main debug: incoming request - stopping current input main debug: dying input main debug: dying input main debug: dying input main debug: dying input main debug: control type=0 main debug: control: stopping input main debug: closing input avi debug: free chunk avih avi debug: free chunk strh avi debug: free chunk strf avi debug: free chunk JUNK avi debug: free chunk LIST avi debug: free chunk strh avi debug: free chunk strf avi debug: free chunk JUNK avi debug: free chunk LIST avi warning: unknown chunk (not unloaded) avi debug: free chunk LIST avi debug: free chunk LIST avi debug: free chunk ISFT avi warning: unknown chunk (not unloaded) avi debug: free chunk LIST avi debug: free chunk JUNK avi debug: free chunk LIST avi debug: free chunk idx1 avi debug: free chunk RIFF avi debug: free chunk JUNK avi debug: free chunk LIST main debug: removing module "avi" main debug: removing module "access_file" main debug: dying input main debug: no usable vout present, spawning one main debug: window size: 608x256 main debug: looking for video output module: 6 candidates main debug: dying input direct3d debug: creating DirectXEventThread main debug: waiting for thread completion direct3d debug: DirectXCreateWindow direct3d debug: created video sub-window main debug: thread 4184 (DirectX Events Thread) created at priority 0 (direct3d.c:178) direct3d debug: DirectXEventThread running main debug: using video output module "direct3d" main debug: waiting for thread completion main debug: dying input main debug: dying input main debug: dying input main debug: dying input main debug: dying input main debug: dying input main debug: dying input main debug: dying input main debug: dying input main debug: dying input direct3d debug: Direct3D device adapter successfully initialized direct3d debug: selected surface pixel format is YUY2 direct3d debug: 1 Direct3D pictures created successfully direct3d debug: Direct3D scene created successfully main debug: got 1 direct buffer(s) main debug: picture in 608x256 (0,0,608x256), chroma I420, ar 19:8, sar 1:1 main debug: picture user 608x256 (0,0,608x256), chroma I420, ar 19:8, sar 1:1 main debug: picture out 608x256 (0,0,608x256), chroma YUY2, ar 19:8, sar 1:1 main debug: looking for chroma module: 9 candidates main debug: using chroma module "i420_yuy2_mmx" main debug: indirect render, mapping render pictures 0-7 to system pictures 1-8 main debug: thread 4164 (video output) created at priority 1 (video_output/video_output.c:445) main debug: dying input ffmpeg debug: ffmpeg codec (MPEG-4 Video) stopped main debug: removing module "ffmpeg" main debug: thread times: real 0m7.312500s, kernel 0m0.015625s, user 0m0.000000s main debug: thread 4128 joined (input/decoder.c:200) main debug: killing decoder fourcc `DX50', 1 PES in FIFO main debug: removing module "a52" main debug: thread times: real 0m7.312500s, kernel 0m0.000000s, user 0m0.000000s main debug: thread 4204 joined (input/decoder.c:200) main debug: killing decoder fourcc `a52 ', 0 PES in FIFO main debug: dead input main debug: thread times: real 0m8.015625s, kernel 0m0.078125s, user 0m0.093750s main debug: thread 3976 joined (input/input.c:403) main warning: refcount is 1, delaying before deletion (id=329,type=-7) main error: refcount is 1, delaying again (id=329,type=-7) main error: waited too long, cancelling destruction (id=329,type=-7) main debug: garbage collector destroying 1 vout main debug: removing module "i420_yuy2_mmx" direct3d debug: Direct3D scene released successfully direct3d debug: 1 Direct3D pictures released. direct3d debug: DirectXEventThread terminating direct3d debug: DirectXCloseWindow direct3d debug: WinProc WM_DESTROY main debug: thread times: real 0m3.171875s, kernel 0m0.000000s, user 0m0.000000s main debug: thread 4184 joined (direct3d.c:256) main debug: removing module "direct3d" main debug: thread times: real 0m3.156250s, kernel 0m0.015625s, user 0m0.000000s main debug: thread 4164 joined (video_output/video_output.c:486)