function LOLK(userid) local Props = _EntitiesFindInSphere(_EntGetPos(playerChoice[userid].choice), 512) for K, V in Props do local Direction = vecSub(_EntGetPos(V), _EntGetPos(playerChoice[userid].choice)) local DirectionNormal=vecNormalize(Direction) local Speed = 20 * -1 local DirectionFullForce = vecMul(DirectionNormal, vector3(Speed, Speed, Speed)) _phys.ApplyForceCenter(V, DirectionFullForce) end end