public void AI_One() { for (int i = 0; i < 1; i++) { BadGuy[i].xVelocity = (ship.x - BadGuy[i].x); BadGuy[i].yVelocity = (ship.y - BadGuy[i].y); if (FRB.Collisions.rectCollisionMove(ship ,BadGuy[i]) == true) { sprMan.RemoveSprite(bullet); sprMan.RemoveSprite(BadGuy[i]); } } }