Build Log Build started: Project: Torque Demo, Configuration: Debug|Win32 Command Lines Creating temporary file "c:\Torque\SDK\engine\out.VC6.DEBUG\RSP00002924162148.rsp" with contents [ /Od /I "../lib/directx8" /I "../lib/vorbis/include" /I "../lib/zlib" /I "../lib/lungif" /I "../lib/lpng" /I "../lib/ljpeg" /I "../lib/openal/win32" /I "../engine" /D "TORQUE_DEBUG" /D "_VC80_UPGRADE=0x0600" /Gm /EHsc /RTC1 /MT /GS- /Fp".\../engine/out.VC6.DEBUG/Torque Demo.pch" /Fo".\../engine/out.VC6.DEBUG/" /Fd".\../engine/out.VC6.DEBUG/" /FR".\../engine/out.VC6.DEBUG\\" /c /ZI /TP ..\engine\platformWin32\winWindow.cc ..\engine\platformWin32\winV2Video.cc ..\engine\platformWin32\winTime.cc ..\engine\platformWin32\winThread.cc ..\engine\platformWin32\winStrings.cc ..\engine\platformWin32\winSemaphore.cc ..\engine\platformWin32\winRedbook.cc ..\engine\platformWin32\winProcessControl.cc ..\engine\platformWin32\winOpenAL.cc ..\engine\platformWin32\winOGLVideo.cc ..\engine\platformWin32\winNet.cc ..\engine\platformWin32\winMutex.cc ..\engine\platformWin32\winMemory.cc ..\engine\platformWin32\winInput.cc ..\engine\platformWin32\winGLSpecial.cc ..\engine\platformWin32\winGL.cc ..\engine\platformWin32\winFont.cc ..\engine\platformWin32\winFileio.cc ..\engine\platformWin32\winDirectInput.cc ..\engine\platformWin32\winDInputDevice.cc ..\engine\platformWin32\winD3DVideo.cc ..\engine\platformWin32\winCPUInfo.cc ..\engine\platformWin32\winConsole.cc ..\engine\game\mysql\mysql_cs.cc ..\engine\game\mysql\mysql.cc ] Creating command line "cl.exe @c:\Torque\SDK\engine\out.VC6.DEBUG\RSP00002924162148.rsp /nologo /errorReport:prompt" Creating temporary file "c:\Torque\SDK\engine\out.VC6.DEBUG\RSP00002A24162148.rsp" with contents [ /o ".\../engine/out.VC6.DEBUG/Torque Demo.bsc" ..\engine\out.VC6.DEBUG\boxConvex.sbr ..\engine\out.VC6.DEBUG\clippedPolyList.sbr ..\engine\out.VC6.DEBUG\concretePolyList.sbr ..\engine\out.VC6.DEBUG\convex.sbr ..\engine\out.VC6.DEBUG\depthSortList.sbr ..\engine\out.VC6.DEBUG\earlyOutPolyList.sbr ..\engine\out.VC6.DEBUG\extrudedPolyList.sbr ..\engine\out.VC6.DEBUG\gjk.sbr ..\engine\out.VC6.DEBUG\planeExtractor.sbr ..\engine\out.VC6.DEBUG\polyhedron.sbr ..\engine\out.VC6.DEBUG\polytope.sbr ..\engine\out.VC6.DEBUG\compiledEval.sbr ..\engine\out.VC6.DEBUG\compiler.sbr ..\engine\out.VC6.DEBUG\console.sbr ..\engine\out.VC6.DEBUG\consoleDoc.sbr ..\engine\out.VC6.DEBUG\consoleFunctions.sbr ..\engine\out.VC6.DEBUG\consoleInternal.sbr ..\engine\out.VC6.DEBUG\consoleLogger.sbr ..\engine\out.VC6.DEBUG\consoleObject.sbr ..\engine\out.VC6.DEBUG\consoleTypes.sbr ..\engine\out.VC6.DEBUG\gram.sbr ..\engine\out.VC6.DEBUG\scan.sbr ..\engine\out.VC6.DEBUG\scriptObject.sbr ..\engine\out.VC6.DEBUG\simBase.sbr ..\engine\out.VC6.DEBUG\simDictionary.sbr ..\engine\out.VC6.DEBUG\simManager.sbr ..\engine\out.VC6.DEBUG\telnetConsole.sbr ..\engine\out.VC6.DEBUG\telnetDebugger.sbr ..