= Things to do for a Milestone 1.9 release = Basically, this should be the current SVN version (as of today) minus everything that doesn't work yet (The only thing we might want to fix are infoblocks) We will include a few (about five) World2 levels to playtest and show off features, but the main storyline will have to wait for MS2. This is a list of what should be '''Added''', '''Removed''' or '''Fixed''' for MS2. We will also need to '''Build''' packages of both game and editor for a number of platforms and publish a list of '''Known Bugs'''. == Add == * "This is a known bug" infoblocks where necessary == Remove == * Intro cutscene (replace with placeholder, i.e. current cutscene showing the game logo, no penny etc.) * Floating in water * Iceflower * Keys * Levels: ** Castle levels ** Ghost forest levels ** Levels from World2 worldmap that are not yet playable ** Code for horribly broken objects (kugelblitz, electrifier, totem, spidermite, plant, angrystone(?)) ** Levels that take advantage of Tux floating in water ** Levels that use lightmaps (except for one bonus level) * From the editor: ** Everything we left out in the main game, too == Fix == * Visibly "lock" the castle ("closed for renovation"?) == Build == * tgz * autopackage * Debian package (build with checkinstall) * Gentoo ebuild (courtesy of AnMaster) * Slackware package (courtesy of tuxdev_) * Windows binaries (courtesy of delta___) == Known bugs == * Levelflip has trouble with slopes * Rain has trouble with slopes * Badguys have trouble with slopes * Infoblocks stop music == Things to leave for Milestone 2 == * Cutscenes * Castle levels, including Ghost boss * Additional items (ice flower) and badguys (especially for castle) * Badguys and level objects that need a lot of bugfixes (Kugelblitz, etc.) * Code cleanup (optimizations, bugfixes, etc) * Replace ugly graphics with better ones * Sound track album with SuperTux medley