struct quest_name { unsigned int tag; unsigned int quest_id; unsigned int quest_prog; char* main_name; //ASCF char* prog_name; //ASCF char* description; //ASCF unsigned char cnt1; //CNTR int* tab1; //tab1[cnt1] unsigned char cnt2; //CNTR int* tab2; //tab2[cnt2] float quest_x; float quest_y; float quest_z; unsigned int min_level; unsigned int max_level; unsigned int UNK_npc3; char* npc_name; //ASCF unsigned int UNK_0; unsigned int UNK_1; unsigned int UNK_2; unsigned int final_npc_id; float npc_x; float npc_y; float npc_z; char* race_restriction; //ASCF char* npc_description; //ASCF };