\engine\out.VC6.DEBUG\typeValidators.sbr ..\engine\out.VC6.DEBUG\bitRender.sbr ..\engine\out.VC6.DEBUG\bitStream.sbr ..\engine\out.VC6.DEBUG\BitTables.sbr ..\engine\out.VC6.DEBUG\crc.sbr ..\engine\out.VC6.DEBUG\dataChunker.sbr ..\engine\out.VC6.DEBUG\dnet.sbr ..\engine\out.VC6.DEBUG\fileObject.sbr ..\engine\out.VC6.DEBUG\fileStream.sbr ..\engine\out.VC6.DEBUG\filterStream.sbr ..\engine\out.VC6.DEBUG\findMatch.sbr ..\engine\out.VC6.DEBUG\idGenerator.sbr ..\engine\out.VC6.DEBUG\memStream.sbr ..\engine\out.VC6.DEBUG\nStream.sbr ..\engine\out.VC6.DEBUG\nTypes.sbr ..\engine\out.VC6.DEBUG\resDictionary.sbr ..\engine\out.VC6.DEBUG\resizeStream.sbr ..\engine\out.VC6.DEBUG\resManager.sbr ..\engine\out.VC6.DEBUG\stringTable.sbr ..\engine\out.VC6.DEBUG\tVector.sbr ..\engine\out.VC6.DEBUG\zipAggregate.sbr ..\engine\out.VC6.DEBUG\zipHeaders.sbr ..\engine\out.VC6.DEBUG\zipSubStream.sbr ..\engine\out.VC6.DEBUG\bitmapBm8.sbr ..\engine\out.VC6.DEBUG\bitmapBmp.sbr ..\engine\out.VC6.DEBUG\bitmapGif.sbr ..\engine\out.VC6.DEBUG\bitmapJpeg.sbr ..\engine\out.VC6.DEBUG\bitmapPng.sbr ..\engine\out.VC6.DEBUG\dgl.sbr ..\engine\out.VC6.DEBUG\dglMatrix.sbr ..\engine\out.VC6.DEBUG\gBitmap.sbr ..\engine\out.VC6.DEBUG\gFont.sbr ..\engine\out.VC6.DEBUG\gPalette.sbr ..\engine\out.VC6.DEBUG\gTexManager.sbr ..\engine\out.VC6.DEBUG\lensFlare.sbr ..\engine\out.VC6.DEBUG\materialList.sbr ..\engine\out.VC6.DEBUG\materialPropertyMap.sbr ..\engine\out.VC6.DEBUG\rectClipper.sbr ..\engine\out.VC6.DEBUG\splineUtil.sbr ..\engine\out.VC6.DEBUG\stripCache.sbr ..\engine\out.VC6.DEBUG\creator.sbr ..\engine\out.VC6.DEBUG\editor.sbr ..\engine\out.VC6.DEBUG\editTSCtrl.sbr ..\engine\out.VC6.DEBUG\guiTerrPreviewCtrl.sbr ..\engine\out.VC6.DEBUG\missionAreaEditor.sbr ..\engine\out.VC6.DEBUG\terraformer.sbr ..\engine\out.VC6.DEBUG\terraformerNoise.sbr ..\engine\out.VC6.DEBUG\terraformerTexture.sbr ..\engine\out.VC6.DEBUG\terrainActions.sbr ..\engine\out.VC6.DEBUG\terrainEditor.sbr ..\engine\out.VC6.DEBUG\worldEditor.sbr ..\engine\out.VC6.DEBUG\guiClockHud.sbr ..\engine\out.VC6.DEBUG\guiCrossHairHud.sbr ..\engine\out.VC6.DEBUG\guiHealthBarHud.sbr ..\engine\out.VC6.DEBUG\guiShapeNameHud.sbr ..\engine\out.VC6.DEBUG\cameraFXMgr.sbr ..\engine\out.VC6.DEBUG\explosion.sbr ..\engine\out.VC6.DEBUG\fxFoliageReplicator.sbr ..\engine\out.VC6.DEBUG\fxLight.sbr ..\engine\out.VC6.DEBUG\fxShapeReplicator.sbr ..\engine\out.VC6.DEBUG\fxSunLight.sbr ..\engine\out.VC6.DEBUG\lightning.sbr ..\engine\out.VC6.DEBUG\particleEmitter.sbr ..\engine\out.VC6.DEBUG\particleEngine.sbr ..\engine\out.VC6.DEBUG\precipitation.sbr ..\engine\out.VC6.DEBUG\splash.sbr ..\engine\out.VC6.DEBUG\underLava.sbr ..\engine\out.VC6.DEBUG\httpObject.sbr ..\engine\out.VC6.DEBUG\net.sbr ..\engine\out.VC6.DEBUG\netTest.sbr ..\engine\out.VC6.DEBUG\serverQuery.sbr ..\engine\out.VC6.DEBUG\tcpObject.sbr ..\engine\out.VC6.DEBUG\flyingVehicle.sbr ..