#include "info.h" cost info::getWarrior() { cost info; info.str = 40; info.agi = 10; info.vit = 10; info.dex = 30; info.inte = 0; info.luk = 10; info.defense = 50; info.mAttack = -20; info.mDefense = 15; info.mHealing = 0; return info; } cost info::getRanger() { cost info; info.str = 15; info.agi = 10; info.vit = 5; info.dex = 60; info.inte = 0; info.luk = 10; info.defense = 30; info.mAttack = -10; info.mDefense = 50; info.mHealing = 0; return info; } cost info::getRouge() { cost info; info.str = 5; info.agi = 30; info.vit = 5; info.dex = 30; info.inte = 0; info.luk = 30; info.defense = 30; info.mAttack = -10; info.mDefense = 60; info.mHealing = 0; return info; } cost info::getTank() { cost info; info.str = 15; info.agi = 15; info.vit = 40; info.dex = 20; info.inte = 0; info.luk = 10; info.defense = 80; info.mAttack = -40; info.mDefense = 30; info.mHealing = 0; return info; } cost info::getMage() { cost info; info.str = 0; info.agi = 0; info.vit = 30; info.dex = 0; info.inte = 70; info.luk = 0; info.defense = 10; info.mAttack = 40; info.mDefense = 80; info.mHealing = 0; return info; } cost info::getHealer() { cost info; info.str = 0; info.agi = 0; info.vit = 50; info.dex = 0; info.inte = 50; info.luk = 0; info.defense = 10; info.mAttack = 20; info.mDefense = 60; info.mHealing = 40; return info; }