racoon97@motu:~/ta3d$ make make all-recursive make[1]: entrant dans le répertoire « /home/racoon97/ta3d » Making all in src make[2]: entrant dans le répertoire « /home/racoon97/ta3d/src » if g++ -DHAVE_CONFIG_H -I. -I. -I.. -g -O2 -MT ta3d.o -MD -MP -MF ".deps/ta3d.Tpo" -c -o ta3d.o ta3d.cpp; \ then mv -f ".deps/ta3d.Tpo" ".deps/ta3d.Po"; else rm -f ".deps/ta3d.Tpo"; exit 1; fi ta3d.cpp:20:35: error: alleggl.h: Aucun fichier ou répertoire de ce type ta3d.cpp:21:29: error: GL/glu.h: Aucun fichier ou répertoire de ce type In file included from ta3dbase.h:31, from ta3d.h:18, from ta3d.cpp:32: hpi.h:29:60: error: zlib.h: Aucun fichier ou répertoire de ce type glfunc.h:33: error: ‘GLhandleARB’ does not name a type glfunc.h:34: error: ‘GLhandleARB’ does not name a type glfunc.h:39: error: ‘GLhandleARB’ does not name a type glfunc.h:40: error: ‘GLhandleARB’ does not name a type glfunc.h:41: error: ‘GLhandleARB’ does not name a type glfunc.h: In member function ‘void SHADER::load(char*, char*)’: glfunc.h:53: error: ‘program’ was not declared in this scope glfunc.h:53: error: ‘glCreateProgramObjectARB’ was not declared in this scope glfunc.h:54: error: ‘vertex’ was not declared in this scope glfunc.h:54: error: ‘load_vertex_shader’ was not declared in this scope glfunc.h:55: error: ‘fragment’ was not declared in this scope glfunc.h:55: error: ‘load_fragment_shader’ was not declared in this scope glfunc.h:56: error: ‘glAttachObjectARB’ was not declared in this scope glfunc.h:58: error: ‘glLinkProgramARB’ was not declared in this scope glfunc.h:59: error: ‘GLint’ was not declared in this scope