXTURE_COORD_ARRAY’ was not declared in this scope ta3d.cpp:1420: error: ‘glEnableClientState’ was not declared in this scope ta3d.cpp:1422: error: ‘GL_TEXTURE0_ARB’ was not declared in this scope ta3d.cpp:1422: error: ‘glActiveTextureARB’ was not declared in this scope ta3d.cpp:1426: error: ‘allegro_gl_set_allegro_mode’ was not declared in this scope ta3d.cpp:1476: error: ‘GL_LINE_LOOP’ was not declared in this scope ta3d.cpp:1478: error: ‘glVertex2i’ was not declared in this scope ta3d.cpp:1579: error: ‘GL_SRC_ALPHA’ was not declared in this scope ta3d.cpp:1579: error: ‘GL_ONE_MINUS_SRC_ALPHA’ was not declared in this scope ta3d.cpp:1579: error: ‘glBlendFunc’ was not declared in this scope ta3d.cpp:1580: error: ‘GL_BLEND’ was not declared in this scope ta3d.cpp:1582: error: ‘freecam_on’ was not declared in this scope ta3d.cpp:1582: error: ‘freecam_off’ was not declared in this scope ta3d.cpp:1582: error: ‘PutTex’ cannot be used as a function ta3d.cpp:1601: error: ‘glColor3f’ was not declared in this scope ta3d.cpp:1602: error: ‘GL_POINTS’ was not declared in this scope ta3d.cpp:1610: error: ‘glVertex2f’ was not declared in this scope ta3d.cpp:1620: error: ‘GL_ONE’ was not declared in this scope ta3d.cpp:1620: error: ‘GL_ONE_MINUS_SRC_COLOR’ was not declared in this scope ta3d.cpp:1625: error: ‘allegro_gl_printf’ was not declared in this scope ta3d.cpp:1639: error: ‘allegro_gl_printf’ was not declared in this scope ta3d.cpp:1664: error: no matching function for call to ‘CONSOLE::draw(FONT*&, float&, int)’ console.h:168: note: candidates are: void CONSOLE::draw(BITMAP*) ta3d.cpp:1672: error: ‘allegro_gl_printf’ was not declared in this scope ta3d.cpp:1703: error: ‘allegro_gl_unset_allegro_mode’ was not declared in this scope ta3d.cpp:1705: error: ‘allegro_gl_flip’ was not declared in this scope ta3d.cpp:1713: error: ‘GL_DEPTH_COMPONENT’ was not declared in this scope ta3d.cpp:1713: error: ‘GL_INT’ was not declared in this scope ta3d.cpp:1713: error: ‘glReadPixels’ was not declared in this scope ta3d.cpp:1858: error: ‘reflectex’ was not declared in this scope ta3d.cpp:1858: error: ‘glDeleteTextures’ was not declared in this scope ta3d.cpp:1859: error: ‘transtex’ was not declared in this scope ta3d.cpp:1860: error: ‘bumptex’ was not declared in this scope ta3d.cpp:1863: error: ‘freecam_on’ was not declared in this scope ta3d.cpp:1863: error: ‘glDeleteTextures’ was not declared in this scope ta3d.cpp:1864: error: ‘freecam_off’ was not declared in this scope ta3d.cpp:1865: error: ‘sky’ was not declared in this scope ta3d.cpp:1866: error: ‘water’ was not declared in this scope ta3d.cpp:1867: error: ‘glow’ was not declared in this scope ta3d.cpp: In function ‘void draw_cursor()’: ta3d.cpp:1925: error: ‘GL_BLEND’ was not declared in this scope ta3d.cpp:1925: error: ‘glEnable’ was not declared in this scope ta3d.cpp:1926: error: ‘GL_SRC_ALPHA’ was not declared in this scope ta3d.cpp:1926: error: ‘GL_ONE_MINUS_SRC_ALPHA’ was not declared in this scope ta3d.cpp:1926: error: ‘glBlendFunc’ was not declared in this scope ta3d.cpp:1927: error: ‘class ANIM’ has no member named ‘glbmp’ ta3d.cpp:1927: error: ‘PutTex’ cannot be used as a function ta3d.cpp:1928: error: ‘glDisable’ was not declared in this scope make[2]: *** [ta3d.o] Erreur 1 make[2]: quittant le répertoire « /home/racoon97/ta3d/src » make[1]: *** [all-recursive] Erreur 1 make[1]: quittant le répertoire « /home/racoon97/ta3d » make: *** [all] Erreur 2 racoon97@motu:~/ta3d$