sei@solometal:~/Desktop/SaturdayNightNinja$ ./main.py Traceback (most recent call last): File "./main.py", line 148, in ? solidPython.main() File "./main.py", line 48, in main self.eventHandler(event) File "./main.py", line 142, in eventHandler self.menus["main"].eventHandler(event) File "/home/sei/Desktop/SaturdayNightNinja/gui.py", line 112, in eventHandler retval = self.clicked(event.pos) File "/home/sei/Desktop/SaturdayNightNinja/gui.py", line 932, in clicked entry.callback() File "./main.py", line 62, in play game.run() File "/home/sei/Desktop/SaturdayNightNinja/gui.py", line 1384, in run engine = Engine(self.level) File "/home/sei/Desktop/SaturdayNightNinja/engine.py", line 349, in __init__ self.world = getLevel(level) File "/home/sei/Desktop/SaturdayNightNinja/world.py", line 406, in getLevel result.paint() File "/home/sei/Desktop/SaturdayNightNinja/world.py", line 311, in paint cells = connectedComponent (self, cell.x, cell.y) File "/home/sei/Desktop/SaturdayNightNinja/world.py", line 26, in connectedComponent result = set() NameError: global name 'set' is not defined