\engine\out.VC6.DEBUG\guiSpeedometer.sbr ..\engine\out.VC6.DEBUG\hoverVehicle.sbr ..\engine\out.VC6.DEBUG\vehicle.sbr ..\engine\out.VC6.DEBUG\vehicleBlocker.sbr ..\engine\out.VC6.DEBUG\wheeledVehicle.sbr ..\engine\out.VC6.DEBUG\mysql.sbr ..\engine\out.VC6.DEBUG\mysql_cs.sbr ..\engine\out.VC6.DEBUG\advancedCamera.sbr ..\engine\out.VC6.DEBUG\aiConnection.sbr ..\engine\out.VC6.DEBUG\aiPlayer.sbr ..\engine\out.VC6.DEBUG\ambientAudioManager.sbr ..\engine\out.VC6.DEBUG\audioEmitter.sbr ..\engine\out.VC6.DEBUG\banList.sbr ..\engine\out.VC6.DEBUG\camera.sbr ..\engine\out.VC6.DEBUG\cameraSpline.sbr ..\engine\out.VC6.DEBUG\collisionTest.sbr ..\engine\out.VC6.DEBUG\debris.sbr ..\engine\out.VC6.DEBUG\debugView.sbr ..\engine\out.VC6.DEBUG\game.sbr ..\engine\out.VC6.DEBUG\gameBase.sbr ..\engine\out.VC6.DEBUG\gameConnection.sbr ..\engine\out.VC6.DEBUG\gameConnectionEvents.sbr ..\engine\out.VC6.DEBUG\gameConnectionMoves.sbr ..\engine\out.VC6.DEBUG\gameFunctions.sbr ..\engine\out.VC6.DEBUG\gameProcess.sbr ..\engine\out.VC6.DEBUG\gameTSCtrl.sbr ..\engine\out.VC6.DEBUG\guiNoMouseCtrl.sbr ..\engine\out.VC6.DEBUG\guiPlayerView.sbr ..\engine\out.VC6.DEBUG\item.sbr ..\engine\out.VC6.DEBUG\main.sbr ..\engine\out.VC6.DEBUG\missionArea.sbr ..\engine\out.VC6.DEBUG\missionMarker.sbr ..\engine\out.VC6.DEBUG\pathCamera.sbr ..\engine\out.VC6.DEBUG\physicalZone.sbr ..\engine\out.VC6.DEBUG\player.sbr ..\engine\out.VC6.DEBUG\projectile.sbr ..\engine\out.VC6.DEBUG\rigid.sbr ..\engine\out.VC6.DEBUG\scopeAlwaysShape.sbr ..\engine\out.VC6.DEBUG\shadow.sbr ..\engine\out.VC6.DEBUG\shapeBase.sbr ..\engine\out.VC6.DEBUG\shapeCollision.sbr ..\engine\out.VC6.DEBUG\shapeImage.sbr ..\engine\out.VC6.DEBUG\showTSShape.sbr ..\engine\out.VC6.DEBUG\sphere.sbr ..\engine\out.VC6.DEBUG\staticShape.sbr ..\engine\out.VC6.DEBUG\trigger.sbr ..\engine\out.VC6.DEBUG\tsStatic.sbr ..\engine\out.VC6.DEBUG\version.sbr ..\engine\out.VC6.DEBUG\guiArrayCtrl.sbr ..\engine\out.VC6.DEBUG\guiAviBitmapCtrl.sbr ..\engine\out.VC6.DEBUG\guiBackgroundCtrl.sbr ..\engine\out.VC6.DEBUG\guiBitmapBorderCtrl.sbr ..\engine\out.VC6.DEBUG\guiBitmapButtonCtrl.sbr ..\engine\out.VC6.DEBUG\guiBitmapCtrl.sbr ..\engine\out.VC6.DEBUG\guiBorderButton.sbr ..\engine\out.VC6.DEBUG\guiBubbleTextCtrl.sbr ..\engine\out.VC6.DEBUG\guiButtonBaseCtrl.sbr ..\engine\out.VC6.DEBUG\guiButtonCtrl.sbr ..\engine\out.VC6.DEBUG\guiCanvas.sbr ..\engine\out.VC6.DEBUG\guiCheckBoxCtrl.sbr ..\engine\out.VC6.DEBUG\guiChunkedBitmapCtrl.sbr ..\engine\out.VC6.DEBUG\guicommandermap.sbr ..\engine\out.VC6.DEBUG\guiConsole.sbr ..\engine\out.VC6.DEBUG\guiConsoleEditCtrl.sbr ..\engine\out.VC6.DEBUG\guiConsoleTextCtrl.sbr ..\engine\out.VC6.DEBUG\guiControl.sbr ..\engine\out.VC6.DEBUG\guiControlListPopup.sbr ..\engine\out.VC6.DEBUG\guiDebugger.sbr ..\engine\out.VC6.DEBUG\guiDefaultControlRender.sbr ..\engine\out.VC6.DEBUG\guiEditCtrl.sbr ..