# Karma gain/loss MinKarma = 240 MaxKarma = 10000 # the number to divide the xp recieved by, to calculate karma lost on xp gain XPDivider = 1000 # Used as a base in calculation of karma lost on death BaseKarmaLost = 240 # Equipment loss DroppableEquipment = true DroppableWeapon = true DroppablePets = true CanGMDropEquipment = false # List of pet items we cannot drop, if DroppablePets set to false ListOfPetItems = # Lists of items which should NEVER be dropped ListOfNonDroppableItems = # all chances of drops are in percent ChanceOfDropMinimum = 1 ChanceOfDropInitial = 40 # after initial check, equipped items have ChanceOfDropEquipped% chance to drop ChanceOfDropEquipped = 10 # after ChanceOfDropEquipped check, equipped weapons/items have # ChanceOfDropEquippedWeapon% and ChanceOfDropEquippedItem% chance to drop ChanceOfDropEquippedWeapon = 10 ChanceOfDropEquippedItem = 80 # after initial check, unequipped items have ChanceOfDropUnequipped% chance to drop ChanceOfDropUnequipped = 70 # item drop related min/max MaxItemsDroppable = 10 MinimumPKRequiredToDrop = 5 MaxDropThrowDistance = 70 # a constant used in calculating the percent chance of gear dropping # dropMultiplier = (playerKarma / DropConstant) * RateDropEquipment; # dropMultiplier is then multiplied with ChanceOfDropInitial DropConstant = 10000 # Should we award a pvp point for killing a player with karma? AwardPKKillPVPPoint = true