Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x424be940 (LWP 25985)] 0x00002af97d9fdfa5 in release_unused_segments (m=0x2aaab203f010) at /home/soak/src/cs/libs/csutil/dlmalloc.c:4164 4164 size_t psize = chunksize(p); Current language: auto; currently c (gdb) bt #0 0x00002af97d9fdfa5 in release_unused_segments (m=0x2aaab203f010) at /home/soak/src/cs/libs/csutil/dlmalloc.c:4164 #1 0x00002af97d9fe968 in sys_trim (m=0x2aaab203f010, pad=72) at /home/soak/src/cs/libs/csutil/dlmalloc.c:4258 #2 0x00002af97da03889 in mspace_trim (msp=0x2aaab203f010, pad=0) at /home/soak/src/cs/libs/csutil/dlmalloc.c:5573 #3 0x00002af97d9f4c76 in CS::Memory::Heap::Trim (this=0x2aaab203e470, pad=0) at /home/soak/src/cs/libs/csutil/memheap.cpp:68 #4 0x00002aaab1de59d8 in CS::Plugin::XMLShader::TempHeap::Trim () at /home/soak/src/cs/plugins/video/render3d/shader/shadercompiler/xmlshader/cpi/tempheap.h:110 #5 0x00002aaab1ddbd76 in CS::Plugin::XMLShader::csWrappedDocumentNodeFactory::CreateWrapper (this=0x192de480, wrappedNode=0x2aaabb202ea0, resolver=0x2aaabb1cd1d0, evaluator=@0x2aaab205ad90, extraNodes=@0x424bcc10, dumpOut=0x0, parseOpts=2, presetCondResults=0x424bcb40) at /home/soak/src/cs/plugins/video/render3d/shader/shadercompiler/xmlshader/cpi/docwrap.cpp:2383 #6 0x00002aaab1d6f55c in CS::Plugin::XMLShader::csXMLShader::LoadTechnique (this=0x2aaab9b66d08, tech=@0x2aaabb181710, srcNode=0x2aaabb202ea0, cacheTo=0x2aaabb1ce5d8, forPrecache=true) at /home/soak/src/cs/plugins/video/render3d/shader/shadercompiler/xmlshader/shader.cpp:1711 #7 0x00002aaab1d72301 in CS::Plugin::XMLShader::csXMLShader::Load (this=0x2aaab9b66d08, source=0x2aaab9661210, forPrecache=false) at /home/soak/src/cs/plugins/video/render3d/shader/shadercompiler/xmlshader/shader.cpp:838 #8 0x00002aaab1d73bb4 in csXMLShader (this=0x2aaab9b66d08, compiler=0x2aaaaf9367a0, ldr_context=0x2aaab978d518, source=0x2aaab9661210, forcepriority=-1) at /home/soak/src/cs/plugins/video/render3d/shader/shadercompiler/xmlshader/shader.cpp:488 #9 0x00002aaab1d8f9ae in CS::Plugin::XMLShader::csXMLShaderCompiler::CompileShader (this=0x2aaaaf9367a0, ldr_context=0x2aaab978d518, templ=0x2aaab9661210, forcepriority=-1) at /home/soak/src/cs/plugins/video/render3d/shader/shadercompiler/xmlshader/xmlshader.cpp:168 #10 0x00002aaab1ad9398 in CS::Plugin::ShaderWeaver::WeaverShader::Load (this=0x2aaab965efb0, ldr_context=0x2aaab978d518, source=0x2aaab965e5a0, forcepriority=-1) at /home/soak/src/cs/plugins/video/render3d/shader/shadercompiler/weaver/shader.cpp:631 #11 0x00002aaab1af4e7c in CS::Plugin::ShaderWeaver::WeaverCompiler::CompileShader (this=0x2aaab1834e50, ldr_context=0x2aaab978d518, templ=0x2aaab965e5a0, forcepriority=-1) at /home/soak/src/cs/plugins/video/render3d/shader/shadercompiler/weaver/weaver.cpp:174 #12 0x00002aaab10ea992 in CS::Plugin::csparser::csThreadedLoader::LoadShaderTC (this=0x2aaaaf9375d0, ret={ = {}, obj = 0x424bdf70}, sync=false, cwd=0x2aaab2b86a61 "/", filename=0x2aaab2b86a6b "/shader/lighting/lighting_default_binalpha.xml", registerShader=true, do_verbose=false) at /home/soak/src/cs/plugins/csparser/csthreadedloader.cpp:345 #13 0x00002aaab1118393 in ThreadedCallable::RunMethod6, bool, char const*, char const*, bool, bool> (this=0x2aaaaf9375d0, method=0x2aaab10ea3f2 , bool, char const*, char const*, bool, bool)>, args=@0x2aaab2b87b50) at ./include/csutil/threadevent.h:134 #14 0x00002aaab111847d in ThreadEvent6, bool, char const*, char const*, bool, bool>::Run (this=0x2aaab2b87b18) at ./include/csutil/threadevent.h:591 #15 0x00002af97dac01ab in CS::Threading::ThreadedJobQueue::QueueRunnable::Run (this=0x192a2d80) at /home/soak/src/cs/libs/csutil/threadjobqueue.cpp:272 #16 0x00002af97dadb345 in proxyFunc (param=0x7fff0b876500) at /home/soak/src/cs/libs/csutil/threading/pthread_thread.cpp:65 #17 0x00000039c2c06367 in start_thread () from /lib64/libpthread.so.0 #18 0x00000039c24d2f7d in clone () from /lib64/libc.so.6