\engine\out.VC6.DEBUG\guiFadeinBitmapCtrl.sbr ..\engine\out.VC6.DEBUG\guiFilterCtrl.sbr ..\engine\out.VC6.DEBUG\guiFrameCtrl.sbr ..\engine\out.VC6.DEBUG\guiGraphCtrl.sbr ..\engine\out.VC6.DEBUG\guiInputCtrl.sbr ..\engine\out.VC6.DEBUG\guiInspector.sbr ..\engine\out.VC6.DEBUG\guiMenuBar.sbr ..\engine\out.VC6.DEBUG\guiMessageVectorCtrl.sbr ..\engine\out.VC6.DEBUG\guiMLTextCtrl.sbr ..\engine\out.VC6.DEBUG\guiMLTextEditCtrl.sbr ..\engine\out.VC6.DEBUG\guiMouseEventCtrl.sbr ..\engine\out.VC6.DEBUG\guiPopUpCtrl.sbr ..\engine\out.VC6.DEBUG\guiProgressCtrl.sbr ..\engine\out.VC6.DEBUG\guiRadioCtrl.sbr ..\engine\out.VC6.DEBUG\guiScrollCtrl.sbr ..\engine\out.VC6.DEBUG\guiSliderCtrl.sbr ..\engine\out.VC6.DEBUG\guiTextCtrl.sbr ..\engine\out.VC6.DEBUG\guiTextEditCtrl.sbr ..\engine\out.VC6.DEBUG\guiTextEditSliderCtrl.sbr ..\engine\out.VC6.DEBUG\guiTextListCtrl.sbr ..\engine\out.VC6.DEBUG\guiTreeViewCtrl.sbr ..\engine\out.VC6.DEBUG\guiTSControl.sbr ..\engine\out.VC6.DEBUG\guiTypes.sbr ..\engine\out.VC6.DEBUG\guiWindowCtrl.sbr ..\engine\out.VC6.DEBUG\messageVector.sbr ..\engine\out.VC6.DEBUG\floorPlanRes.sbr ..\engine\out.VC6.DEBUG\forceField.sbr ..\engine\out.VC6.DEBUG\interior.sbr ..\engine\out.VC6.DEBUG\interiorCollision.sbr ..\engine\out.VC6.DEBUG\interiorDebug.sbr ..\engine\out.VC6.DEBUG\interiorInstance.sbr ..\engine\out.VC6.DEBUG\interiorIO.sbr ..\engine\out.VC6.DEBUG\interiorLightAnim.sbr ..\engine\out.VC6.DEBUG\interiorLMManager.sbr ..\engine\out.VC6.DEBUG\interiorRender.sbr ..\engine\out.VC6.DEBUG\interiorRes.sbr ..\engine\out.VC6.DEBUG\interiorResObjects.sbr ..\engine\out.VC6.DEBUG\interiorSubObject.sbr ..\engine\out.VC6.DEBUG\lightUpdateGrouper.sbr ..\engine\out.VC6.DEBUG\mirrorSubObject.sbr ..\engine\out.VC6.DEBUG\pathedInterior.sbr ..\engine\out.VC6.DEBUG\mathTypes.sbr ..\engine\out.VC6.DEBUG\mathUtils.sbr ..\engine\out.VC6.DEBUG\mBox.sbr ..\engine\out.VC6.DEBUG\mConsoleFunctions.sbr ..\engine\out.VC6.DEBUG\mMath_C.sbr ..\engine\out.VC6.DEBUG\mMathAMD.sbr ..\engine\out.VC6.DEBUG\mMathFn.sbr ..\engine\out.VC6.DEBUG\mMathSSE.sbr ..\engine\out.VC6.DEBUG\mMatrix.sbr ..\engine\out.VC6.DEBUG\mPlaneTransformer.sbr ..\engine\out.VC6.DEBUG\mQuadPatch.sbr ..\engine\out.VC6.DEBUG\mQuat.sbr ..\engine\out.VC6.DEBUG\mRandom.sbr ..\engine\out.VC6.DEBUG\mSolver.sbr ..\engine\out.VC6.DEBUG\mSplinePatch.sbr ..\engine\out.VC6.DEBUG\gameInterface.sbr ..\engine\out.VC6.DEBUG\platformAssert.sbr ..\engine\out.VC6.DEBUG\platformCPU.sbr ..\engine\out.VC6.DEBUG\platformMemory.sbr ..\engine\out.VC6.DEBUG\platformRedBook.sbr ..\engine\out.VC6.DEBUG\platformVideo.sbr ..\engine\out.VC6.DEBUG\profiler.sbr ..\engine\out.VC6.DEBUG\winAsmBlit.sbr ..\engine\out.VC6.DEBUG\winConsole.sbr ..\engine\out.VC6.DEBUG\winCPUInfo.sbr ..\engine\out.VC6.DEBUG\winD3DVideo.sbr ..\engine\out.VC6.DEBUG\winDInputDevice.sbr ..\engine\out.VC6.DEBUG\winDirectInput.sbr ..\engine\out.VC6.DEBUG\winFileio.sbr ..