boolean dropEquip = true; // true = equipped item is droppable, false = will never drop equipped item boolean dropWeapon = false; // true = equipped weapon is droppable (only if dropEquip is true), false = will never drop equipped weapon boolean dropPet = true; // true = pet items (IDs: 3500|3501|3502|4422|4423|4424|2375) are droppable, false = will never drop pets boolean dropGM = false; // do GMs drop gear or not? true = yes, false = no int dropRate = 1; // drop rate... int dropConstant = 10000; // a constant used for drop chance calculation int dropPKLim = 5; // you do not drop items if you have less than 5 PKs int dropLim = 10; // 10 items dropped at most, equipped or unequipped doesnt matter. int randDropLim = 70; // max amount of x/y units a dropped item may be placed int dropMin = 1; // always atleast 1% chance to drop an item if you have karma! double dropChanceINIT = 40; // 40% drop chance, initial check int dropChanceEQUIP = 10; // 10% chance of dropping an equipped item, after initial check of dropChanceINIT int dropChanceEQUIP_WEAP = 10; // 10% chance of dropping an equipped item, after check of dropChanceEQUIP int dropChanceEQUIP_OTHER = 80; // 10% chance of dropping an equipped item, after check of dropChanceEQUIP int dropChanceUEQUIP = 70; // 70% chance of dropping an equipped item, after initial check of dropChanceINIT