------ Build started: Project: game, Configuration: Release Win32 ------ Linking... Creating library output\Release\xenocide_game.lib and object output\Release\xenocide_game.exp xenocidegame.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: bool __thiscall Xenocide::AudioSystem::load(class std::basic_string,class std::allocator > const &)" (__imp_?load@AudioSystem@Xenocide@@QAE_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) xenocidegame.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall Xenocide::AudioSystem::update(void)" (__imp_?update@AudioSystem@Xenocide@@QAEXXZ) xenocidegame.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall Xenocide::AudioSystem::AudioSystem(class std::basic_string,class std::allocator > const &)" (__imp_??0AudioSystem@Xenocide@@QAE@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) xenocidegame.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: virtual __thiscall Xenocide::AudioSystem::~AudioSystem(void)" (__imp_??1AudioSystem@Xenocide@@UAE@XZ) xenocidegame.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: static class Xenocide::AudioSystem * __cdecl TSingleton::instancePtr(void)" (__imp_?instancePtr@?$TSingleton@VAudioSystem@Xenocide@@@@SAPAVAudioSystem@Xenocide@@XZ) output\Release\xenocide_game.dll : fatal error LNK1120: 5 unresolved externals Build log was saved at "file://d:\Userfiles\Ksuz\Development\Visual Studio 2005\Projects\Ogre3D\xenocide.svn\projects\vs80\game\output\Release\obj\BuildLog.htm" game - 6 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 8 up-to-date, 0 skipped ==========