\engine\out.VC6.DEBUG\winFont.sbr ..\engine\out.VC6.DEBUG\winGL.sbr ..\engine\out.VC6.DEBUG\winGLSpecial.sbr ..\engine\out.VC6.DEBUG\winInput.sbr ..\engine\out.VC6.DEBUG\winMath.sbr ..\engine\out.VC6.DEBUG\winMath_ASM.sbr ..\engine\out.VC6.DEBUG\winMemory.sbr ..\engine\out.VC6.DEBUG\winMutex.sbr ..\engine\out.VC6.DEBUG\winNet.sbr ..\engine\out.VC6.DEBUG\winOGLVideo.sbr ..\engine\out.VC6.DEBUG\winOpenAL.sbr ..\engine\out.VC6.DEBUG\winProcessControl.sbr ..\engine\out.VC6.DEBUG\winRedbook.sbr ..\engine\out.VC6.DEBUG\winSemaphore.sbr ..\engine\out.VC6.DEBUG\winStrings.sbr ..\engine\out.VC6.DEBUG\winThread.sbr ..\engine\out.VC6.DEBUG\winTime.sbr ..\engine\out.VC6.DEBUG\winV2Video.sbr ..\engine\out.VC6.DEBUG\winWindow.sbr ..\engine\out.VC6.DEBUG\detailManager.sbr ..\engine\out.VC6.DEBUG\lightManager.sbr ..\engine\out.VC6.DEBUG\sceneGraph.sbr ..\engine\out.VC6.DEBUG\sceneLighting.sbr ..\engine\out.VC6.DEBUG\sceneRoot.sbr ..\engine\out.VC6.DEBUG\sceneState.sbr ..\engine\out.VC6.DEBUG\sceneTraversal.sbr ..\engine\out.VC6.DEBUG\sgUtil.sbr ..\engine\out.VC6.DEBUG\shadowVolumeBSP.sbr ..\engine\out.VC6.DEBUG\windingClipper.sbr ..\engine\out.VC6.DEBUG\actionMap.sbr ..\engine\out.VC6.DEBUG\connectionStringTable.sbr ..\engine\out.VC6.DEBUG\decalManager.sbr ..\engine\out.VC6.DEBUG\frameAllocator.sbr ..\engine\out.VC6.DEBUG\netConnection.sbr ..\engine\out.VC6.DEBUG\netDownload.sbr ..\engine\out.VC6.DEBUG\netEvent.sbr ..\engine\out.VC6.DEBUG\netGhost.sbr ..\engine\out.VC6.DEBUG\netInterface.sbr ..\engine\out.VC6.DEBUG\netObject.sbr ..\engine\out.VC6.DEBUG\netStringTable.sbr ..\engine\out.VC6.DEBUG\pathManager.sbr ..\engine\out.VC6.DEBUG\sceneObject.sbr ..\engine\out.VC6.DEBUG\simPath.sbr ..\engine\out.VC6.DEBUG\blender.sbr ..\engine\out.VC6.DEBUG\bvQuadTree.sbr ..\engine\out.VC6.DEBUG\fluidQuadTree.sbr ..\engine\out.VC6.DEBUG\fluidRender.sbr ..\engine\out.VC6.DEBUG\fluidSupport.sbr ..\engine\out.VC6.DEBUG\sky.sbr ..\engine\out.VC6.DEBUG\sun.sbr ..\engine\out.VC6.DEBUG\terrCollision.sbr ..\engine\out.VC6.DEBUG\terrData.sbr ..\engine\out.VC6.DEBUG\terrLighting.sbr ..\engine\out.VC6.DEBUG\terrRender.sbr ..\engine\out.VC6.DEBUG\waterBlock.sbr ..\engine\out.VC6.DEBUG\tsAnimate.sbr ..\engine\out.VC6.DEBUG\tsCollision.sbr ..\engine\out.VC6.DEBUG\tsDecal.sbr ..\engine\out.VC6.DEBUG\tsDump.sbr ..\engine\out.VC6.DEBUG\tsIntegerSet.sbr ..\engine\out.VC6.DEBUG\tsLastDetail.sbr ..\engine\out.VC6.DEBUG\tsMaterialList.sbr ..\engine\out.VC6.DEBUG\tsMesh.sbr ..\engine\out.VC6.DEBUG\tsPartInstance.sbr ..\engine\out.VC6.DEBUG\tsShape.sbr ..\engine\out.VC6.DEBUG\tsShapeAlloc.sbr ..\engine\out.VC6.DEBUG\tsShapeConstruct.sbr ..\engine\out.VC6.DEBUG\tsShapeInstance.sbr ..\engine\out.VC6.DEBUG\tsShapeOldRead.sbr ..\engine\out.VC6.DEBUG\tsSortedMesh.sbr ..\engine\out.VC6.DEBUG\tsThread.sbr ..\engine\out.VC6.DEBUG\tsTransform.sbr ..\engine\out.VC6.DEBUG\audio.sbr ..