// zoom and fov functions in client/scripts/default.bind.cs // might need a moveMap.bind(keyboard, "x", zoomin); in client/config.cs // zoom and fov functions in client/scripts/default.bind.cs // kann sein das braucht nen moveMap.bind(keyboard, "x", zoomin); in client/config.cs // updated version //------------------------------------------------------------------------------ // Zoom and FOV functions //------------------------------------------------------------------------------ $Pref::player::CurrentFOV = 90; function ZoomIn(%trigger) { switch$ (%trigger) { case "0": setzoomfov($Pref::player::ZoomFOV , $Pref::player::CurrentFOV); moveMap.bind(mouse0, "zaxis", handleMouseWheel); if($fpreset) { $firstperson=0;$fpreset=0; } case "1": moveMap.bind(mouse0, "zaxis", handleZoom); if($firstperson) { setzoomfov($Pref::player::CurrentFOV , $Pref::player::ZoomFOV); } else { $firstperson=1; setzoomfov($Pref::player::CurrentFOV , $Pref::player::ZoomFOV); $fpreset=1; } } } function handlezoom(%val) { if ( %val < 0 ){ if( $Pref::player::ZoomFOV < $Pref::player::CurrentFOV){ %oldzoomfov=$Pref::player::ZoomFOV; $Pref::player::ZoomFOV+=5; setzoomfov( %oldzoomfov , $Pref::player::ZoomFOV); } } else if ( %val > 0 ) { if( $Pref::player::ZoomFOV > 0){ %oldzoomfov=$Pref::player::ZoomFOV; $Pref::player::ZoomFOV-=5; setzoomfov( %oldzoomfov , $Pref::player::ZoomFOV); } } } function setzoomfov(%zoom,%default) { if($pref::Player::zoomSpeed$="" || $pref::Player::zoomSpeed==0){ $pref::Player::zoomSpeed=8; } if(%default>%zoom){ if( isEventPending($Game::zoominSchedule) ){ cancel($Game::zoominSchedule);%zoom=$curzoom; } %zoom+=1; setfov(%zoom); $curzoom=%zoom; if(%zoom < %default) $Game::zoomoutSchedule = schedule($pref::Player::zoomSpeed,0,"setzoomfov",%zoom,%default); }else{ if( isEventPending($Game::zoomoutSchedule) ){ cancel($Game::zoomoutSchedule);%zoom=$curzoom; } %zoom-=1; setfov(%zoom); $curzoom=%zoom; if(%zoom > %default) $Game::zoominSchedule = schedule($pref::Player::zoomSpeed,0,"setzoomfov",%zoom,%default); } } function DefaultZoom() { $Pref::player::CurrentFOV = 90; setFov( $Pref::player::CurrentFOV ); } //moveMap.bind(keyboard, r, zoomOut); moveMap.bind(keyboard, x, zoomIn); //------------------------------------------------------------------------------