// Eetsmakelijk!! new Float:Vehicle[VEHICLE_GET][3] = { {1383.6959, 1042.2114, 10.4121}, {1064.2332, 1215.4158, 10.4157}, {1111.4536, 1788.3893, 10.4158}, {1439.5662, 1999.9822, 10.5843}, {2156.3540, 2188.6572, 10.2414}, {2256.2891, 2458.5110, 10.5680}, {2251.6921, 2477.0205, 10.5671}, {2290.7268, 2441.3323, 10.3944}, {2295.5503, 2455.9656, 2.8444}, {2580.5320, 2267.9595, 10.3917}, {2827.4143, 2345.6953, 10.5768}, {1670.1089, 1297.8322, 10.3864} }; //--------------------------------------------------- and then the following thing...... //--------------------------------------------------- if(strcmp(cmd, "/Getcar", true) == 0) { new listid = random(VEHICLE_GET); new Float:X, Float:Y, Float:Z; X = Vehicle[listid][0]; Y = Vehicle[listid][1]; Z = Vehicle[listid][2]; SetPlayerPos(playerid, X, Y, Z); return 1; }