# This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2j.sourceforge.net # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # Bind ip of the gameserver, use * to bind on all available IPs GameserverHostname=* GameserverPort=7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname=24.254.250.32 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname=192.168.1.100 # Bind ip of the loginserver, use * to bind on all available IPs LoginserverHostname=* # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb Login=root Password= MaximumDbConnections=5 #Datapack root directory, defaults to current directory from which the server is started #DatapackRoot = C:/Work/tmp/DataPackC3 # Useable values: "true" - "false", use this option to choose whether accounts will be created # automatically or not. If not, you have to put it in the logins.txt in the data folder AutoCreateAccounts=true # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers=100 #Global/Trade Chat usablitly - ON, OFF, GM GlobalChat=GM #AutoLoot enable... True to enable, False to disable AutoLoot = false Debug = false Assert = false Developer = false EverybodyHasAdminRights = false # If XP loss (and deleveling) is enabled, default is 'true' Delevel = true # Alternative crafting rules: # - crafting takes time # - players get EXP/SP for crafting AltGameCreation = true # Alternative skill learn rules: # - all classes can learn all skills # - skills of another class costs x2 SP # - skills of another race costs x2 SP # - skills of fighters/mages costs x3 SP AltGameSkillLearn = false # Alternative cancel of attack (bow, cast, all) AltGameCancelByHit = cast # Alternative rules for shields - if they block, the damage is powerAtk-shieldDef, # otherwice it's powerAttak / (shieldDef + powerDef) AltShieldBlocks = false # Spell Book needed to learn skills SpBookNeeded = true #Logging ChatWindow LogChat = true #Configure GM AccessLevels GMAccessLevel = 100 GMMinLevel = 100 GMCanAnnounce = 100 GMCanBan = 100 GMCanShop = 100 GMCanDelete = 100 GMCanKick = 100 GMMenu = 100 GMGodMode = 100 GMCanEditChar = 100 GMCanEditNPC = 100 GMCanTeleport = 100 GMCanRestart = 100 GMMonsterRace = 100 GMRider = 100 GMFastUnstuck = 100 GMResurectFixed = 100 # Rate control, float values RateXp = 3. RateSp = 3. RateDropAdena = 5. RateDropItems = 5. RateDropSpoil = 5. # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef), # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3." # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1 # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2 # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17 # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16 #AltGameExponentXp = 0 #AltGameExponentSp = 0 AltGameExponentXp = 0 AltGameExponentSp = 0 # Use tiredness (instead of combat points) AltGameTiredness = false # Warehouse is disabled until dupe bugs are fixed. # If you wish to still use them then set this to True AllowWarehouse = True # movement speed for strider and wyvern WyvernSpeed = 400 StriderSpeed = 250