\engine\out.VC6.DEBUG\audioBuffer.sbr ..\engine\out.VC6.DEBUG\audioDataBlock.sbr ..\engine\out.VC6.DEBUG\audioFunctions.sbr ..\engine\out.VC6.DEBUG\audioStreamSourceFactory.sbr ..\engine\out.VC6.DEBUG\vorbisStream.sbr ..\engine\out.VC6.DEBUG\vorbisStreamSource.sbr ..\engine\out.VC6.DEBUG\wavStreamSource.sbr ..\engine\out.VC6.DEBUG\abstractPolyList.sbr ] Creating command line "bscmake.exe @c:\Torque\SDK\engine\out.VC6.DEBUG\RSP00002A24162148.rsp /nologo" Output Window Compiling... mysql.cc c:\torque\sdk\engine\game\mysql\fimysql.h(26) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory mysql_cs.cc c:\torque\sdk\engine\game\mysql\fimysql.h(26) : fatal error C1083: Cannot open include file: 'winsock2.h': No such file or directory winConsole.cc c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory winCPUInfo.cc c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory winD3DVideo.cc c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory winDInputDevice.cc c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory winDirectInput.cc c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory winFileio.cc c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory winFont.cc c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory winGL.cc c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory winGLSpecial.cc c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory winInput.cc c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory winMemory.cc c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory winMutex.cc c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory winNet.cc c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory winOGLVideo.cc c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory winOpenAL.cc c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory winProcessControl.cc c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory winRedbook.cc c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory winSemaphore.cc c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory Generating Code... Compiling... winStrings.cc c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory winThread.cc c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory winTime.cc c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory winV2Video.cc c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory winWindow.cc c:\torque\sdk\engine\platformwin32\platformwin32.h(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory Generating Code... Creating browse information file... Microsoft Browse Information Maintenance Utility Version 8.00.50215 Copyright (C) Microsoft Corporation. All rights reserved. BSCMAKE: error BK1506 : cannot open file '..\engine\out.VC6.DEBUG\mysql.sbr': No such file or directory Results Build log was saved at "file://c:\Torque\SDK\engine\out.VC6.DEBUG\BuildLog.htm" Torque Demo - 26 error(s), 0 warning(s)