21:07][sean@cheddar stepMania]$ cat /tmp/crashinfo.txt StepMania 3.9 rc3 crash report -------------------------------------- Crash reason: Segmentation fault - address not mapped at 0x000000e4 Crashed thread: Main thread Checkpoints: Thread: Main thread RageSurface_Load_PNG.cpp:42 RageSurface_Load_PNG.cpp:42 RageSurface_Load_PNG.cpp:42 RageSurface_Load_PNG.cpp:42 RageTextureManager.cpp:108 RageTextureManager::LoadTexture(Songs/DDR Max/SO DEEP (PERFECT SPHERE REMIX)/Text1.avi). Thread: Decode thread arch/Sound/RageSoundDriver_Generic_Software.cpp:198 arch/Sound/RageSoundDriver_Generic_Software.cpp:198 arch/Sound/RageSoundDriver_Generic_Software.cpp:198 arch/Sound/RageSoundDriver_Generic_Software.cpp:198 arch/Sound/RageSoundDriver_Generic_Software.cpp:198 Thread: RageSound_ALSA9_Software Thread: MusicThread GameSoundManager.cpp:238 GameSoundManager.cpp:301 GameSoundManager.cpp:87 GameSoundManager.cpp:89 GameSoundManager.cpp:93 Thread: Main thread 084a8ac6: 084a9c66: MovieTexture_FFMpeg::CreateDecoder() 084a90cb: MovieTexture_FFMpeg::MovieTexture_FFMpeg(RageTextureID) 084a7634: MakeRageMovieTexture(RageTextureID) 085d765d: RageTextureManager::LoadTextureInternal(RageTextureID) 085d7791: RageTextureManager::LoadTexture(RageTextureID) 0860dfa0: Sprite::LoadFromTexture(RageTextureID) 0860cf5c: Sprite::Load(RageTextureID) 0860cded: Sprite::LoadBG(RageTextureID) 084c0c7f: BGAnimationLayer::LoadFromMovie(CStdStr) 084c0031: BGAnimation::LoadFromMovie(CStdStr) 0852cec9: Background::CreateSongBGA(CStdStr) const 0852edd6: Background::LoadFromSong(Song const*) 082e6443: ScreenGameplay::LoadNextSong() 082e0f2e: ScreenGameplay::Init() 082d909a: ScreenGameplay::ScreenGameplay(CStdStr, bool) 0826129b: Screen::Create(CStdStr) 086700cd: ScreenManager::MakeNewScreen(CStdStr) 086701ae: ScreenManager::PrepNewScreen(CStdStr) 083b8c09: ScreenStage::HandleScreenMessage(ScreenMessage) 082602ee: Screen::Update(float) 083b8f52: ScreenStage::Update(float) 0866fea5: ScreenManager::Update(float) 08496765: 08494711: main b7895df2: (libc.so.6) 0825fc51: Static log: StepMania 3.9 rc3 Log starting 2005-07-09 22:06:55 Loading window: gtk OS: Linux ver 020612 Crash backtrace component: x86 custom backtrace Crash lookup component: dladdr Crash demangle component: cxa_demangle Runtime library: glibc 2.3.5 Threads library: NPTL 2.3.5 TLS is available ALSA: Advanced Linux Sound Architecture Driver Version 1.0.9rc2 (Thu Mar 24 10:33:39 2005 UTC). ALSA Driver: 0: NVidia CK804 [CK804], device 0: Intel ICH [NVidia CK804], 1/1 subdevices avail ALSA Driver: 0: NVidia CK804 [CK804], device 2: Intel ICH - IEC958 [NVidia CK804 - IEC958], 1/1 subdevices avail Couldn't load driver ALSA: Not enough substreams for hardware mixing, using software mixing ALSA: Software mixing at 48000hz Sound driver: ALSA-sw Video renderers: 'opengl' SDL version: 1.2.8 Got 32 bpp (8880), 24 depth, 0 stencil OGL Vendor: NVIDIA Corporation OGL Renderer: GeForce FX 5200/PCI/SSE2/3DNOW! OGL Version: 2.0.0 NVIDIA 76.67 OGL Extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OGL Max texture size: 4096 GLU Version: 1.3 Display: :0.0 (screen 0) Direct rendering: yes X server vendor: The X.Org Foundation [6.8.2.0] Server GLX vendor: NVIDIA Corporation [1.3] Client GLX vendor: NVIDIA Corporation [1.3] Fullscreen 640x480 32 color 16 texture 0Hz Vsync AA Found 0 joysticks WARNING: RageBitmapTexture: Couldn't load : No such file or directory Players joined: P1 Language: english Current renderer: OpenGL Theme: default Partial log: 00:26.096: glTexImage2D(format GL_COLOR_INDEX8_EXT, 256x128, format GL_COLOR_INDEX, type GL_UNSIGNED_BYTE, pixfmt 5, imgpixfmt 5 00:26.097: RageBitmapTexture: Loaded 'Songs/DDR Max/SO DEEP (PERFECT SPHERE REMIX)/SO DEEP (PERFECT SPHERE REMIX).png' (256x128); FMT_PAL opaque, source 256,80; image 256,80. 00:26.104: Sprite::LoadFromTexture( Themes/default/BGAnimations/_black.png ) 00:26.108: RageSound::LoadSound( 'Songs/DDR Max/SO DEEP (PERFECT SPHERE REMIX)/SO DEEP (PERFECT SPHERE REMIX).mp3' ) 00:26.117: Sprite::LoadFromTexture( Songs/DDR Max/SO DEEP (PERFECT SPHERE REMIX)/SO DEEP (PERFECT SPHERE REMIX)-bg.png ) 00:26.123: RageBitmapTexture: Loaded 'Songs/DDR Max/SO DEEP (PERFECT SPHERE REMIX)/SO DEEP (PERFECT SPHERE REMIX)-bg.png' (512x256); FMT_PAL opaque dither, source 320,240; image 320,240. 00:26.123: Sprite::LoadFromTexture( Songs/DDR Max/SO DEEP (PERFECT SPHERE REMIX)/Text1.avi ) 00:26.123: Movie Songs/DDR Max/SO DEEP (PERFECT SPHERE REMIX)/Text1.avi has handler 'DX50', type 'divx' 00:26.123: Initializing driver: FFMpeg 00:26.124: MovieTexture_FFMpeg::MovieTexture_FFMpeg(Songs/DDR Max/SO DEEP (PERFECT SPHERE REMIX)/Text1.avi) -- End of report